[PROBLEM]Pickup -
T_Boy - 06.09.2012
Hello! I have a little problem with the pickups! When I walk on them, they rotate my player. Do you know why?
Re: [PROBLEM]Pickup -
T_Boy - 06.09.2012
Bump!
Re: [PROBLEM]Pickup -
Hyperfire - 06.09.2012
Post the OnPlayerPickupPickup code so we can see what is going on.
Re: [PROBLEM]Pickup -
T_Boy - 06.09.2012
Quote:
Originally Posted by Hyperfire
Post the OnPlayerPickupPickup code so we can see what is going on.
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This is a pickup:
HitmanHQ = AddStaticPickup(1239, 1, 1081.0978,-344.8295,73.9807, -1);
And here is the OnPlayerPickupPickUp code:
if(pickupid == HitmanHQ)
GameTextForPlayer(playerid,"~r~ TYPE /ENTER TO GET INSIDE THE HQ!",15000,5);
Re: [PROBLEM]Pickup -
Hyperfire - 06.09.2012
Can you post the whole code?
Re: [PROBLEM]Pickup -
T_Boy - 07.09.2012
Quote:
Originally Posted by Hyperfire
Can you post the whole code?
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public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == Intext)
GameTextForPlayer(playerid,"~r~ TYPE /OUT TO EXIT THE AREA!",15000,5);
if(pickupid == Extint)
GameTextForPlayer(playerid,"~r~ TYPE /IN TO ENTER THE AREA!",15000,5);
if(pickupid == LvSmurdGoUp)
SetPlayerPos(playerid,1603.0958,1775.6573,37.3125) ;
SetPlayerFacingAngle(playerid,11.2675);
if(pickupid == LvSmurdGoDown)
SetPlayerPos(playerid,1630.4812,1797.9111,10.8203) ;
SetPlayerFacingAngle(playerid,338.9939);
if(pickupid == HitmanWeapons)
GameTextForPlayer(playerid,"~r~ TYPE /ARMOUR TO EQUIP!",15000,5);
if(pickupid == Hotdog)
GameTextForPlayer(playerid,"~r~ TYPE /HOTDOG TO EAT!",15000,5);
if(pickupid == ArmyWeapons)
GameTextForPlayer(playerid,"~r~ TYPE /ARMOUR TO EQUIP!",15000,5);
if(pickupid == HitmanHQ)
GameTextForPlayer(playerid,"~r~ TYPE /ENTER TO GET INSIDE THE HQ!",15000,5);
if(pickupid == VLAHQ)
GameTextForPlayer(playerid,"~r~ TYPE /ENTER TO GET INSIDE THE HQ!",15000,5);
if(pickupid == VLAExit)
GameTextForPlayer(playerid,"~r~ TYPE /EXIT TO GET OUTSIDE!",15000,5);
if(pickupid == climb1)
GameTextForPlayer(playerid,"~r~ TYPE /CLIMB TO GO UP!",1500,5);
if(pickupid == climb2)
GameTextForPlayer(playerid,"~r~ TYPE /CLIMB TO GO UP!",1500,5);
if(pickupid == climb3)
GameTextForPlayer(playerid,"~r~ TYPE /CLIMB TO GO UP!",1500,5);
if(pickupid == climb4)
GameTextForPlayer(playerid,"~r~ TYPE /CLIMB TO GO UP!",1500,5);
if(pickupid == climb5)
GameTextForPlayer(playerid,"~r~ TYPE /CLIMB TO GO UP!",1500,5);
if(pickupid == climb6)
GameTextForPlayer(playerid,"~r~ TYPE /CLIMB TO GO UP!",1500,5);
if(pickupid == climb7)
GameTextForPlayer(playerid,"~r~ TYPE /CLIMB TO GO UP!",1500,5);
if(pickupid == climb

GameTextForPlayer(playerid,"~r~ TYPE /CLIMB TO GO UP!",1500,5);
if(pickupid == climb9)
GameTextForPlayer(playerid,"~r~ TYPE /CLIMB TO GO UP!",1500,5);
if(pickupid == climb10)
GameTextForPlayer(playerid,"~r~ TYPE /CLIMB TO GO UP!",1500,5);
return 1;
}
Re: [PROBLEM]Pickup -
MarkoN - 07.09.2012
Remove
pawn Код:
SetPlayerFacingAngle(playerid,11.2675);
pawn Код:
SetPlayerFacingAngle(playerid,338.9939);
Re: [PROBLEM]Pickup -
T_Boy - 07.09.2012
Quote:
Originally Posted by MarkoN
Remove
pawn Код:
SetPlayerFacingAngle(playerid,11.2675);
pawn Код:
SetPlayerFacingAngle(playerid,338.9939);
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Oh, my GOD! THANK YOU! REP+!