Simple Question -
_Khaled_ - 22.08.2012
I have two dialogs, Rules and login/register
When I
the Rules box appears..
But when I appear them the rules don't appear
I want the rules appear, and when they accept, the other box appears.
pawn Код:
public OnPlayerConnect(playerid)
{
{
new pname[MAX_PLAYER_NAME], string[63 + MAX_PLAYER_NAME];
SendClientMessage(playerid,COLOR_GREEN,"Welcome to **********");
SendClientMessage(playerid,COLOR_GREEN,"Make sure you read and Abide by our /rules, and obey our admins.");
new C_Rules;
new BigString[1900];
strcat(BigString, "\n{FFFFFF}1. {F81414}Respect and obey all Admins.", 1900 );
strcat(BigString, "\n{FFFFFF}2. {F81414}Do not Deathmatch or Teamkill.", 1900 );
strcat(BigString, "\n{FFFFFF}3. {F81414}Do not Spam.", 1900 );
strcat(BigString, "\n{FFFFFF}4. {F81414}Do not use cheats or hacks.", 1900 );
strcat(BigString, "\n{FFFFFF}5. {F81414}Respect all other players.", 1900 );
strcat(BigString, "\n{FFFFFF}6. {F81414}******.", 1900 );
strcat(BigString, "\n{FFFFFF}7. {F81414}Never quit to avoid anything.", 1900 );
strcat(BigString, "\n{FFFFFF}8. {F81414}********other players.", 1900 );
strcat(BigString, "\n{FFFFFF}9. {F81414}****.", 1900 );
strcat(BigString, "\n{FFFFFF}10. {F81414}No mods are allowed.", 1900 );
ShowPlayerDialog(playerid,C_Rules, DIALOG_STYLE_MSGBOX, "{ff0000}Rules", BigString, "Accept","Ignore");
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"{F81414}San Andreas *****.","{FFFFFF}Welcome, Type your password below to login.\nIf it's not you, relog with a different username","Login","Quit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,"{F81414}San Andreas ********** ","{FFFFFF}Welcome, Type your password below to register a new account.","Register","Quit");
}
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "%s has Joined the server.", pname);
SendClientMessageToAll(COLOR_CYAN, string);
return 1;
}
}
Note: No Compiling error or warning.
Re: Simple Question -
Akira297 - 22.08.2012
It's setup so you only see the rules once.
Re: Simple Question -
_Khaled_ - 22.08.2012
Now I just used another nickname, and the rules box didn't appear, register one did
Re: Simple Question -
_Khaled_ - 22.08.2012
It appears for a second then BOOM register pwns it.
Re: Simple Question -
Akira297 - 22.08.2012
I'm super tired, why don't you make the Rules appear on,
OnPlayerSpawn?
Re: Simple Question -
_Khaled_ - 22.08.2012
It's stupid to kick someone after they actually spawn, + I'm willing to make another helping textdraw after every class spawn.
Re: Simple Question -
Devilxz97 - 22.08.2012
pawn Код:
strcat(BigString, "\n{FFFFFF}1. {F81414}Respect and obey all Admins.", 1900 );
pawn Код:
strcat(BigString, "\n{FFFFFF}1. {F81414}Respect and obey all Admins.", sizeof(BigString));
:\
Re: Simple Question -
Akira297 - 22.08.2012
Why don't you have it after they entered there login information? So, it's directly before the "OnPlayerSpawn"
Re: Simple Question -
Kirollos - 22.08.2012
you cant show 2 dialogs in the same momment.
so
you have to do when the player agrees to read the rules.
the login/register box appears.
like that:
pawn Код:
#define C_Rules randomid
#define DIALOG_LOGIN randomid
#define DIALOG_REGISTER randomid
public OnPlayerConnect(playerid)
{
new BigString[1900];
strcat(BigString, "\n{FFFFFF}1. {F81414}Respect and obey all Admins.", 1900 );
strcat(BigString, "\n{FFFFFF}2. {F81414}Do not Deathmatch or Teamkill.", 1900 );
strcat(BigString, "\n{FFFFFF}3. {F81414}Do not Spam.", 1900 );
strcat(BigString, "\n{FFFFFF}4. {F81414}Do not use cheats or hacks.", 1900 );
strcat(BigString, "\n{FFFFFF}5. {F81414}Respect all other players.", 1900 );
strcat(BigString, "\n{FFFFFF}6. {F81414}******.", 1900 );
strcat(BigString, "\n{FFFFFF}7. {F81414}Never quit to avoid anything.", 1900 );
strcat(BigString, "\n{FFFFFF}8. {F81414}********other players.", 1900 );
strcat(BigString, "\n{FFFFFF}9. {F81414}****.", 1900 );
strcat(BigString, "\n{FFFFFF}10. {F81414}No mods are allowed.", 1900 );
ShowPlayerDialog(playerid,C_Rules, DIALOG_STYLE_MSGBOX, "{ff0000}Rules", BigString, "Accept","Ignore");
//some of your stuffs
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == C_Rules)
{
if(response)
{
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,"{F81414}San Andreas *****.","{FFFFFF}Welcome, Type your password below to login.\nIf it's not you, relog with a different username","Login","Quit");
return 1;
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,"{F81414}San Andreas ********** ","{FFFFFF}Welcome, Type your password below to register a new account.","Register","Quit");
return 1;
}
}
}
//some of your stuffs
}
Re: Simple Question -
Lordzy - 22.08.2012
Keep your login/register box under OnPlayerSpawn to show login/register box,when player gets spawned.
Or keep your login/register dialog boxes OnDialogResponse.
Response of Accept rules button of the rules box.