if (strcmp(cmd, "/buyveh", true) ==0 )
{
if(dini_Int(PFile(playerid),"HaveCar")== 1) return SendClientMessage(playerid,ORANGE,"{3BB9FF}[GAMEFRONT]:{FFFFFF} {FF0000}[ERROR]{FFFFFF} Tu Ai Deja O masina Cumparata!");
format(string,sizeof(string),"GameFrontPCars/Users/%s.ini",tmp);
dini_Remove(string);
if(!IsPlayerInAnyVehicle(playerid)){return 1;}
if(GetCreatorID(vehicleid)!=0)
{
if (strmatch(VehicleSystem[GetCreatorID(vehicleid)][owner],Spielername(playerid))){SendClientMessage(playerid,WHITE," {3BB9FF}[GAMEFRONT]:{FFFFFF} Aceasta masina este deja cumparata!");return 1;}
if (strmatch(VehicleSystem[GetCreatorID(vehicleid)][owner],"dealercar"))
{
if(VehicleSystem[GetCreatorID(vehicleid)][preis] < GetPlayerMoney(playerid))
{
strmid(VehicleSystem[GetCreatorID(vehicleid)][owner],Spielername(playerid),0,128,128);
VehicleSystem[GetCreatorID(vehicleid)][owned]=1;
SetVehicleNumberPlate(vehicleid, VehicleSystem[GetCreatorID(vehicleid)][owner]);
GivePlayerMoney(playerid,-VehicleSystem[GetCreatorID(vehicleid)][preis]);
SendClientMessage(playerid,YELLOW," {3BB9FF}[GAMEFRONT]:{FFFFFF} Felicitari pentru noua achizitie!");
SendClientMessage(playerid,WHITE," {3BB9FF}[GAMEFRONT]:{FFFFFF} Poti vedea comenzile la masina utilizand comanda {3BB9FF}/carhelp");
TogglePlayerControllable(playerid,1);
SaveTool();
Carlabel(playerid);
}
else
{
SendClientMessage(playerid,WHITE,"{3BB9FF}[GAMEFRONT]:{FFFFFF} Ai nevoie de mai multi bani!");
}
}
else
{
SendClientMessage(playerid,WHITE,"{3BB9FF}[GAMEFRONT]:{FFFFFF} Aceasta masina nu e de vanzare!");
}
}
else
{
SendClientMessage(playerid,WHITE,"{3BB9FF}[GAMEFRONT]:{FFFFFF} Nu e de vanzare!");
}
if(!dini_Exists(PFile(playerid)))
{
dini_Create(PFile(playerid));
dini_IntSet(PFile(playerid),"HaveCar",1);
dini_IntSet(PFile(playerid),"CarID",vehicleid);
}
else if(dini_Exists(PFile(playerid)))
{
dini_IntSet(PFile(playerid),"HaveCar",1);
dini_IntSet(PFile(playerid),"CarID",vehicleid);
}
return 1;
}
if (strcmp(cmd, "/sellveh", true) ==0)
{
if(!IsPlayerInAnyVehicle(playerid)){return 1;}
if(GetCreatorID(vehicleid)!=0)
{
if (strmatch(VehicleSystem[GetCreatorID(vehicleid)][owner],Spielername(playerid)))
{
tmp = strtok(cmdtext,idx);
if(!strlen(tmp)){SendClientMessage(playerid,WHITE,"{3BB9FF}[GAMEFRONT]:{FFFFFF} INFO: /sellveh [pret]");return 1;}
new Float:vx,Float:vy,Float:vz,Float:va;
GetVehiclePos(GetPlayerVehicleID(playerid),vx,vy,vz);
GetVehicleZAngle(GetPlayerVehicleID(playerid),va);
VehicleSystem[GetCreatorID(vehicleid)][x]=vx;
VehicleSystem[GetCreatorID(vehicleid)][y]=vy;
VehicleSystem[GetCreatorID(vehicleid)][z]=vz;
VehicleSystem[GetCreatorID(vehicleid)][a]=va;
VehicleSystem[GetCreatorID(vehicleid)][preis]=strval(tmp);
VehicleSystem[GetCreatorID(vehicleid)][owned]=0;
strmid(VehicleSystem[GetCreatorID(vehicleid)][owner],"dealercar",0,128,128);
SendClientMessage(playerid,WHITE,"{3BB9FF}[GAMEFRONT]:{FFFFFF} Aceasta masina e acum de vanzare!");
SaveTool();
Carlabel(playerid);
format(string,sizeof(string),"GameFrontPCars/Users/%s.ini",tmp);
dini_Remove(string);
}
else
{
SendClientMessage(playerid,WHITE,"{3BB9FF}[GAMEFRONT]:{FFFFFF} INFO: Nu poti vinde masina asta,nu este ata!");
}
}
return 1;
}
if (strcmp(cmd, "/park", true) ==0 )
{
if(!IsPlayerInAnyVehicle(playerid)){return 1;}
if(GetCreatorID(vehicleid)!=0)
{
if (strmatch(VehicleSystem[GetCreatorID(vehicleid)][owner],Spielername(playerid)))
{
new Float:vx,Float:vy,Float:vz,Float:va;
GetVehiclePos(GetPlayerVehicleID(playerid),vx,vy,vz);
GetVehicleZAngle(GetPlayerVehicleID(playerid),va);
VehicleSystem[GetCreatorID(vehicleid)][x]=vx;
VehicleSystem[GetCreatorID(vehicleid)][y]=vy;
VehicleSystem[GetCreatorID(vehicleid)][z]=vz;
VehicleSystem[GetCreatorID(vehicleid)][a]=va;
SetVehicleHealth(GetPlayerVehicleID(playerid),100.0);
SendClientMessage(playerid,WHITE,"{3BB9FF}[GAMEFRONT]:{FFFFFF} Masina a fost parcata aici!");
SendClientMessage(playerid,YELLOW,"{3BB9FF}[GAMEFRONT]:{FFFFFF} Masina se va respawna aici!");
SaveTool();
}
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/help", false))
{
//Command stuff here
return 1;
}
if (!strcmp(cmdtext, "/kill", false))
{
//Command stuff here
return 1;
}
return 0;
}
CMD:help(playerid, params[])
{
//Command stuff here
return 1;
}
CMD:kill(playerid, params[])
{
//Command stuff here
return 1;
}
CMD:pm(playerid, params[])
{
new playerId, messageTxt[75], fullStr[128];
new yourName[MAX_PLAYER_NAME], sendName[MAX_PLAYER_NAME];
if (sscanf(params, "ds[75]", playerId, messageTxt))
return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /pm [playerid] [message]");
if (playerId == playerid || !IsPlayerConnected(playerId))
return SendClientMessage(playerid, COLOR_RED, "* The user you are trying to send the message to isn't connected or is yourself!");
GetPlayerName(playerid, yourName, MAX_PLAYER_NAME);
GetPlayerName(playerId, sendName, MAX_PLAYER_NAME);
format(fullStr, 128, "* PM from %s(%d): %s", yourName, playerid, messageTxt);
SendClientMessage(yourId, COLOR_YELLOW, fullStr);
format(fullStr, 128, "* PM sent to %s(%d): %s", sendName, playerId, messageTxt);
SendClientMessage(playerid, COLOR_GREEN, fullStr);
return 1;
}
1: Don't use DINI; switch to DJSON.
Both are made by Dracoblue. Differences between the two: "DINI" = "DJSON" dini_IntGet (or something like that) = djInt dini_IntSet = djSetInt dini_Get = dj dini_Set = djSet dini_FloatGet = djFloat dini_FloatSet = djSetFloat (etcetera). And the only other difference is: In OnGameModeInit or OnFilterScriptInit, you must place djson_GameModeInit();, and the same for OnGameMode/OnFilterScript-Exit: djson_GameModeExit(); So put 'djson.inc' in your 'pawno/include' folder, change #include <dini> to #include <djson> and you can use CTRL+H to change the DINI functions to the DJSON ones. If you still don't understand it, you may send your gamemode (.pwn file) to my over PM (I won't give it to other and I won't use it myself - The reason for the PM is so that others won't have it). Also, you shouldn't use strcmp (OnPlayerCommandText), but ZCMD. "strcmp": pawn Код:
pawn Код:
PM function in ZCMD: pawn Код:
Kind regards, Kwarde |