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[FilterScript] iPLEOMAX's TextDraw Editor (Stable Version) - Printable Version

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+--- Thread: [FilterScript] iPLEOMAX's TextDraw Editor (Stable Version) (/showthread.php?tid=376758)

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Re: iPLEOMAX's TextDraw Editor (Stable Version) - Yiin - 13.03.2013

Quote:
Originally Posted by SDraw
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Yes, you can
Bad Idea. I reedited source for this...And do you know what? Game lags when you move TD (rendering isn't fast, you know).
still better than nothing. Maybe you can share that script with us?


Re: iPLEOMAX's TextDraw Editor (Stable Version) - [UG]Daniel - 16.03.2013

RLY NICE MAN!!!!
10/10!!! o.o


Re: iPLEOMAX's TextDraw Editor (Stable Version) - SDraw - 16.03.2013

Quote:
Originally Posted by Yiin
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still better than nothing. Maybe you can share that script with us?
No. I'm grasping >:3
Quote:
Originally Posted by [UG]Daniel
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Win8 sucks!
Holywar is in another place...


Re: iPLEOMAX's TextDraw Editor (Stable Version) - Scenario - 18.03.2013

... if only this has support for the 0.3x TD functions!


Re: iPLEOMAX's TextDraw Editor (Stable Version) - Pottus - 18.03.2013

I tried this today and didn't really like it, it's too much of a waste of time trying to use the mouse to change positions etc. As nice as the interface is I think Zamarohts editor is a lot better in the technical department when it comes to movement the arrow keys allow for quicker alignment precision. There is also some silly non-sense coding that might require you to recompile if your on a LAN like me.

if(strcmp(String_Normal, "127.0.0.1", false))
return Send(playerid, -1, #ITD_E"samp-server.exe is not running in this computer! Make sure the server is at localhost, not remote.");

Whats the point of putting in code like that ? Maybe I want to run it on a different computer and connect through my LAN and again i don't want to waste my time by re-compiling.


Re: iPLEOMAX's TextDraw Editor (Stable Version) - SDraw - 18.03.2013

Quote:
Originally Posted by [uL]Pottus
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Whats the point of putting in code like that ? Maybe I want to run it on a different computer and connect through my LAN and again i don't want to waste my time by re-compiling.
Then create client-server plugin to receive mouse position on screen from any player, change code and be happy...


Re: iPLEOMAX's TextDraw Editor (Stable Version) - Matz - 28.03.2013

Perfect 10/10.


Re: iPLEOMAX's TextDraw Editor (Stable Version) - sam1929 - 28.03.2013

great work bro keep it up +Rep


Re: iPLEOMAX's TextDraw Editor :: BETA Test Version - Ballu Miaa - 30.03.2013

Quote:
Originally Posted by Glint
View Post
OMG You actually did it OMG OMG OMG

"I present you the best text editor online"

You don't deserve a rep.

You deserve a Beta tester rank.

really good job man, your hard work worth's it.
Exactly Glint.


Re: iPLEOMAX's TextDraw Editor (Stable Version) - Reboma - 05.04.2013

I found a bug.

When i want to set manually the position or the size, the Y doesnt work, because the X override the Y value in these two situation.

I fixed with these two changes:

Change this:
pawn Код:
Project[EditIndex][iPositionX] = iTemp1;
Project[EditIndex][iPositionX] = iTemp2;
To:
pawn Код:
Project[EditIndex][iPositionX] = iTemp1;
Project[EditIndex][iPositionY] = iTemp2;
And change this:
pawn Код:
Project[EditIndex][iTextX] = iTemp1;
Project[EditIndex][iTextX] = iTemp2;
To:
pawn Код:
Project[EditIndex][iTextX] = iTemp1;
Project[EditIndex][iTextY] = iTemp2;
Modified source code: http://www.solidfiles.com/d/cd9784c3ef/
Compiled AMX: https://www.solidfiles.com/d/884a1373b4/

Btw it is a very useful script, thank you for it!


Re: iPLEOMAX's TextDraw Editor (Stable Version) - Facerafter - 05.04.2013

No iTD.so ?


Re: iPLEOMAX's TextDraw Editor (Stable Version) - Reboma - 05.04.2013

Quote:
Originally Posted by Facerafter
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No iTD.so ?
This is a textdraw builder, there is no reason for make it for linux.

And i think it is really hard to make a linux version, because it use the server for get the screen / mouse, not the client.

iTD.dll only contain some function to get screen resolution and mouse position.


Re: iPLEOMAX's TextDraw Editor (Stable Version) - Zues - 05.04.2013

WoW nice man!


Re: iPLEOMAX's TextDraw Editor (Stable Version) - Riddick94 - 11.04.2013

There's something wrong with setting X, Y positions manually.. I can't set position of Y, can't move down or up textdraw.. tried all forms of settings like dialog says.


Re: iPLEOMAX's TextDraw Editor (Stable Version) - Reboma - 15.04.2013

Quote:
Originally Posted by Riddick94
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There's something wrong with setting X, Y positions manually.. I can't set position of Y, can't move down or up textdraw.. tried all forms of settings like dialog says.
I already fixed it, check on page 26


Re: iPLEOMAX's TextDraw Editor (Stable Version) - Riddick94 - 15.04.2013

Quote:
Originally Posted by Reboma
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I already fixed it, check on page 26
Sure, okey it's working different but I changed Y pos (-10) and tried then +10 to the float and it moved again in the opposite position.. anyway:




Re: iPLEOMAX's TextDraw Editor (Stable Version) - Pottus - 15.04.2013

I would use rounded numbers than decimals otherwise your TD's won't align correctly and look like shit in certain resolutions.


Respuesta: iPLEOMAX's TextDraw Editor (Stable Version) - spell - 15.04.2013

i dont know how can i put sprites. I changed the font to 4, the text string to "tag:name" (Name of the sprite) and enabled box, and changed text size, but the image are not showed.


Re: iPLEOMAX's TextDraw Editor (Stable Version) - SDraw - 11.07.2013

Quote:
Originally Posted by cyber_punk
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[Edit2] Even with using the built in copy feature textdraws are getting drawn underneath the existing textdraws.
I think that it's a rule: textdraws created before have priority to be drawn first than next textdraws. When you move\scale textdraw it's destroyed and created, so that is why it's under existing textdraws.
If you see this, just save your project, close and open again. You'll see them normal. (But not in editinig )


Re: iPLEOMAX's TextDraw Editor (Stable Version) - cyber_punk - 11.07.2013

Quote:
Originally Posted by SDraw
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I think that it's a rule: textdraws created before have priority to be drawn first than next textdraws. When you move\scale textdraw it's destroyed and created, so that is why it's under existing textdraws.
If you see this, just save your project, close and open again. You'll see them normal. (But not in editinig )
I didn't experience this when creating or moving the first 3 boxes. The last drawn was always on top however on the 4th it seemed to muck up. I tried the saving and reloading a few times and the last created seemed to be on the bottom layer when they should have been on top as they were the last to get created. I suppose I have to find the time to check the script and see if I can fix it...