stock CountLockers() { new Lcount; for(new x=1; x < MAX_LOCKERS_POINT;x++) { new path[100]; for(new lockerid = 1; lockerid < MAX_LOCKERS_POINT; lockerid++) { format(path,sizeof(path),"/Factions/Locker%d.ini", lockerid); if(fexist(path)) { LockersPointCreated[lockerid] = 1; return 1; } else { LockersPointCreated[lockerid] = 0; return 1; } } } return Lcount; }
return Lcount;
stock CountLockers() { new Lcount; for(new x=1; x < MAX_LOCKERS_POINT;x++) { new path[100]; for(new lockerid = 1; lockerid < MAX_LOCKERS_POINT; lockerid++) { format(path,sizeof(path),"/Factions/Locker%d.ini", lockerid); if(fexist(path)) { LockersPointCreated[lockerid] = 1; return 1; } else { LockersPointCreated[lockerid] = 0; return 1; } } } return Lcount; }
stock CountLockers() { new Lcount; for(new x=1; x < MAX_LOCKERS_POINT;x++) { new path[100]; for(new lockerid = 1; lockerid < MAX_LOCKERS_POINT; lockerid++) { format(path,sizeof(path),"/Factions/Locker%d.ini", lockerid); if(fexist(path)) { LockersPointCreated[lockerid] = 1; return 1; } else { LockersPointCreated[lockerid] = 0; return 1; } } } return Lcount; }
Код:
stock CountLockers() { new Lcount; for(new x=1; x < MAX_LOCKERS_POINT;x++) { new path[100]; for(new lockerid = 1; lockerid < MAX_LOCKERS_POINT; lockerid++) { format(path,sizeof(path),"/Factions/Locker%d.ini", lockerid); if(fexist(path)) { LockersPointCreated[lockerid] = 1; return 1; } else { LockersPointCreated[lockerid] = 0; return 1; } } } return Lcount; } also, if you are bad with indentation, use #pragma tabsize 0, even if it's not recommended |
this is how it should look like
also, if you are bad with indentation, use #pragma tabsize 0, even if it's not recommended |
Don't EVER do this! And Seven_of_Nine, telling people to do it is by definition recommending it!
|
Use it instead :
http://dracoblue.net/tidy/pawn/ |
I've never even use #pragma tabsize 0, just wondered why it isnt recommended.
|
#pragma tabsize 0
Use it instead :
http://dracoblue.net/tidy/pawn/ |