Atached camera rotation. How can I do that? - Printable Version
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Atached camera rotation. How can I do that? -
HeLiOn_PrImE - 15.09.2012
So I attached an object to the player's car, and the player's camera to the object, right?
Here's the problem: How can I decide the camera view regarding the car's origin?
SetPlayerCameraLookAt works only for fix points (like a set of random coords).
I want the camera to look in front of the car regardless of the car's rotation. Any Ideas?
Re: Atached camera rotation. How can I do that? -
HeLiOn_PrImE - 16.09.2012
nothing?