onplayerdissconnect problem - Printable Version
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onplayerdissconnect problem -
UnknownGamer - 23.08.2012
Hey guys,
How would I make it so when people disconnect there cars unload?
On server load, public LoadCar()
How would I make it so when they log-off, there car disconnects.
Re: onplayerdissconnect problem -
Shetch - 23.08.2012
Save the ID of the vehicle when it's created.
Код:
new veh[MAX_PLAYERS];
veh[playerid] = CreateVehicle()
Then under OnPlayerDisconnect do:
DestroyVehicle(veh[playerid]);
Re : onplayerdissconnect problem -
Eony - 23.08.2012
Quote:
Originally Posted by UnknownGamer
Hey guys,
How would I make it so when people disconnect there cars unload?
On server load, public LoadCar()
How would I make it so when they log-off, there car disconnects.
|
You can use
DestroyVehicle() in OnPlayerDisconnect, it takes a vehicle ID as parameter, so you'll have to store the player's personal vehicle ID and provide it to that function.
Re: onplayerdissconnect problem -
UnknownGamer - 23.08.2012
new currentveh;
currentveh = GetPlayerVehicleID(playerid);
DestroyVehicle(currentveh);
Would that work with Ravens Roleplay? so there car unloads when they log out and re-load when they log back in?
Re : Re: onplayerdissconnect problem -
Eony - 24.08.2012
Quote:
Originally Posted by UnknownGamer
new currentveh;
currentveh = GetPlayerVehicleID(playerid);
DestroyVehicle(currentveh);
Would that work with Ravens Roleplay? so there car unloads when they log out and re-load when they log back in?
|
Never saw Ravens Roleplay code, but I guess it should work fine.