if(strcmp(cmd, "/mission", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerToPoint(5.0, playerid, 324.6008,1129.5367,1083.8828)) { GetPlayerName(playerid, sendername, sizeof(sendername)); ShowPlayerDialog(playerid,8100,DIALOG_STYLE_LIST,"Misiuni","Delete :)","Select", "Close""); format(string, sizeof(string), "** %s is doing some missions! **", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } else { SendClientMessage(playerid, COLOR_GRAD1,"You aren't near NPC!"); return 1; } } return 1; }
CMD:mission(playerid)
{
if(!PlayerToPoint(5.0, playerid, 324.6008,1129.5367,1083.8828)) return SendClientMessage(playerid, COLOR_GRAD1,"You aren't near NPC!");
GetPlayerName(playerid, sendername, sizeof(sendername));
ShowPlayerDialog(playerid,8100,DIALOG_STYLE_LIST,"Misiuni","Delete :)","Select", "Close");
format(string, sizeof(string), "** %s is doing some missions! **", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
CMD:mission(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
if(PlayerToPoint(5.0, playerid, 324.6008,1129.5367,1083.8828))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
ShowPlayerDialog(playerid,8100,DIALOG_STYLE_LIST,"Misiuni","Delete :)","Select", "Close"");
format(string, sizeof(string), "** %s is doing some missions! **", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
SendClientMessage(playerid, COLOR_GRAD1,"You aren't near NPC!");
return 1;
}
}
return 1;
}
CMD:mission(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
if(PlayerToPoint(5.0, playerid, 324.6008,1129.5367,1083.8828))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
ShowPlayerDialog(playerid,8100,DIALOG_STYLE_LIST,"Misiuni","Delete :)","Select", "Close"");
format(string, sizeof(string), "** %s is doing some missions! **", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
SendClientMessage(playerid, COLOR_GRAD1,"You aren't near NPC!");
return 1;
}
}
return 1;
}
CMD:mission(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
if(PlayerToPoint(5.0, playerid, 324.6008,1129.5367,1083.8828))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
ShowPlayerDialog(playerid,8100,DIALOG_STYLE_LIST,"Misiuni","Delete :)","Select", "Close"");
format(string, sizeof(string), "** %s is doing some missions! **", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
SendClientMessage(playerid, COLOR_GRAD1,"You aren't near NPC!");
return 1;
}
}
return 1;
}
why you write if(IsPlayerConnected(playerid)) ? it's kinda useless.
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