public OnPlayerRequestClass(playerid, classid) //When a player selects a class
{
if(classid == 0) //Let's say our first skin is a 'Grove Street' skin
{
SetPlayerPos(playerid, X, Y, Z); //We replace X, Y and Z with our Grove Street coordinates
SetPlayerFacingAngle(playerid, 0); //Can change to any angle you want, not necessary, but recommended for accuracy
SetPlayerCameraPos(playerid, X, Y, Z); //Replace X, Y and Z where you want the player to be looking from. These will also be in or near Grove Street, player must be visible from this point.
SetPlayerCameraLookAt(playerid, X, Y, Z); //X Y and Z are taken from our SetPlayerPos coordinates, so the camera is looking AT the player's position.
GameTextForPlayer(playerid, "~g~Grove Street", 5000, 5); //Optional, but explains what the class is.
}
else if(classid == 1) //Ballas team for example
{
SetPlayerPos(playerid, X, Y, Z); //Position set to a Ballas area.
SetPlayerFacingAngle...
SetPlayerCameraPos(... //Near the player position
SetPlayerCameraLookAt(.... //Look at the player
GameTextForPlayer(....
}
return 1;
}
public OnPlayerRequestClass( playerid, classid ) { SetPlayerClass( playerid, classid ); SetPlayerColor( playerid, COLOR_INACTIVE ); PlayerPlaySound( playerid, 1068, 0.0, 0.0, 0.0 ); switch(classid) { case 0..1: { SetPlayerPos(playerid, 1810.5295,-2103.0408,13.5469); SetPlayerCameraPos(playerid, 1814.3398,-2100.5222,13.5469); SetPlayerCameraLookAt(playerid, 1810.5295,-2103.0408,13.5469); SetPlayerFacingAngle(playerid, 300.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Azteca", 3000, 3); ApplyAnimation(playerid,"RIOT", "RIOT_ANGRY",4.0,1,1,1,1,1); } case 2..3: { SetPlayerPos(playerid, 2654.5081,-1063.5448,69.5937); SetPlayerCameraPos(playerid, 2658.3940,-1060.7126,69.5209); SetPlayerCameraLookAt(playerid, 2654.5081,-1063.5448,69.5937); SetPlayerFacingAngle(playerid, 300.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Vagos", 3000, 3); ApplyAnimation(playerid,"RIOT", "RIOT_CHANT",4.0,1,1,1,1,1); } case 4..5: { SetPlayerPos(playerid, 1979.8929,-1143.1704,25.985; SetPlayerCameraPos(playerid, 1975.8948,-1145.9689,25.9895); SetPlayerCameraLookAt(playerid, 1979.8929,-1143.1704,25.985; SetPlayerFacingAngle(playerid, 120.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Balla", 3000, 3); ApplyAnimation(playerid,"GHANDS", "gsign2LH",4.0,1,1,1,1,1); } case 6..7: { SetPlayerPos(playerid, 2498.2249,-1644.6326,18.8751); SetPlayerCameraPos(playerid, 2498.2676,-1640.1935,18.6116); SetPlayerCameraLookAt(playerid, 2498.2249,-1644.6326,18.8751); SetPlayerFacingAngle(playerid, 0.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Orange Grove Families", 3000, 3); ApplyAnimation(playerid,"LOWRIDER", "RAP_B_Loop",4.0,1,1,1,1,1); } case 8..9: { SetPlayerPos(playerid, 2785.7817,-1956.1940,20.4537); SetPlayerCameraPos(playerid, 2791.5693,-1956.3384,21.3124); SetPlayerCameraLookAt(playerid, 2785.7817,-1956.1940,20.4537); SetPlayerFacingAngle(playerid, 270.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Hoodlum", 3000, 3); ApplyAnimation(playerid,"DEALER", "DEALER_IDLE",4.0,1,1,1,1,1); } case 10..11: { SetPlayerPos(playerid, -2446.6492,-78.0747,34.1809); SetPlayerCameraPos(playerid, -2445.4675,-83.2549,34.2572); SetPlayerCameraLookAt(playerid, -2446.6492,-78.0747,34.1809); SetPlayerFacingAngle(playerid, 180.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Rifa", 3000, 3); ApplyAnimation(playerid,"GYMNASIUM", "GYMshadowbox",4.0,1,1,1,1,1); } case 12..13: { SetPlayerPos(playerid, -2196.6521,608.2758,35.1641); SetPlayerCameraPos(playerid, -2199.9006,606.6349,35.1641); SetPlayerCameraLookAt(playerid, -2196.6521,608.2758,35.1641); SetPlayerFacingAngle(playerid, 110.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Triad", 3000, 3); ApplyAnimation(playerid,"GANGS", "Invite_Yes",4.0,1,1,1,1,1); } case 14..15: { SetPlayerPos(playerid, -1652.6858,1408.6296,9.8047); SetPlayerCameraPos(playerid, -1651.6547,1412.3341,9.8047); SetPlayerCameraLookAt(playerid, -1652.6858,1408.6296,9.8047); SetPlayerFacingAngle(playerid, -10.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Da Nang", 3000, 3); ApplyAnimation(playerid,"LOWRIDER", "RAP_A_Loop",4.0,1,1,1,1,1); } case 16..17: { SetPlayerPos(playerid, -2082.2502,230.6593,35.538; SetPlayerCameraPos(playerid, -2085.1948,228.5887,35.6940); SetPlayerCameraLookAt(playerid, -2082.2502,230.6593,35.538; SetPlayerFacingAngle(playerid, 130.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Worker", 3000, 3); ApplyAnimation(playerid,"COP_AMBIENT", "Coplook_think",4.0,1,1,1,1,1); } case 18..19: { SetPlayerPos(playerid, -1627.8352,674.1260,7.1875); SetPlayerCameraPos(playerid, -1631.2100,676.1075,7.1875); SetPlayerCameraLookAt(playerid, -1627.8352,674.1260,7.1875); SetPlayerFacingAngle(playerid, 60.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Cop", 3000, 3); ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); } case 20..21: { SetPlayerPos(playerid,1289.1920,1313.4346,17.3299) ; SetPlayerCameraPos(playerid,1287.9818,1315.8494,17 .6311); SetPlayerCameraLookAt(playerid,1289.1920,1313.4346 ,17.3299); SetPlayerFacingAngle(playerid,30.0); GameTextForPlayer( playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Guard", 3000, 3 ); ApplyAnimation(playerid,"RIOT", "RIOT_ANGRY",4.0,1,1,1,1,1); } case 22..23: { SetPlayerPos(playerid,2430.9939,2047.5365,10.8203) ; SetPlayerCameraPos(playerid,2428.7488,2043.9611,10 .8203); SetPlayerCameraLookAt(playerid,2430.9939,2047.5365 ,10.8203); SetPlayerFacingAngle( playerid, 140.0 ); GameTextForPlayer( playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Biker", 3000, 3 ); ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 ); } case 24..25: { SetPlayerPos(playerid,2080.5840,1682.7871,10.8203) ; SetPlayerCameraPos(playerid,2077.9380,1684.2322,10 .8203); SetPlayerCameraLookAt(playerid,2080.5840,1682.7871 ,10.8203); SetPlayerFacingAngle(playerid,55.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Mafia", 3000, 3); ApplyAnimation(playerid,"LOWRIDER", "RAP_B_Loop",4.0,1,1,1,1,1); } case 26..27: { SetPlayerPos(playerid,2126.6423,1144.6746,13.5095) ; SetPlayerCameraPos(playerid,2124.0168,1146.0432,13 .5092); SetPlayerCameraLookAt(playerid,2126.6423,1144.6746 ,13.5095); SetPlayerFacingAngle( playerid, 50.0 ); GameTextForPlayer( playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Elvis Fanclub", 3000, 3 ); ApplyAnimation(playerid,"GYMNASIUM", "GYMshadowbox",4.0,1,1,1,1,1); } case 28..29: { SetPlayerPos(playerid,1597.1831,2312.2361,18.8222) ; SetPlayerCameraPos(playerid,1594.8032,2311.0300,18 .8222); SetPlayerCameraLookAt(playerid,1597.1831,2312.2361 ,18.8222); SetPlayerFacingAngle(playerid,110.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Mechanic", 3000, 3); ApplyAnimation(playerid,"LOWRIDER", "RAP_A_Loop",4.0,1,1,1,1,1); } } return 1; } |
new Float:x, Float:y, Float:z;
GetPlayerCameraPos(playerid, x, y, z);
InterpolateCameraPos(playerid, x, y, z, 100.33, 459.3, 19.1, time, CAMERA_MOVE);
SetPlayerCameraLookAt(playerid, 100, 450, 19);
//Code continues...
public OnPlayerRequestClass( playerid, classid )
{
SetPlayerClass( playerid, classid );
SetPlayerColor( playerid, COLOR_INACTIVE );
PlayerPlaySound( playerid, 1068, 0.0, 0.0, 0.0 );
switch(classid)
{
case 0..1:
{
new Float:x, Float:y, Float:z;
GetPlayerCameraPos(playerid, x, y, z);
SetPlayerPos(playerid, 1810.5295,-2103.0408,13.5469);
SetPlayerFacingAngle(playerid, 300.0);
InterpolateCameraPos(playerid, x, y, z, 1814.3398, -2100.522, 13.5469, 5000, CAMERA_MOVE);
SetPlayerCameraLookAt(playerid, 1810.5295,-2103.0408,13.5469);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Azteca", 3000, 3);
ApplyAnimation(playerid,"RIOT", "RIOT_ANGRY",4.0,1,1,1,1,1);
}
case 2..3:
{
new Float:x, Float:y, Float:z;
GetPlayerCameraPos(playerid, x, y, z);
SetPlayerPos(playerid, 2654.5081,-1063.5448,69.5937);
SetPlayerFacingAngle(playerid, 300.0);
InterpolateCameraPos(playerid, x, y, z, 2658.3940,-1060.7126,69.5209, 5000, CAMERA_MOVE);
SetPlayerCameraLookAt(playerid, 2654.5081,-1063.5448,69.5937);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Vagos", 3000, 3);
ApplyAnimation(playerid,"RIOT", "RIOT_CHANT",4.0,1,1,1,1,1);
}
case 4..5:
{
new Float:x, Float:y, Float:z;
GetPlayerCameraPos(playerid, x, y, z);
SetPlayerPos(playerid, 1979.8929,-1143.1704,25.985);
SetPlayerFacingAngle(playerid, 120.0);
InterpolateCameraPos(playerid, x, y, z, 1975.8948,-1145.9689,25.9895, 5000, CAMERA_MOVE);
SetPlayerCameraLookAt(playerid, 1979.8929,-1143.1704,25.985);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Balla", 3000, 3);
ApplyAnimation(playerid,"GHANDS", "gsign2LH",4.0,1,1,1,1,1);
}
case 6..7:
{
new Float:x, Float:y, Float:z;
GetPlayerCameraPos(playerid, x, y, z);
SetPlayerPos(playerid, 2498.2249,-1644.6326,18.8751);
SetPlayerFacingAngle(playerid, 0.0);
InterpolateCameraPos(playerid, x, y, z, 2498.2676,-1640.1935,18.6116, 5000, CAMERA_MOVE);
SetPlayerCameraLookAt(playerid, 2498.2249,-1644.6326,18.8751);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Orange Grove Families", 3000, 3);
ApplyAnimation(playerid,"LOWRIDER", "RAP_B_Loop",4.0,1,1,1,1,1);
}
case 8..9:
{
new Float:x, Float:y, Float:z;
GetPlayerCameraPos(playerid, x, y, z);
SetPlayerPos(playerid, 2785.7817,-1956.1940,20.4537);
SetPlayerFacingAngle(playerid, 270.0);
InterpolateCameraPos(playerid, x, y, z, 2791.5693,-1956.3384,21.3124, 5000, CAMERA_MOVE);
SetPlayerCameraLookAt(playerid, 2785.7817,-1956.1940,20.4537);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Hoodlum", 3000, 3);
ApplyAnimation(playerid,"DEALER", "DEALER_IDLE",4.0,1,1,1,1,1);
}
case 10..11:
{
new Float:x, Float:y, Float:z;
GetPlayerCameraPos(playerid, x, y, z);
SetPlayerPos(playerid, -2446.6492,-78.0747,34.1809);
SetPlayerFacingAngle(playerid, 180.0);
InterpolateCameraPos(playerid, x, y, z, -2445.4675,-83.2549,34.2572, 5000, CAMERA_MOVE);
SetPlayerCameraLookAt(playerid, -2446.6492,-78.0747,34.1809);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Rifa", 3000, 3);
ApplyAnimation(playerid,"GYMNASIUM", "GYMshadowbox",4.0,1,1,1,1,1);
}
case 12..13:
{
new Float:x, Float:y, Float:z;
GetPlayerCameraPos(playerid, x, y, z);
SetPlayerPos(playerid, -2196.6521,608.2758,35.1641);
SetPlayerFacingAngle(playerid, 110.0);
InterpolateCameraPos(playerid, x, y, z, -2199.9006,606.6349,35.1641, 5000, CAMERA_MOVE);
SetPlayerCameraLookAt(playerid, -2196.6521,608.2758,35.1641);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Triad", 3000, 3);
ApplyAnimation(playerid,"GANGS", "Invite_Yes",4.0,1,1,1,1,1);
}
case 14..15:
{
new Float:x, Float:y, Float:z;
GetPlayerCameraPos(playerid, x, y, z);
SetPlayerPos(playerid, -1652.6858,1408.6296,9.8047);
SetPlayerFacingAngle(playerid, -10.0);
InterpolateCameraPos(playerid, x, y, z, -1651.6547,1412.3341,9.8047, 5000, CAMERA_MOVE);
SetPlayerCameraLookAt(playerid, -1652.6858,1408.6296,9.8047);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Da Nang", 3000, 3);
ApplyAnimation(playerid,"LOWRIDER", "RAP_A_Loop",4.0,1,1,1,1,1);
}
case 16..17:
{
new Float:x, Float:y, Float:z;
GetPlayerCameraPos(playerid, x, y, z);
SetPlayerPos(playerid, -2082.2502,230.6593,35.538);
SetPlayerFacingAngle(playerid, 130.0);
InterpolateCameraPos(playerid, x, y, z, -2085.1948,228.5887,35.6940, 5000, CAMERA_MOVE);
SetPlayerCameraLookAt(playerid, -2082.2502,230.6593,35.538);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Worker", 3000, 3);
ApplyAnimation(playerid,"COP_AMBIENT", "Coplook_think",4.0,1,1,1,1,1);
}
case 18..19:
{
new Float:x, Float:y, Float:z;
GetPlayerCameraPos(playerid, x, y, z);
SetPlayerPos(playerid, -1627.8352,674.1260,7.1875);
SetPlayerFacingAngle(playerid, 60.0);
InterpolateCameraPos(playerid, x, y, z, -1631.2100,676.1075,7.1875, 5000, CAMERA_MOVE);
SetPlayerCameraLookAt(playerid, -1627.8352,674.1260,7.1875);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Cop", 3000, 3);
ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1);
}
case 20..21:
{
new Float:x, Float:y, Float:z;
GetPlayerCameraPos(playerid, x, y, z);
SetPlayerPos(playerid,1289.1920,1313.4346,17.3299) ;
SetPlayerFacingAngle(playerid,30.0);
InterpolateCameraPos(playerid, x, y, z,1287.9818,1315.8494,17.6311, 5000, CAMERA_MOVE);
SetPlayerCameraLookAt(playerid,1289.1920,1313.4346 ,17.3299);
GameTextForPlayer( playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Guard", 3000, 3 );
ApplyAnimation(playerid,"RIOT", "RIOT_ANGRY",4.0,1,1,1,1,1);
}
case 22..23:
{
new Float:x, Float:y, Float:z;
GetPlayerCameraPos(playerid, x, y, z);
SetPlayerPos(playerid,2430.9939,2047.5365,10.8203) ;
SetPlayerFacingAngle( playerid, 140.0 );
InterpolateCameraPos(playerid, x, y, z,2428.7488,2043.9611,10.8203, 5000, CAMERA_MOVE);
SetPlayerCameraLookAt(playerid,2430.9939,2047.5365 ,10.8203);
GameTextForPlayer( playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Biker", 3000, 3 );
ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 );
}
case 24..25:
{
new Float:x, Float:y, Float:z;
GetPlayerCameraPos(playerid, x, y, z);
SetPlayerPos(playerid,2080.5840,1682.7871,10.8203) ;
SetPlayerFacingAngle(playerid,55.0);
InterpolateCameraPos(playerid, x, y, z,2077.9380,1684.2322,10.8203, 5000, CAMERA_MOVE);
SetPlayerCameraLookAt(playerid,2080.5840,1682.7871 ,10.8203);
SetPlayerFacingAngle(playerid,55.0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Mafia", 3000, 3);
ApplyAnimation(playerid,"LOWRIDER", "RAP_B_Loop",4.0,1,1,1,1,1);
}
case 26..27:
{
new Float:x, Float:y, Float:z;
GetPlayerCameraPos(playerid, x, y, z);
SetPlayerPos(playerid,2126.6423,1144.6746,13.5095);
SetPlayerFacingAngle( playerid, 50.0 );
InterpolateCameraPos(playerid, x, y, z,2124.0168,1146.0432,13.5092, 5000, CAMERA_MOVE);
SetPlayerCameraLookAt(playerid,2126.6423,1144.6746 ,13.5095);
GameTextForPlayer( playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Elvis Fanclub", 3000, 3 );
ApplyAnimation(playerid,"GYMNASIUM", "GYMshadowbox",4.0,1,1,1,1,1);
}
case 28..29:
{
new Float:x, Float:y, Float:z;
GetPlayerCameraPos(playerid, x, y, z);
SetPlayerPos(playerid,1597.1831,2312.2361,18.8222);
SetPlayerFacingAngle(playerid,110.0);
InterpolateCameraPos(playerid, x, y, z,1594.8032,2311.0300,18.8222, 5000, CAMERA_MOVE);
SetPlayerCameraLookAt(playerid,1597.1831,2312.2361 ,18.8222);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Mechanic", 3000, 3);
ApplyAnimation(playerid,"LOWRIDER", "RAP_A_Loop",4.0,1,1,1,1,1);
}
}
return 1;
}
public OnPlayerRequestClass( playerid, classid ) { SetPlayerClass( playerid, classid ); SetPlayerColor( playerid, COLOR_INACTIVE ); PlayerPlaySound( playerid, 1068, 0.0, 0.0, 0.0 ); switch(classid) { case 0: { SetPlayerPos(playerid, 1810.5295,-2103.0408,13.5469); SetPlayerCameraPos(playerid, 1814.3398,-2100.5222,13.5469); SetPlayerCameraLookAt(playerid, 1810.5295,-2103.0408,13.5469); InterpolateCameraPos(playerid, 1594.8032,2311.0300,18.8222, 1814.3398,-2100.5222,13.5469, 2000, CAMERA_MOVE); SetPlayerFacingAngle(playerid, 300.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Azteca", 3000, 3); ApplyAnimation(playerid,"RIOT", "RIOT_CHANT",4.0,1,1,1,1,1); } case 1: { SetPlayerPos(playerid, 1810.5295,-2103.0408,13.5469); SetPlayerCameraPos(playerid, 1814.3398,-2100.5222,13.5469); SetPlayerCameraLookAt(playerid, 1810.5295,-2103.0408,13.5469); SetPlayerFacingAngle(playerid, 300.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Azteca", 3000, 3); ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 ); } case 2: { SetPlayerPos(playerid, 2654.5081,-1063.5448,69.5937); SetPlayerCameraPos(playerid, 2658.3940,-1060.7126,69.5209); SetPlayerCameraLookAt(playerid, 2654.5081,-1063.5448,69.5937); InterpolateCameraPos(playerid, 1814.3398,-2100.5222,13.5469, 2658.3940,-1060.7126,69.5209, 2000, CAMERA_MOVE); SetPlayerFacingAngle(playerid, 300.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Vagos", 3000, 3); ApplyAnimation(playerid,"RIOT", "RIOT_CHANT",4.0,1,1,1,1,1); } case 3: { SetPlayerPos(playerid, 2654.5081,-1063.5448,69.5937); SetPlayerCameraPos(playerid, 2658.3940,-1060.7126,69.5209); SetPlayerCameraLookAt(playerid, 2654.5081,-1063.5448,69.5937); SetPlayerFacingAngle(playerid, 300.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Vagos", 3000, 3); ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 ); } case 4: { SetPlayerPos(playerid, 1979.8929,-1143.1704,25.985; SetPlayerCameraPos(playerid, 1975.8948,-1145.9689,25.9895); SetPlayerCameraLookAt(playerid, 1979.8929,-1143.1704,25.985; InterpolateCameraPos(playerid, 2658.3940,-1060.7126,69.5209, 1975.8948,-1145.9689,25.9895, 2000, CAMERA_MOVE); SetPlayerFacingAngle(playerid, 120.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Balla", 3000, 3); ApplyAnimation(playerid,"RIOT", "RIOT_CHANT",4.0,1,1,1,1,1); } case 5: { SetPlayerPos(playerid, 1979.8929,-1143.1704,25.985; SetPlayerCameraPos(playerid, 1975.8948,-1145.9689,25.9895); SetPlayerCameraLookAt(playerid, 1979.8929,-1143.1704,25.985; SetPlayerFacingAngle(playerid, 120.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Balla", 3000, 3); ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 ); } case 6: { SetPlayerPos(playerid, 2498.2249,-1644.6326,18.8751); SetPlayerCameraPos(playerid, 2498.2676,-1640.1935,18.6116); SetPlayerCameraLookAt(playerid, 2498.2249,-1644.6326,18.8751); InterpolateCameraPos(playerid, 1975.8948,-1145.9689,25.9895, 2498.2676,-1640.1935,18.6116, 2000, CAMERA_MOVE); SetPlayerFacingAngle(playerid, 0.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Orange Grove Families", 3000, 3); ApplyAnimation(playerid,"RIOT", "RIOT_CHANT",4.0,1,1,1,1,1); } case 7: { SetPlayerPos(playerid, 2498.2249,-1644.6326,18.8751); SetPlayerCameraPos(playerid, 2498.2676,-1640.1935,18.6116); SetPlayerCameraLookAt(playerid, 2498.2249,-1644.6326,18.8751); SetPlayerFacingAngle(playerid, 0.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Orange Grove Families", 3000, 3); ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 ); } case 8: { SetPlayerPos(playerid, 2785.7817,-1956.1940,20.4537); SetPlayerCameraPos(playerid, 2791.5693,-1956.3384,21.3124); SetPlayerCameraLookAt(playerid, 2785.7817,-1956.1940,20.4537); InterpolateCameraPos(playerid, 2498.2676,-1640.1935,18.6116, 2791.5693,-1956.3384,21.3124, 2000, CAMERA_MOVE); SetPlayerFacingAngle(playerid, 270.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Hoodlum", 3000, 3); ApplyAnimation(playerid,"RIOT", "RIOT_CHANT",4.0,1,1,1,1,1); } case 9: { SetPlayerPos(playerid, 2785.7817,-1956.1940,20.4537); SetPlayerCameraPos(playerid, 2791.5693,-1956.3384,21.3124); SetPlayerCameraLookAt(playerid, 2785.7817,-1956.1940,20.4537); SetPlayerFacingAngle(playerid, 270.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Hoodlum", 3000, 3); ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 ); } case 10: { SetPlayerPos(playerid, -2446.6492,-78.0747,34.1809); SetPlayerCameraPos(playerid, -2445.4675,-83.2549,34.2572); SetPlayerCameraLookAt(playerid, -2446.6492,-78.0747,34.1809); InterpolateCameraPos(playerid, 2791.5693,-1956.3384,21.3124, -2445.4675,-83.2549,34.2572, 2500, CAMERA_MOVE); SetPlayerFacingAngle(playerid, 180.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Rifa", 3000, 3); ApplyAnimation(playerid,"RIOT", "RIOT_CHANT",4.0,1,1,1,1,1); } case 11: { SetPlayerPos(playerid, -2446.6492,-78.0747,34.1809); SetPlayerCameraPos(playerid, -2445.4675,-83.2549,34.2572); SetPlayerCameraLookAt(playerid, -2446.6492,-78.0747,34.1809); SetPlayerFacingAngle(playerid, 180.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Rifa", 3000, 3); ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 ); } case 12: { SetPlayerPos(playerid, -2196.6521,608.2758,35.1641); SetPlayerCameraPos(playerid, -2199.9006,606.6349,35.1641); SetPlayerCameraLookAt(playerid, -2196.6521,608.2758,35.1641); InterpolateCameraPos(playerid, -2445.4675,-83.2549,34.2572, -2199.9006,606.6349,35.1641, 2000, CAMERA_MOVE); SetPlayerFacingAngle(playerid, 110.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Triad", 3000, 3); ApplyAnimation(playerid,"RIOT", "RIOT_CHANT",4.0,1,1,1,1,1); } case 13: { SetPlayerPos(playerid, -2196.6521,608.2758,35.1641); SetPlayerCameraPos(playerid, -2199.9006,606.6349,35.1641); SetPlayerCameraLookAt(playerid, -2196.6521,608.2758,35.1641); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Triad", 3000, 3); ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 ); } case 14: { SetPlayerPos(playerid, -1652.6858,1408.6296,9.8047); SetPlayerCameraPos(playerid, -1651.6547,1412.3341,9.8047); SetPlayerCameraLookAt(playerid, -1652.6858,1408.6296,9.8047); InterpolateCameraPos(playerid, -2199.9006,606.6349,35.1641, -1651.6547,1412.3341,9.8047, 2000, CAMERA_MOVE); SetPlayerFacingAngle(playerid, -10.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Da Nang", 3000, 3); ApplyAnimation(playerid,"RIOT", "RIOT_CHANT",4.0,1,1,1,1,1); } case 15: { SetPlayerPos(playerid, -1652.6858,1408.6296,9.8047); SetPlayerCameraPos(playerid, -1651.6547,1412.3341,9.8047); SetPlayerCameraLookAt(playerid, -1652.6858,1408.6296,9.8047); SetPlayerFacingAngle(playerid, -10.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Da Nang", 3000, 3); ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 ); } case 16: { SetPlayerPos(playerid, -2082.2502,230.6593,35.538; SetPlayerCameraPos(playerid, -2085.1948,228.5887,35.6940); SetPlayerCameraLookAt(playerid, -2082.2502,230.6593,35.538; InterpolateCameraPos(playerid, -1651.6547,1412.3341,9.8047, -2085.1948,228.5887,35.6940, 2000, CAMERA_MOVE); SetPlayerFacingAngle(playerid, 130.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Worker", 3000, 3); ApplyAnimation(playerid,"RIOT", "RIOT_CHANT",4.0,1,1,1,1,1); } case 17: { SetPlayerPos(playerid, -2082.2502,230.6593,35.538; SetPlayerCameraPos(playerid, -2085.1948,228.5887,35.6940); SetPlayerCameraLookAt(playerid, -2082.2502,230.6593,35.538; SetPlayerFacingAngle(playerid, 130.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Worker", 3000, 3); ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 ); } case 18: { SetPlayerPos(playerid, -1627.8352,674.1260,7.1875); SetPlayerCameraPos(playerid, -1631.2100,676.1075,7.1875); SetPlayerCameraLookAt(playerid, -1627.8352,674.1260,7.1875); InterpolateCameraPos(playerid, -2085.1948,228.5887,35.6940, -1631.2100,676.1075,7.1875, 2000, CAMERA_MOVE); SetPlayerFacingAngle(playerid, 60.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Cop", 3000, 3); ApplyAnimation(playerid,"RIOT", "RIOT_CHANT",4.0,1,1,1,1,1); } case 19: { SetPlayerPos(playerid, -1627.8352,674.1260,7.1875); SetPlayerCameraPos(playerid, -1631.2100,676.1075,7.1875); SetPlayerCameraLookAt(playerid, -1627.8352,674.1260,7.1875); SetPlayerFacingAngle(playerid, 60.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Cop", 3000, 3); ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 ); } case 20: { SetPlayerPos(playerid,1289.1920,1313.4346,17.3299) ; SetPlayerCameraPos(playerid,1287.9818,1315.8494,17 .6311); SetPlayerCameraLookAt(playerid,1289.1920,1313.4346 ,17.3299); InterpolateCameraPos(playerid, -1631.2100,676.1075,7.1875, 1287.9818,1315.8494,17.6311, 2500, CAMERA_MOVE); SetPlayerFacingAngle(playerid,30.0); GameTextForPlayer( playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Guard", 3000, 3 ); ApplyAnimation(playerid,"RIOT", "RIOT_CHANT",4.0,1,1,1,1,1); } case 21: { SetPlayerPos(playerid,1289.1920,1313.4346,17.3299) ; SetPlayerCameraPos(playerid,1287.9818,1315.8494,17 .6311); SetPlayerCameraLookAt(playerid,1289.1920,1313.4346 ,17.3299); SetPlayerFacingAngle(playerid,30.0); GameTextForPlayer( playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Guard", 3000, 3 ); ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 ); } case 22: { SetPlayerPos(playerid,2430.9939,2047.5365,10.8203) ; SetPlayerCameraPos(playerid,2428.7488,2043.9611,10 .8203); SetPlayerCameraLookAt(playerid,2430.9939,2047.5365 ,10.8203); InterpolateCameraPos(playerid, 1287.9818,1315.8494,17.6311, 2428.7488,2043.9611,10.8203, 2000, CAMERA_MOVE); SetPlayerFacingAngle( playerid, 140.0 ); GameTextForPlayer( playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Biker", 3000, 3 ); ApplyAnimation(playerid,"RIOT", "RIOT_CHANT",4.0,1,1,1,1,1); } case 23: { SetPlayerPos(playerid,2430.9939,2047.5365,10.8203) ; SetPlayerCameraPos(playerid,2428.7488,2043.9611,10 .8203); SetPlayerCameraLookAt(playerid,2430.9939,2047.5365 ,10.8203); SetPlayerFacingAngle( playerid, 140.0 ); GameTextForPlayer( playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Biker", 3000, 3 ); ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 ); } case 24: { SetPlayerPos(playerid,2080.5840,1682.7871,10.8203) ; SetPlayerCameraPos(playerid,2077.9380,1684.2322,10 .8203); SetPlayerCameraLookAt(playerid,2080.5840,1682.7871 ,10.8203); InterpolateCameraPos(playerid, 2428.7488,2043.9611,10.8203, 2077.9380,1684.2322,10.8203, 2000, CAMERA_MOVE); SetPlayerFacingAngle(playerid,55.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Mafia", 3000, 3); ApplyAnimation(playerid,"RIOT", "RIOT_CHANT",4.0,1,1,1,1,1); } case 25: { SetPlayerPos(playerid,2080.5840,1682.7871,10.8203) ; SetPlayerCameraPos(playerid,2077.9380,1684.2322,10 .8203); SetPlayerCameraLookAt(playerid,2080.5840,1682.7871 ,10.8203); SetPlayerFacingAngle(playerid,55.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Mafia", 3000, 3); ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 ); } case 26: { SetPlayerPos(playerid,2126.6423,1144.6746,13.5095) ; SetPlayerCameraPos(playerid,2124.0168,1146.0432,13 .5092); SetPlayerCameraLookAt(playerid,2126.6423,1144.6746 ,13.5095); InterpolateCameraPos(playerid, 2077.9380,1684.2322,10.8203, 2124.0168,1146.0432,13.5092, 2000, CAMERA_MOVE); SetPlayerFacingAngle( playerid, 50.0 ); GameTextForPlayer( playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Elvis Fanclub", 3000, 3 ); ApplyAnimation(playerid,"RIOT", "RIOT_CHANT",4.0,1,1,1,1,1); } case 27: { SetPlayerPos(playerid,2126.6423,1144.6746,13.5095) ; SetPlayerCameraPos(playerid,2124.0168,1146.0432,13 .5092); SetPlayerCameraLookAt(playerid,2126.6423,1144.6746 ,13.5095); SetPlayerFacingAngle( playerid, 50.0 ); GameTextForPlayer( playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Elvis Fanclub", 3000, 3 ); ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 ); } case 28: { SetPlayerPos(playerid,1597.1831,2312.2361,18.8222) ; SetPlayerCameraPos(playerid,1594.8032,2311.0300,18 .8222); SetPlayerCameraLookAt(playerid,1597.1831,2312.2361 ,18.8222); InterpolateCameraPos(playerid, 2124.0168,1146.0432,13.5092, 1594.8032,2311.0300,18.8222, 2000, CAMERA_MOVE); SetPlayerFacingAngle(playerid,110.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Mechanic", 3000, 3); ApplyAnimation(playerid,"RIOT", "RIOT_CHANT",4.0,1,1,1,1,1); } case 29: { SetPlayerPos(playerid,1597.1831,2312.2361,18.8222) ; SetPlayerCameraPos(playerid,1594.8032,2311.0300,18 .8222); SetPlayerCameraLookAt(playerid,1597.1831,2312.2361 ,18.8222); SetPlayerFacingAngle(playerid,110.0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~y~Mechanic", 3000, 3); ApplyAnimation( playerid, "STRIP", "PUN_HOLLER", 4.0, 1, 1, 1, 1, 1 ); } } return 1; } |