RW: Please help me!!! -
Magic_Time - 31.08.2012
Hi,
Can someone here help me to do a function like this:
Код:
GetPlayerDeaths(playerid);
Код:
GetPlayerKills(playerid);
Код:
GetAdminLevel(playerid);
If someone can help me, thanks.
Re: RW: Please help me!!! -
SupaVZ - 31.08.2012
try make those as a commands.
Re: RW: Please help me!!! -
C00K13M0N$73R - 31.08.2012
Do you use a file saving system?
Re: RW: Please help me!!! -
Magic_Time - 31.08.2012
No No.....
I want it for a Texdraw...
Re: RW: Please help me!!! -
mamorunl - 31.08.2012
pawn Код:
static GetPlayerKills(playerid) {
return kills[playerid];
}
seriously though, you will need to give more info about the way you save that data.
Re: RW: Please help me!!! -
Magic_Time - 31.08.2012
Nope.....
I'm using the savedata as Filterscript....
I just want the code...
GetPlayerKills, GetPlayerDeaths....
....
They are in the folder scriptfiles...
Re: RW: Please help me!!! -
Johnson_Brooks - 01.09.2012
what do you exactly need?
we cannot understand ..
To save the player's kill/deaths and get them via that function or...
CMON..
Re: RW: Please help me!!! -
JaKe Elite - 01.09.2012
To do that you need register/login system.
We cannot understand what you mean.
You need textdraw editor.
Register System.
and some little knowledge in scripting.
Re: RW: Please help me!!! -
mamorunl - 01.09.2012
Quote:
Originally Posted by Magic_Time
Nope.....
I'm using the savedata as Filterscript....
I just want the code...
GetPlayerKills, GetPlayerDeaths....
....
They are in the folder scriptfiles...
|
I am still not entirely sure what you mean. In what way are you fetching his kills, deaths et cetera?
Re: RW: Please help me!!! -
Xenoyia - 01.09.2012
Assuming you don't have a register system, you'll need a temporary storage, so make a new enum and a variable before ongamemodeinit:
pawn Код:
enum PlayerInfo
{
Kills,
Deaths
};
new TempInfo[MAX_PLAYERS][PlayerInfo];
OnPlayerConnect:
pawn Код:
TempInfo[playerid][Deaths] = 0;
TempInfo[killerid][Kills] = 0;
OnPlayerDeath:
pawn Код:
TempInfo[playerid][Deaths] ++;
TempInfo[killerid][Kills] ++;
OnPlayerDisconnect:
pawn Код:
TempInfo[playerid][Deaths] = 0;
TempInfo[killerid][Kills] = 0;
That'll store all kill/death data until you disconnect.