Countdown in TextLabel - Printable Version
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Countdown in TextLabel -
jeremy8810 - 08.09.2012
Hi guys,
I have some timers to move objects, but how can I make a countdown in a textlabel that repeats?
Can someone explain me how to, or maybe make an example?
I appreciate, thanks
Re: Countdown in TextLabel -
jeremy8810 - 20.09.2012
Bump, anyone?
Re: Countdown in TextLabel -
clarencecuzz - 20.09.2012
pawn Код:
new Countdown; //At the top of your script
public OnGameModeInit() //Or OnFilterScriptInit()
{
Countdown = 120; //You can replace 120 with whatever time (in seconds) you want, you can use this under commands as well.
SetTimer("Counting", 1000, true);
return 1;
}
forward Counting();
public Counting()
{
if(Countdown > 0)
{
Countdown--;
}
return 1;
}
If you're talking about Textdraws:
pawn Код:
TextDrawSetString(TextDraw, string); //Replace TextDraw with your text draw id
https://sampwiki.blast.hk/wiki/TextDrawSetString
If you're talking about 3D Text Labels:
pawn Код:
Update3DTextLabelText(label, color, string); //replace label and color with your desired variables.
https://sampwiki.blast.hk/wiki/Update3DTextLabelText
If you're talking about GameText:
pawn Код:
GameTextForAll(string, 1000, 5); //Or GameTextForPlayer alternatively
https://sampwiki.blast.hk/wiki/GameTextForPlayer
https://sampwiki.blast.hk/wiki/GameTextForAll
You weren't very clear in your first post about what you ACTUALLY wanted it for, so I cannot complete it for you.
Re: Countdown in TextLabel -
jeremy8810 - 20.09.2012
Thanks for your reply this really helped me a lot! +1 respect