Detecting if a key is pressed despite of other keys in GetPlayerKeys (Not OnPlayerKeyStateChange) -
Siralos - 28.08.2012
Hello all,
I need to detect if KEY_SPRINT/KEY_WALK is pressed on callback 'OnPlayerUpdate' despite of other keys.
Example:
I press KEY_SPRINT and KEY_FIRE at the same time. I call 'GetPlayerKeys'.
How can I check if KEY_SPRINT is pressed despite of the rest of the pressed keys?
Respuesta: Detecting if a key is pressed despite of other keys in GetPlayerKeys (Not OnPlayerKeyStateChange) -
Siralos - 28.08.2012
Maybe with: if(keys & KEY_SPRINT)
Re: Detecting if a key is pressed despite of other keys in GetPlayerKeys (Not OnPlayerKeyStateChange) -
Mauzen - 28.08.2012
Exactly this. Why didnt you even test it, before doubleposting?
Respuesta: Re: Detecting if a key is pressed despite of other keys in GetPlayerKeys (Not OnPlayerKeyStateChange) -
Siralos - 28.08.2012
Quote:
Originally Posted by Mauzen
Exactly this. Why didnt you even test it, before doubleposting?
|
Well, because I can't test now
Thanks!