enum pInfo
{
//pPass, Ignore the stuff in green.
//pCash,
pScore,
//pAdminLevel,
//pWantedLevel,
//pArmy
pArrests,
pRobberies,
pKills,
pDeaths,
//pJail,
//pBanned
}
new PlayerInfo[MAX_PLAYERS][pInfo];
//Textdraw..
//Stats.
STextdraw0 = TextDrawCreate(21.000000, 111.000000, "Player Stats:");
TextDrawBackgroundColor(STextdraw0, 255);
TextDrawFont(STextdraw0, 1);
TextDrawLetterSize(STextdraw0, 0.500000, 1.000000);
TextDrawColor(STextdraw0, 16711935);
TextDrawSetOutline(STextdraw0, 0);
TextDrawSetProportional(STextdraw0, 1);
TextDrawSetShadow(STextdraw0, 1);
TextDrawUseBox(STextdraw0, 1);
TextDrawBoxColor(STextdraw0, 75);
TextDrawTextSize(STextdraw0, 130.000000, 0.000000);
STextdraw1 = TextDrawCreate(21.000000, 124.000000, "Score: ");
TextDrawBackgroundColor(STextdraw1, 255);
TextDrawFont(STextdraw1, 1);
TextDrawLetterSize(STextdraw1, 0.320000, 1.000000);
TextDrawColor(STextdraw1, -1);
TextDrawSetOutline(STextdraw1, 0);
TextDrawSetProportional(STextdraw1, 1);
TextDrawSetShadow(STextdraw1, 1);
TextDrawUseBox(STextdraw1, 1);
TextDrawBoxColor(STextdraw1, 75);
TextDrawTextSize(STextdraw1, 130.000000, 0.000000);
STextdraw2 = TextDrawCreate(21.000000, 165.000000, "Kills: ");
TextDrawBackgroundColor(STextdraw2, 255);
TextDrawFont(STextdraw2, 1);
TextDrawLetterSize(STextdraw2, 0.350000, 1.000000);
TextDrawColor(STextdraw2, -1);
TextDrawSetOutline(STextdraw2, 0);
TextDrawSetProportional(STextdraw2, 1);
TextDrawSetShadow(STextdraw2, 1);
TextDrawUseBox(STextdraw2, 1);
TextDrawBoxColor(STextdraw2, 75);
TextDrawTextSize(STextdraw2, 130.000000, 0.000000);
STextdraw3 = TextDrawCreate(21.000000, 178.000000, "Deaths: ");
TextDrawBackgroundColor(STextdraw3, 255);
TextDrawFont(STextdraw3, 1);
TextDrawLetterSize(STextdraw3, 0.350000, 1.000000);
TextDrawColor(STextdraw3, -1);
TextDrawSetOutline(STextdraw3, 0);
TextDrawSetProportional(STextdraw3, 1);
TextDrawSetShadow(STextdraw3, 1);
TextDrawUseBox(STextdraw3, 1);
TextDrawBoxColor(STextdraw3, 75);
TextDrawTextSize(STextdraw3, 130.000000, 0.000000);
STextdraw4 = TextDrawCreate(21.000000, 151.000000, "Robberies: ");
TextDrawBackgroundColor(STextdraw4, 255);
TextDrawFont(STextdraw4, 1);
TextDrawLetterSize(STextdraw4, 0.330000, 1.000000);
TextDrawColor(STextdraw4, -1);
TextDrawSetOutline(STextdraw4, 0);
TextDrawSetProportional(STextdraw4, 1);
TextDrawSetShadow(STextdraw4, 1);
TextDrawUseBox(STextdraw4, 1);
TextDrawBoxColor(STextdraw4, 75);
TextDrawTextSize(STextdraw4, 130.000000, 0.000000);
STextdraw5 = TextDrawCreate(21.000000, 137.000000, "Arrests: ");
TextDrawBackgroundColor(STextdraw5, 255);
TextDrawFont(STextdraw5, 1);
TextDrawLetterSize(STextdraw5, 0.320000, 1.000000);
TextDrawColor(STextdraw5, -1);
TextDrawSetOutline(STextdraw5, 0);
TextDrawSetProportional(STextdraw5, 1);
TextDrawSetShadow(STextdraw5, 1);
TextDrawUseBox(STextdraw5, 1);
TextDrawBoxColor(STextdraw5, 75);
TextDrawTextSize(STextdraw5, 130.000000, 0.000000);
command(stats, playerid, params[]) { new string[128]; format(string, sizeof(string), "Player Stats: "); // depends what you want here, nick name? // Look at the message below, if you want a nick name, in the speech marks, set %u to find the nick name, and after the speech marks, set the enum and fields you want to get the data from. TextDrawShowForPlayer(playerid, STextdraw0); format(string, sizeof(string), "Score: %s", pInfo[playerid][pScore]); // looks for player's score... TextDrawShowForPlayer(playerid, STextdraw1); // this shows the textdraw using the string above format(string, sizeof(string), "Kills: %s", pInfo[playerid][pKills]); TextDrawShowForPlayer(playerid, STextdraw2); format(string, sizeof(string), "Deaths: %s", pInfo[playerid][pScore]); TextDrawShowForPlayer(playerid, STextdraw3); format(string, sizeof(string), "Robberies: %s", pInfo[playerid][pRobberies]); TextDrawShowForPlayer(playerid, STextdraw4); format(string, sizeof(string), "Arrests: %s", pInfo[playerid][pArrests]); TextDrawShowForPlayer(playerid, STextdraw5); return 1; }
Код:
command(stats, playerid, params[]) { new string[128]; format(string, sizeof(string), "Player Stats: "); // depends what you want here, nick name? // Look at the message below, if you want a nick name, in the speech marks, set %u to find the nick name, and after the speech marks, set the enum and fields you want to get the data from. TextDrawShowForPlayer(playerid, STextdraw0); format(string, sizeof(string), "Score: %s", pInfo[playerid][pScore]); // looks for player's score... TextDrawShowForPlayer(playerid, STextdraw1); // this shows the textdraw using the string above format(string, sizeof(string), "Kills: %s", pInfo[playerid][pKills]); TextDrawShowForPlayer(playerid, STextdraw2); format(string, sizeof(string), "Deaths: %s", pInfo[playerid][pScore]); TextDrawShowForPlayer(playerid, STextdraw3); format(string, sizeof(string), "Robberies: %s", pInfo[playerid][pRobberies]); TextDrawShowForPlayer(playerid, STextdraw4); format(string, sizeof(string), "Arrests: %s", pInfo[playerid][pArrests]); TextDrawShowForPlayer(playerid, STextdraw5); return 1; } For this, you need to include ZCMD in your script: https://sampforum.blast.hk/showthread.php?tid=91354 |
CMD:stats(playerid, params[])
{
new string[50];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
format(string, sizeof(string), "Player Stats: %s", name);
TextDrawShowForPlayer(playerid, STextdraw0);
TextDrawSetString(STextdraw0, string);
format(string, sizeof(string), "Score: %d", pInfo[playerid][pScore]);
TextDrawShowForPlayer(playerid, STextdraw1);
TextDrawSetString(STextdraw1, string);
format(string, sizeof(string), "Kills: %d", pInfo[playerid][pKills]);
TextDrawShowForPlayer(playerid, STextdraw2);
TextDrawSetString(STextdraw2, string);
format(string, sizeof(string), "Deaths: %d", pInfo[playerid][pDeaths]);
TextDrawShowForPlayer(playerid, STextdraw3);
TextDrawSetString(STextdraw3, string);
format(string, sizeof(string), "Robberies: %d", pInfo[playerid][pRobberies]);
TextDrawShowForPlayer(playerid, STextdraw4);
TextDrawSetString(STextdraw4, string);
format(string, sizeof(string), "Arrests: %d", pInfo[playerid][pArrests]);
TextDrawShowForPlayer(playerid, STextdraw5);
TextDrawSetString(STextdraw5, string);
return 1;
}