if (strcmp(cmd, "/buylevel", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (gPlayerLogged[playerid] != 0)
{
PlayerInfo[playerid][pCash] = GetPlayerCash(playerid);
if(PlayerInfo[playerid][pLevel] >= 0)
{
new nxtlevel = PlayerInfo[playerid][pLevel]+1;
new costlevel = nxtlevel*levelcost;//10k for testing purposes
new expamount = nxtlevel*levelexp;
new infostring[256];
if(GetPlayerCash(playerid) < costlevel)
{
format(infostring, 256, " You do not have enough Cash (%dLei) !",costlevel);
SendClientMessage(playerid, COLOR_GRAD1, infostring);
return 1;
}
else if (PlayerInfo[playerid][pExp] < expamount)
{
format(infostring, 256, " You need %d Respect Points, you curently have [%d] !",expamount,PlayerInfo[playerid][pExp]);
SendClientMessage(playerid, COLOR_GRAD1, infostring);
return 1;
}
else
{
format(string, sizeof(string), "~g~LEVEL UP~n~~w~You Are Now Level %d", nxtlevel);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerPlayMusic(playerid);
GivePlayerCash(playerid, (-costlevel));
PlayerInfo[playerid][pLevel]++;
if(PlayerInfo[playerid][pDonateRank] > 0)
{
PlayerInfo[playerid][pExp] -= expamount;
new total = PlayerInfo[playerid][pExp];
if(total > 0)
{
PlayerInfo[playerid][pExp] = total;
}
else
{
PlayerInfo[playerid][pExp] = 0;
}
}
else
{
PlayerInfo[playerid][pExp] = 0;
}
PlayerInfo[playerid][gPupgrade] = PlayerInfo[playerid][gPupgrade]+2;
GameTextForPlayer(playerid, string, 5000, 1);
format(infostring, 256, " You bought Level %d for (%dLei) Type /upgrade", nxtlevel, costlevel);
SendClientMessage(playerid, COLOR_GRAD1, infostring);
format(infostring, 256, " You gave %d unspent Upgrade Points",PlayerInfo[playerid][gPupgrade]);
SendClientMessage(playerid, COLOR_GRAD2, infostring);
}
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " You are not Logged in !");
}
}
return 1;
}
if (strcmp(cmd, "/buylevel", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (gPlayerLogged[playerid] != 0)
{
PlayerInfo[playerid][pCash] = GetPlayerCash(playerid);
if(PlayerInfo[playerid][pLevel] >= 0)
{
new nxtlevel = PlayerInfo[playerid][pLevel]+1;
new costlevel = nxtlevel*levelcost;//10k for testing purposes
new expamount = nxtlevel*levelexp;
new infostring[256];
if(GetPlayerCash(playerid) < costlevel)
{
format(infostring, 256, " You do not have enough Cash (%dLei) !",costlevel);
SendClientMessage(playerid, COLOR_GRAD1, infostring);
return 1;
}
else if (PlayerInfo[playerid][pExp] < expamount)
{
format(infostring, 256, " You need %d Respect Points, you curently have [%d] !",expamount,PlayerInfo[playerid][pExp]);
SendClientMessage(playerid, COLOR_GRAD1, infostring);
return 1;
}
else
{
format(string, sizeof(string), "~g~LEVEL UP~n~~w~You Are Now Level %d", nxtlevel);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
PlayerPlayMusic(playerid);
GivePlayerCash(playerid, (-costlevel));
PlayerInfo[playerid][pLevel]++;
if(PlayerInfo[playerid][pDonateRank] > 0)
{
PlayerInfo[playerid][pExp] -= expamount;
new total = PlayerInfo[playerid][pExp];
if(total > 0)
{
PlayerInfo[playerid][pExp] = total;
}
else
{
PlayerInfo[playerid][pExp] = 0;
}
}
PlayerInfo[playerid][gPupgrade] = PlayerInfo[playerid][gPupgrade]+2;
GameTextForPlayer(playerid, string, 5000, 1);
format(infostring, 256, " You bought Level %d for (%dLei) Type /upgrade", nxtlevel, costlevel);
SendClientMessage(playerid, COLOR_GRAD1, infostring);
format(infostring, 256, " You gave %d unspent Upgrade Points",PlayerInfo[playerid][gPupgrade]);
SendClientMessage(playerid, COLOR_GRAD2, infostring);
}
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " You are not Logged in !");
}
}
return 1;
}
try this
pawn Код:
|
CMD:buylevel(playerid, params[])
{
if (gPlayerLogged{playerid} != 0)
{
if(PlayerInfo[playerid][pLevel] >= 0)
{
new nxtlevel = PlayerInfo[playerid][pLevel]+1;
new costlevel = nxtlevel*levelcost;
new expamount = nxtlevel*levelexp;
if(GetPlayerCash(playerid) < costlevel)
{
new string[128];
format(string, sizeof(string), "You don't have enough cash ($%d).",costlevel);
SendClientMessageEx(playerid, COLOR_GRAD1, string);
return 1;
}
else if (PlayerInfo[playerid][pExp] < expamount)
{
new string[58];
format(string, sizeof(string), "You need %d more respect points to buy your next level.", expamount - PlayerInfo[playerid][pExp]);
SendClientMessageEx(playerid, COLOR_GRAD1, string);
return 1;
}
else
{
new string[92];
format(string, sizeof(string), "~g~LEVEL UP~n~~w~You Are Now Level %d", nxtlevel);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
GivePlayerCash(playerid, (-costlevel));
PlayerInfo[playerid][pLevel]++;
PlayerInfo[playerid][pExp] = PlayerInfo[playerid][pExp]-expamount;
PlayerInfo[playerid][gPupgrade] = PlayerInfo[playerid][gPupgrade]+2;
GameTextForPlayer(playerid, string, 5000, 1);
format(string, sizeof(string), "You have bought level %d for $%d, and gained %i upgrade points! /upgrade to use them.", nxtlevel, costlevel, PlayerInfo[playerid][gPupgrade]);
SendClientMessageEx(playerid, COLOR_GRAD1, string);
SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
if(PlayerInfo[playerid][pLevel] == 6)
{
SendClientMessageEx(playerid, COLOR_GRAD1, "Newbie chat will now be automatically togged off on login.");
}
}
}
return 1;
}
else
{
SendClientMessageEx(playerid, COLOR_GRAD1, "You're not logged in.");
}
return 1;
}