Why do not download another car ownership script?,or if you need this so copy that and edit that simple.
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enum cInfo { cModel, Float:cLocationx, Float:cLocationy, Float:cLocationz, Float:cAngle, cColorOne, cColorTwo, cOwner[MAX_PLAYER_NAME], cOwned, cLock, cPaintjob, cVirWorld, cComponent0, cComponent1, cComponent2, cComponent3, cComponent4, cComponent5, cComponent6, cComponent7, cComponent8, cComponent9, cComponent10, cComponent11, cComponent12, cComponent13, }; new CarInfo[650][cInfo];
for(new h = 425; h < sizeof(CarInfo); h++) { SetVehicleParamsForPlayer(h,playerid,0,CarInfo[h][cLock]);
if(IsAnOwnableCar(vehicleid)) { if(CarInfo[vehicleid][cPaintjob] != 999) { ChangeVehiclePaintjob(vehicleid, CarInfo[vehicleid][cPaintjob]); } SetVehicleModifications(vehicleid); SetVehicleVirtualWorld(vehicleid, CarInfo[vehicleid][cVirWorld]); ChangeVehicleColor(vehicleid, CarInfo[vehicleid][cColorOne],CarInfo[vehicleid][cColorTwo]);
if(IsAnOwnableCar(vehicleid)) { new Float:x,Float:y,Float:z; new Float:a; GetVehiclePos(vehicleid, x, y, z); GetVehicleZAngle(vehicleid, a); CarInfo[vehicleid][cLocationx] = x; CarInfo[vehicleid][cLocationy] = y; CarInfo[vehicleid][cLocationz] = z; CarInfo[vehicleid][cAngle] = a; OnPropUpdate(4);
} public LoadCar() { new file[26]; for(new idx = 425; idx < sizeof(CarInfo) ; idx++) { format(file, sizeof(file),"BURPG/Vehicles/%d.ini", idx) if(dini_Exists(file)) { CarInfo[idx][cModel] = dini_Int(file,"Model"); CarInfo[idx][cLocationx] = dini_Float(file,"Location_X"); CarInfo[idx][cLocationy] = dini_Float(file,"Location_Y"); CarInfo[idx][cLocationz] = dini_Float(file,"Location_Z"); CarInfo[idx][cAngle] = dini_Float(file,"Angle"); CarInfo[idx][cColorOne] = dini_Int(file,"Color_1"); CarInfo[idx][cColorTwo] = dini_Int(file,"Color_2"); strmid(CarInfo[idx][cOwner], dini_Get(file,"Owner"), 0, strlen(dini_Get(file,"Owner")), 255); CarInfo[idx][cOwned] = dini_Int(file,"Owned"); CarInfo[idx][cLock] = dini_Int(file,"Locked"); CarInfo[idx][cPaintjob] = dini_Int(file,"Paintjob"); CarInfo[idx][cVirWorld] = dini_Int(file,"VirtualWorld"); CarInfo[idx][cComponent0] = dini_Int(file,"Component0"); CarInfo[idx][cComponent1] = dini_Int(file,"Component1"); CarInfo[idx][cComponent2] = dini_Int(file,"Component2"); CarInfo[idx][cComponent3] = dini_Int(file,"Component3"); CarInfo[idx][cComponent4] = dini_Int(file,"Component4"); CarInfo[idx][cComponent5] = dini_Int(file,"Component5"); CarInfo[idx][cComponent6] = dini_Int(file,"Component6"); CarInfo[idx][cComponent7] = dini_Int(file,"Component7"); CarInfo[idx][cComponent8] = dini_Int(file,"Component8"); CarInfo[idx][cComponent9] = dini_Int(file,"Component9"); CarInfo[idx][cComponent10] = dini_Int(file,"Component10"); CarInfo[idx][cComponent11] = dini_Int(file,"Component11"); CarInfo[idx][cComponent12] = dini_Int(file,"Component12"); CarInfo[idx][cComponent13] = dini_Int(file,"Component13"); } } print("[BURPG]: Loaded Cars"); return 1;
LoadCar(); new string2[64]; for(new h = 425; h < sizeof(CarInfo); h++) { format(string2, sizeof(string2), "BURPG/Vehicles/%d.ini",h); if(dini_Exists(string2)) { ownedcar[h] = AddStaticVehicleEx(CarInfo[h][cModel],CarInfo[h][cLocationx],CarInfo[h][cLocationy],CarInfo[h][cLocationz]+1.0,CarInfo[h][cAngle],CarInfo[h][cColorOne],CarInfo[h][cColorTwo],60000); if(CarInfo[h][cPaintjob] != 999) { ChangeVehiclePaintjob(h, CarInfo[h][cPaintjob]); } SetVehicleVirtualWorld(h, CarInfo[h][cVirWorld]); SetVehicleModifications(h); }
} else if(update == 4) { format(file, sizeof(file),"BURPG/Vehicles/%d.ini",idx); if(dini_Exists(file)) { dini_IntSet(file,"Model",CarInfo[idx][cModel]); dini_FloatSet(file,"Location_X",CarInfo[idx][cLocationx]); dini_FloatSet(file,"Location_Y",CarInfo[idx][cLocationy]); dini_FloatSet(file,"Location_Z",CarInfo[idx][cLocationz]); dini_FloatSet(file,"Angle",CarInfo[idx][cAngle]); dini_IntSet(file,"Color_1",CarInfo[idx][cColorOne]); dini_IntSet(file,"Color_2",CarInfo[idx][cColorTwo]); dini_Set(file,"Owner",CarInfo[idx][cOwner]); dini_IntSet(file,"Owned",CarInfo[idx][cOwned]); dini_IntSet(file,"Locked",CarInfo[idx][cLock]); dini_IntSet(file,"Paintjob",CarInfo[idx][cPaintjob]); dini_IntSet(file,"VirtualWorld",CarInfo[idx][cVirWorld]); dini_IntSet(file,"Component0",CarInfo[idx][cComponent0]); dini_IntSet(file,"Component1",CarInfo[idx][cComponent1]); dini_IntSet(file,"Component2",CarInfo[idx][cComponent2]); dini_IntSet(file,"Component3",CarInfo[idx][cComponent3]); dini_IntSet(file,"Component4",CarInfo[idx][cComponent4]); dini_IntSet(file,"Component5",CarInfo[idx][cComponent5]); dini_IntSet(file,"Component6",CarInfo[idx][cComponent6]); dini_IntSet(file,"Component7",CarInfo[idx][cComponent7]); dini_IntSet(file,"Component8",CarInfo[idx][cComponent8]); dini_IntSet(file,"Component9",CarInfo[idx][cComponent9]); dini_IntSet(file,"Component10",CarInfo[idx][cComponent10]); dini_IntSet(file,"Component11",CarInfo[idx][cComponent11]); dini_IntSet(file,"Component12",CarInfo[idx][cComponent12]); dini_IntSet(file,"Component13",CarInfo[idx][cComponent13]); } } return 1;
} if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) // By LordMan { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY, " You need to login first ! "); return 1; } new x_nr[64]; x_nr = strtok(cmdtext, idx); if(!strlen(x_nr)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]"); SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock, sell, sellto, color,paintjob,setcode"); return 1; } if(strcmp(x_nr,"sell",true) == 0) { if(IsAtDealership(playerid)) { if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { new ownvehkey; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; } else { return 1; } if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0) { new carsellprice = GetVehiclePrice(ownvehkey) / 4 * 3; SafeJBC_GivePlayerMoney(playerid,carsellprice); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~You have sold your car for: ~n~~g~$%d", carsellprice); GameTextForPlayer(playerid, string, 10000, 3); if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) PlayerInfo[playerid][pPcarkey] = 999; else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) PlayerInfo[playerid][pPcarkey2] = 999; SafeRemovePlayerFromVehicle(playerid); CarInfo[ownvehkey][cOwned] = 0; DestroyVehicle(ownvehkey); TogglePlayerControllable(playerid, 1); format(string, sizeof(string),"BURPG/Vehicles/%d.ini",ownvehkey); fremove(string); OnPlayerUpdateEx(playerid); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You have to sit at your own car to sell it! "); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "You are not at a dealership"); return 1; } } else if(strcmp(x_nr,"sellto",true) == 0) { if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { new ownvehkey; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; } else { return 1; } if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(ProxDetectorS(8.0, playerid, giveplayerid)) { if(PlayerInfo[giveplayerid][pPcarkey] == 999) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. "); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price); SendClientMessage(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; } } else if(PlayerInfo[giveplayerid][pPcarkey2] == 999) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]"); return 1; } new price; price = strval(tmp); if(price < 1 || price > 1500000) { SendClientMessage(playerid, COLOR_GREY, " Price not lower then 1 and not higher then 1500000. "); return 1; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price); SendClientMessage(giveplayerid, COLOR_WHITE, string); OwnableCarOffer[giveplayerid] = playerid; OwnableCarID[giveplayerid] = ownvehkey; OwnableCarPrice[giveplayerid] = price; return 1; } else { SendClientMessage(playerid, COLOR_GREY, " Player is not near you ! "); return 1; } } } } else { SendClientMessage(playerid, COLOR_GREY, " This is not your car"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You have to sit at your own car to sell it"); return 1; } } else if(strcmp(x_nr,"park",true) == 0) { new Float:x,Float:y,Float:z; new Float:a; new carid; new getcarid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; } else { return 1; } getcarid = GetPlayerVehicleID(playerid); GetPlayerName(playerid, playername, sizeof(playername)); GetVehiclePos(carid, x, y, z); //GetPlayerFacingAngle(playerid, a); GetVehicleZAngle(carid, a); if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1) { if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999) { SendClientMessage(playerid, COLOR_GREY, "You don't own a car."); return 1; } if(getcarid == carid) { CarInfo[carid][cLocationx] = x; CarInfo[carid][cLocationy] = y; CarInfo[carid][cLocationz] = z; CarInfo[carid][cAngle] = a; new area[35]; GetPlayer2DZone(playerid, area, sizeof(area)); format(string, sizeof(string), "~w~You have parked your vehicle in this location ~n~~n~~b~(%s).",area); GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3); format(string, sizeof(string), "You have parked your vehicle at the position %f.01, %f.01, %f.01 (%s), Remember it, it will respawn here!",x,y,z,area); SendClientMessage(playerid, TEAM_GROVE_COLOR, string); OnPropUpdate(4); OnPlayerUpdateEx(playerid); DestroyVehicle(carid); ownedcar[carid] = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000); if(CarInfo[carid][cPaintjob] != 999) { ChangeVehiclePaintjob(carid, CarInfo[carid][cPaintjob]); } SetVehicleVirtualWorld(carid, CarInfo[carid][cVirWorld]); SetVehicleModifications(carid); TogglePlayerControllable(playerid, 1); PutPlayerInVehicle(playerid, carid, 0); return 1; } } } else if(strcmp(x_nr,"lock",true) == 0) { new keycar = PlayerInfo[playerid][pPcarkey]; if(keycar != 999) { new Float:X,Float:Y,Float:Z; GetVehiclePos(keycar,X,Y,Z); if(IsPlayerInRangeOfPoint(playerid, 25,X,Y,Z)) { new locked[128]; locked = strtok(cmdtext, idx); if(CarInfo[keycar][cLock] == 1) { format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 0; OnPropUpdate(4); return 1; } else if(CarInfo[keycar][cLock] == 0) { format(string, sizeof(string), "~w~Vehicle~n~~r~Locked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 1; OnPropUpdate(4); return 1; } } else { SendClientMessage(playerid, COLOR_GREY,"* You must be Near or in Your car to lock it!"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "* You don't have a vehicle at slot 1"); return 1; } } else if(strcmp(x_nr,"lock2",true) == 0) { new keycar = PlayerInfo[playerid][pPcarkey2]; if(keycar != 999) { new Float:X,Float:Y,Float:Z; GetVehiclePos(keycar,X,Y,Z); if(IsPlayerInRangeOfPoint(playerid, 25,X,Y,Z)) { new locked[128]; locked = strtok(cmdtext, idx); if(CarInfo[keycar][cLock] == 1) { format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 0; OnPropUpdate(4); return 1; } else if(CarInfo[keycar][cLock] == 0) { format(string, sizeof(string), "~w~Vehicle~n~~r~Locked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 1; OnPropUpdate(4); return 1; } } else { SendClientMessage(playerid, COLOR_GREY,"* You must be Near or in Your car to lock it!"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You don't have a vehicle at slot 2"); return 1; } } else if(strcmp(x_nr,"color",true) == 0) { if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999) { SendClientMessage(playerid, COLOR_GREY,"* You don't have a vehicle to respray."); return 1; } if(!IsAtDealership(playerid) && !IsAtPaySpray(playerid)) { SendClientMessage(playerid, COLOR_GREY,"* You must be at a Dealership or a Pay'n'Spray to do this!"); return 1; } if(GetPlayerMoney(playerid) < 1000) { SendClientMessage(playerid, COLOR_GREY,"* You don't have enough money for vehicle respray."); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]"); return 1; } new color1; color1 = strval(tmp); if(color1 < 0 && color1 > 126) { SendClientMessage(playerid, COLOR_GREY, " Wrong color id!"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]"); return 1; } new color2; color2 = strval(tmp); if(color2 < 0 && color2 > 126) { SendClientMessage(playerid, COLOR_GREY, " Wrong color id!"); return 1; } new vehid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; } else { return 1; } if(IsPlayerInVehicle(playerid, vehid)) { CarInfo[vehid][cColorOne] = color1; CarInfo[vehid][cColorTwo] = color2; new Float:x,Float:y,Float:z; GetPlayerPos(playerid, x,y,z); ChangeVehicleColor(vehid, color1, color2); SafeJBC_GivePlayerMoney(playerid, -1000); GameTextForPlayer(playerid, "~w~Bill for a Paint Respray~n~~r~-$1000", 5000, 1); ChangeVehicleColor(vehid, color1, color2); OnPropUpdate(4); OnPlayerUpdateEx(playerid); return 1; } else { SendClientMessage(playerid, COLOR_GREY," You are not in your vehicle."); return 1; } } else if(strcmp(x_nr,"buy",true) == 0) { new car = 425; new model = GetVehicleModel(idcar); if(IsASalesVehicle(idcar)) { if(PlayerInfo[playerid][pLevel] < 2) { SendClientMessage(playerid, COLOR_GREY, "You need to be level 2 to buy a vehicle!"); return 1; } if(PlayerInfo[playerid][pPcarkey] == 999 || PlayerInfo[playerid][pPcarkey2] == 999) { } else return SendClientMessage(playerid, COLOR_GREY,"* You already own Two cars!"); if(GetPlayerMoney(playerid) >= GetVehiclePrice(idcar)) { if(PlayerInfo[playerid][pCarLic] == 1) { for(new h = 425; h < sizeof(CarInfo); h++) { if(CarInfo[h][cOwned] == 0) { car = h; h = 9999; } } format(string, sizeof(string),"BURPG/Vehicles/%d.ini",car) dini_Create(string); if(PlayerInfo[playerid][pPcarkey] != 999) { PlayerInfo[playerid][pPcarkey2] = car; } else { PlayerInfo[playerid][pPcarkey] = car; } CarInfo[car][cOwned] = 1; strmid(CarInfo[car][cOwner], sendername, 0, strlen(sendername), 999); SafeJBC_GivePlayerMoney(playerid,-GetVehiclePrice(idcar)); if(IsModelAPlane(idcar) || IsModelAHeli(idcar)) { CarInfo[car][cLocationx] = 1432.6451; CarInfo[car][cLocationy] = 1378.7216; CarInfo[car][cLocationz] = 11.5507; CarInfo[car][cAngle] = 359.2072; SendClientMessage(playerid, COLOR_YELLOW2, "Your Aircraft has been deliveried to Las Venturas Airport, you can get it there!"); SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!"); SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!"); GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~Las Venturas Airport!", 5000, 3); } else if(IsModelABoat(idcar)) { CarInfo[car][cLocationx] = -1568.9614; CarInfo[car][cLocationy] = 169.0118; CarInfo[car][cLocationz] = -0.6016; CarInfo[car][cAngle] = 208.7506; SendClientMessage(playerid, COLOR_YELLOW2, "Your Boat has been deliveried to San Fierro Docks, you can get it there!"); SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!"); SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!"); GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3); } else { CarInfo[car][cLocationx] = -1589.2644; CarInfo[car][cLocationy] = 106.9119; CarInfo[car][cLocationz] = 3.5495; CarInfo[car][cAngle] = 317.1649; SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle has been deliveried to San Fierro Docks, you can get it there!"); SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!"); SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!"); GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3); } CarInfo[car][cModel] = model; CarInfo[car][cVirWorld] = 0; CarInfo[car][cPaintjob] = 999; CarInfo[car][cColorOne] = 1; CarInfo[car][cColorTwo] = 1; CarInfo[car][cComponent0] = 0; CarInfo[car][cComponent1] = 0; CarInfo[car][cComponent2] = 0; CarInfo[car][cComponent3] = 0; CarInfo[car][cComponent4] = 0; CarInfo[car][cComponent5] = 0; CarInfo[car][cComponent6] = 0; CarInfo[car][cComponent7] = 0; CarInfo[car][cComponent8] = 0; CarInfo[car][cComponent9] = 0; CarInfo[car][cComponent10] = 0; CarInfo[car][cComponent11] = 0; CarInfo[car][cComponent12] = 0; CarInfo[car][cComponent13] = 0; DestroyVehicle(car); ownedcar[car] = CreateVehicle(CarInfo[car][cModel],CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],90.0,1,1,30000); PlayerPlayMusic(playerid); SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!"); SendClientMessage(playerid, COLOR_GRAD2, "Type /vehiclehelp to view the vehicle manual!"); gEngine[playerid] = 0; engineOn[GetPlayerVehicleID(playerid)] = false; OnPropUpdate(4); OnPlayerUpdateEx(playerid); } else { SendClientMessage(playerid, COLOR_WHITE, "* For security reasons, a Driving License is needed to buy a car!"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You don't have enough cash with you ! "); return 1; } } } else if(strcmp(x_nr,"paintjob",true) == 0) { if(PlayerInfo[playerid][pPcarkey] == 999 || PlayerInfo[playerid][pPcarkey2] == 999) { SendClientMessage(playerid, COLOR_GREY," You don't have a vehicle to respray."); return 1; } if(!IsAtDealership(playerid) && !IsAtPaySpray(playerid)) { SendClientMessage(playerid, COLOR_GREY,"* You must be at a Dealership or a Pay'n'Spray to do this!"); return 1; } if(GetPlayerMoney(playerid) < 5000) { SendClientMessage(playerid, COLOR_GREY," You don't have enough money for vehicle respray."); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v paintjob [paintjob(0-3)]"); return 1; } new color1; color1 = strval(tmp); if(color1 < 0 && color1 > 3) { SendClientMessage(playerid, COLOR_GREY, " Wrong color id!"); return 1; } new vehid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; } else { return 1; } if(IsPlayerInVehicle(playerid, vehid)) { CarInfo[vehid][cPaintjob] = color1; SafeJBC_GivePlayerMoney(playerid, -5000); GameTextForPlayer(playerid, "~w~Bill for a Paint Respray~n~~r~-$5000", 5000, 1); ChangeVehiclePaintjob(vehid, color1); OnPropUpdate(4); OnPlayerUpdateEx(playerid); return 1; } else { SendClientMessage(playerid, COLOR_GREY," You are not in your vehicle."); return 1; } } else { SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]"); SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock(1-2), sell, sellto, color, paintjob"); return 1; } } return 1;