Vehicle OwnerShip System.. i m fed up!! - Printable Version
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Vehicle OwnerShip System.. i m fed up!! -
CROSS_Hunter - 30.08.2012
i wanted to use this vehicle owenrship system
Vehicle
it uses MySQL and INT at the same time but... i just uncomment the define my sql so the FS works with the SII version but the problem is that it saves and saves the cars but never loads them on server restart never!
this is how it loads the cas but i see it doesnt load cuz none of what is isaid in
nothing appears in server.exe
pawn Code:
stock LoadPVehicles()
{
for(new i = 0; i < MAX_BUYABLE_VEH; ++i)
{
new
vFile[15];
format(vFile, sizeof(vFile), "%d.ini", i);
if(INI_Exist(vFile))
{
INI_Open(vFile);
print("\n=============================================================\n");
vInfo[i][vModel] = INI_ReadInt("Model"); printf("Model:\t\t%i", vInfo[i][vModel]);
vInfo[i][vColor1] = INI_ReadInt("Color1"); printf("Color 1:\t%i", vInfo[i][vColor1]);
vInfo[i][vColor2] = INI_ReadInt("Color2"); printf("Color 2:\t%i", vInfo[i][vColor2]);
vInfo[i][vPrice] = INI_ReadInt("Price"); printf("Price:\t\t$%i", vInfo[i][vPrice]);
INI_ReadString(vInfo[i][vOwner], "Owner", 24); printf("Owner:\t\t%s", vInfo[i][vOwner]);
vInfo[i][vPosX] = INI_ReadFloat("vPosX"); printf("Spawn X:\t%f", vInfo[i][vPosX]);
vInfo[i][vPosY] = INI_ReadFloat("vPosY"); printf("Spawn Y:\t%f", vInfo[i][vPosY]);
vInfo[i][vPosZ] = INI_ReadFloat("vPosZ"); printf("Spawn Z:\t%f", vInfo[i][vPosZ]);
vInfo[i][vPosA] = INI_ReadFloat("vPosA"); printf("Spawn A:\t%f", vInfo[i][vPosA]);
INI_ReadString(vInfo[i][vPlate], "Plate", 32); printf("Plate:\t\t%s", vInfo[i][vPlate]);
vInfo[i][vPaintJ] = INI_ReadInt("PaintJ"); printf("PaintJ:\t\t%i", vInfo[i][vPaintJ]);
vInfo[i][vLocked] = INI_ReadInt("Locked"); printf("Locked:\t\t%i", vInfo[i][vLocked]);
vMods[i][0] = INI_ReadInt("vMod1"); printf("Mod 1:\t\t%i", vMods[i][0]);
vMods[i][1] = INI_ReadInt("vMod2"); printf("Mod 2:\t\t%i", vMods[i][1]);
vMods[i][2] = INI_ReadInt("vMod3"); printf("Mod 3:\t\t%i", vMods[i][2]);
vMods[i][3] = INI_ReadInt("vMod4"); printf("Mod 4:\t\t%i", vMods[i][3]);
vMods[i][4] = INI_ReadInt("vMod5"); printf("Mod 5:\t\t%i", vMods[i][4]);
vMods[i][5] = INI_ReadInt("vMod6"); printf("Mod 6:\t\t%i", vMods[i][5]);
vMods[i][6] = INI_ReadInt("vMod7"); printf("Mod 7:\t\t%i", vMods[i][6]);
vMods[i][7] = INI_ReadInt("vMod8"); printf("Mod 8:\t\t%i", vMods[i][7]);
vMods[i][8] = INI_ReadInt("vMod9"); printf("Mod 9:\t\t%i", vMods[i][8]);
vMods[i][9] = INI_ReadInt("vMod10"); printf("Mod 10:\t\t%i", vMods[i][9]);
vMods[i][10] = INI_ReadInt("vMod11"); printf("Mod 11:\t\t%i", vMods[i][10]);
vMods[i][11] = INI_ReadInt("vMod12"); printf("Mod 12:\t\t%i", vMods[i][11]);
print("\n=============================================================\n");
new
vCarID = CreateVehicle(vInfo[i][vModel], vInfo[i][vPosX], vInfo[i][vPosY], vInfo[i][vPosZ], vInfo[i][vPosA], vInfo[i][vColor1], vInfo[i][vColor2], 500000);
SetVehicleNumberPlate(vCarID, vInfo[i][vPlate]);
ChangeVehiclePaintjob(vCarID, vInfo[i][vPaintJ]);
for(new iMod = 0; iMod < MAX_VEH_MODS; ++iMod)
{
if(vMods[vCarID][iMod] > 0)
{
AddVehicleComponent(vCarID, vMods[vCarID][iMod]);
}
}
OwnedVeh(vCarID) = i;
++ Total_Veh_Created;
INI_Close();
}
}
printf("** A total of: \"%i\" vehicle(s) were loaded!", Total_Veh_Created);
print("\n=============================================================");
print("Dynamic Vehicle Ownership By: [U]214 - .INI Version Loaded...");
print("=============================================================\n");
return 1;
}
Re: Vehicle OwnerShip System.. i m fed up!! -
playbox12 - 30.08.2012
Search LoadPVehicles in your script. Does it get called anywhere besides the funtion itself?
Re: Vehicle OwnerShip System.. i m fed up!! -
CROSS_Hunter - 30.08.2012
No,Just..
pawn Code:
public OnFilterScritInit()
Re: Vehicle OwnerShip System.. i m fed up!! -
CROSS_Hunter - 01.09.2012
guys i need help here