Preventing a player from entering a locked vehicle? - Printable Version
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+--- Thread: Preventing a player from entering a locked vehicle? (
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Preventing a player from entering a locked vehicle? -
Deal-or-die - 02.09.2012
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(Vehicle[playerid][vLocked] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "This vehicle seems to be locked.");
return 1;
}
Should this prevent the player from entering the vehicle? If not how shall I prevent the player from entering a locked vehicle?
Re: Preventing a player from entering a locked vehicle? -
[MM]RoXoR[FS] - 02.09.2012
Quote:
Originally Posted by Deal-or-die
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(Vehicle[playerid][vLocked] == 1) { SendClientMessage(playerid, COLOR_GREY, "This vehicle seems to be locked."); return 1; }
Should this prevent the player from entering the vehicle? If not how shall I prevent the player from entering a locked vehicle?
|
pawn Код:
if(Vehicle[playerid][vLocked] == 1)
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid,X,Y,Z);
SetPlayerPos(playerid,X,Y,Z);
SendClientMessage(playerid, COLOR_GREY, "This vehicle seems to be locked.");
return 1;
}
Also you can you
SetVehicleParamsForPlayer
Re: Preventing a player from entering a locked vehicle? -
Deal-or-die - 02.09.2012
Ahh True true... Cheers mate.
Re: Preventing a player from entering a locked vehicle? -
XStormiest - 02.09.2012
pawn Код:
stock Removing(playerid)
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid,X,Y,Z);
RemovePlayerFromVehicle(playerid);
SetPlayerPos(playerid,X,Y,Z+2);
SendClientMessage(playerid, COLOR_GREY, "This vehicle seems to be locked.");
return 1;
}
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(Vehicle[playerid][vLocked] == 1)
{
Removing(playerid);
return 1;
}
Re: Preventing a player from entering a locked vehicle? -
Deal-or-die - 02.09.2012
I don't think I'll use it enough to bother about a stock.