OnPlayerUpdate - Printable Version
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+--- Thread: OnPlayerUpdate (
/showthread.php?tid=374554)
OnPlayerUpdate -
Gooday - 03.09.2012
Howdy Guys.
pawn Код:
// Other code here...
SendClientMessage(playerid, COLOR_CRIMSON, "The vehicle engine is totalled.");
}
}
new Float:health;
GetPlayerHealth(playerid,health);
if (health < 2.0)
{
ApplyAnimation(playerid,"CRACK","crckdeth2",4.0,0,0,0,1,1);
TogglePlayerControllable(playerid,0);
GameTextForPlayer(playerid, "~b~Heavily Injured ~n~ ~r~/die ~w~or ~r~/getcurated", 3000, 4);
}
return 1;
}
This code is not working, any fixes?
Re: OnPlayerUpdate -
Misiur - 03.09.2012
Code is good. Let's debug
pawn Код:
GetPlayerHealth(playerid,health);
printf("Current health: %0.2f. Should happen? %d", health, health < 2.0);
Re: OnPlayerUpdate -
Gooday - 03.09.2012
Nope, when I have 1hp I still die
Re: OnPlayerUpdate -
Yiin - 03.09.2012
pawn Код:
// global variables:
new Float X[MAX_PLAYERS], Float Y[MAX_PLAYERS], Float Z[MAX_PLAYERS];
OnPlayerDeath()
{
GetPlayerPos( X[pid] Y[pid] Z[pid]);
ClearAnimations(pid);
}
OnPlayerSpawn()
{
SetPlayerPos( X[pid] Y[pid] Z[pid]);
TooglePlayerControllable(false);
ApplyAnimation(smth);
}
Re: OnPlayerUpdate -
Gooday - 03.09.2012
Nope, not working.
Re: OnPlayerUpdate -
GtasaPoliceModz - 05.09.2012
Код:
if (health < 10.0)
{
ApplyAnimation(playerid,"CRACK","crckdeth2",4.0,0,0,0,1,1);
TogglePlayerControllable(playerid,0);
GameTextForPlayer(playerid, "~b~Heavily Injured ~n~ ~r~/die ~w~or ~r~/getcurated", 3000, 4);
}