Locking system possible flaw - Printable Version
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+--- Thread: Locking system possible flaw (
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Locking system possible flaw -
Deal-or-die - 13.09.2012
Hey
When I was scripting this is was confusing myself with this locking system.. When I set the house too locked (House[playerid][hLocked] = 1) Wouldn't that only lock the house for the player that locked it? and everyone else would still be able to enter the house?
Here is my locking system
pawn Код:
//Mind the missing brackets, I'm still working on this :P
if(IsPlayerInRangeOfAnyHouse(playerid,2))
{
if(House[playerid][hLinked] == Player[playerid][pAccountID])
{
if(House[playerid][hLocked] == 0)
{
House[playerid][hLocked] = 1);
SendClientMessage(playerid,COLOR_GREY, "You have locked your house.");
}
if(House[playerid][hLocked] == 1)
{
House[playerid][hLocked] = 1);
SendClientMessage(playerid, COLOR_GREY, "You have unlocked your house.);
}
return 1;
}
AW: Locking system possible flaw -
BiosMarcel - 13.09.2012
Only for you i think
Re: Locking system possible flaw -
Ronaldo_raul™ - 13.09.2012
For you obv, and you created the house variables for players ?
pawn Код:
if(House[playerid][hLocked] == 0)
,___,
[O.o]
/)__)
-"--"-
Re: Locking system possible flaw -
Deal-or-die - 13.09.2012
Quote:
Originally Posted by Ronaldo_raul™
For you obv
|
Yea that's what I thought. Bugger... Nah I gotta stuff around trying to get IDs -.-
Quote:
Originally Posted by Ronaldo_raul™
and you created the house variables for players ?
pawn Код:
if(House[playerid][hLocked] == 0)
,___,
[O.o]
/)__)
-"--"-
|
Ahhh... Now that you make me think of it..... I suppose not.... -.- FML.