About Funcidx - Printable Version
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+--- Thread: About Funcidx (
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About Funcidx -
JaKe Elite - 31.08.2012
Hello i want to ask a question
Can someone explain to me what Funcidx do.
Because the wiki didn't explain to much about the funcidx.
Re: About Funcidx -
[HK]Ryder[AN] - 31.08.2012
Funcidx feature is used to return the ID of a function..
pawn Код:
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
printf("ID of OnGameModeInIt: %d", funcidx("OnGameModeInIt"));
return 1;
}
This code will print ID of OngameModeInIt: -1
pawn Код:
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
printf("ID of OnGameModeExit: %d", funcidx("OnGameModeExit"));
return 1;
}
Similarly this code will print ID of OnGameModeExit: 1
This function isn't very useful and i can't think of a way to use it but you asked what it was so i told you.
Re: About Funcidx -
JaKe Elite - 31.08.2012
Well lets move with another topic.
How can i make a teleport with call back i already create like this
pawn Код:
stock rTele:AddPlayerteleport(etc...
now the problem is i don't know how to call it on Call Remote Function
pawn Код:
CallRemoteFunction("OnPlayerTeleport", "ii", playerid, rTele);
Did i use the CallRemoteFunction right?
Re: About Funcidx -
[HK]Ryder[AN] - 31.08.2012
If the callback is created in the same script in which u wanna call it you can use
instead of