Some little help with Player Info - Printable Version
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Some little help with Player Info -
CaTaLinU - 30.08.2012
if i have defined something, lets take an example like down
pExample and etc
if PlayerInfo[playerid][pExample] = 0;
and i want to increase with 1, on a command
what i need to do?
like this
PlayerInfo[playerid][pExample] += 1;
?
Re: Some little help with Player Info -
Jack.7331 - 30.08.2012
You can do that, or to increase or decrease by one, you can do PlayerInfo[playerid][pExample]++; or --; in the place of the ++.
Re: Some little help with Player Info -
CaTaLinU - 30.08.2012
if PlayerInfo[playerid][pExample] = 0
and on a command i will set
PlayerInfo[playerid][pExample] ++;
then that info will be PlayerInfo[playerid][pExample] = 1
both variants, of you and mine, are correct?
Re: Some little help with Player Info -
Jack.7331 - 30.08.2012
if(PlayerInfo[playerid][pExample] == 0)
{
PlayerInfo[playerid][pExample]++;
}
else
{
printf("pExample == %d", PlayerInfo[playerid][pExample]);
}
Yeah.
Re: Some little help with Player Info -
nGen.SoNNy - 30.08.2012
Also if you want to read and write something directly to database you can make a function like:
pawn Код:
stock GetPlayerExample(playerid)
and then use it like
pawn Код:
GetPlayerExample(playerid) + 1