C:\Program Files\Rockstar Games\GTA San Andreas\filterscripts\s-admin.pwn(292) : warning 213: tag mismatch C:\Program Files\Rockstar Games\GTA San Andreas\filterscripts\s-admin.pwn(293) : warning 213: tag mismatch C:\Program Files\Rockstar Games\GTA San Andreas\filterscripts\s-admin.pwn(296) : warning 213: tag mismatch C:\Program Files\Rockstar Games\GTA San Andreas\filterscripts\s-admin.pwn(297) : warning 213: tag mismatch C:\Program Files\Rockstar Games\GTA San Andreas\filterscripts\s-admin.pwn(298) : warning 213: tag mismatch C:\Program Files\Rockstar Games\GTA San Andreas\filterscripts\s-admin.pwn(299) : warning 213: tag mismatch C:\Program Files\Rockstar Games\GTA San Andreas\filterscripts\s-admin.pwn(300) : warning 213: tag mismatch Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 7 Warnings.
(292) SetPlayerInterior( playerid, Interior [ playerid ] ); (293) SetPlayerVirtualWorld( playerid, VirtualWorld[ playerid ] ); (296) SetPlayerSkin( playerid, Skin[ playerid ] ); (297) SetPlayerMoney( playerid, Money[ playerid ] ); (298) SetPlayerWantedLevel( playerid, WantedLevel[ playerid ] ); (299) SetPlayerFightingStyle( playerid, FightingStyle[ playerid ] ); (300) SetPlayerScore( playerid, Points[ playerid ] );
public OnPlayerSpawn(playerid)
{
SetPlayerPos( playerid, PosX[ playerid ], PosY[ playerid ], PosZ[ playerid ] );
SetPlayerFacingAngle( playerid, Angle[ playerid ] );
SetPlayerInterior( playerid, Interior [ playerid ] );
SetPlayerVirtualWorld( playerid, VirtualWorld[ playerid ] );
SetPlayerHealth( playerid, Health[ playerid ] );
SetPlayerArmour( playerid, Armour[ playerid ] );
SetPlayerSkin( playerid, Skin[ playerid ] );
SetPlayerMoney( playerid, Money[ playerid ] );
SetPlayerWantedLevel( playerid, WantedLevel[ playerid ] );
SetPlayerFightingStyle( playerid, FightingStyle[ playerid ] );
SetPlayerScore( playerid, Points[ playerid ] );
return 1;
}
, saw it in a tutorial and thought it looked good as it makes thing clearer.
SetPlayerInterior(playerid, 0); // Interior SetPlayerVirtualWorld(playerid, 0); //VW SetPlayerSkin(playerid, 0); //Skin GivePlayerCash(giveplayerid, money); // Money SetPlayerWantedLevel(playerid, 0) // Wanted SetPlayerFightingStyle(giveplayerid, fightstyle); // Fighting Style SetPlayerScore(giveplayerid, PlayerInfo[giveplayerid][pLevel]); // <-- MIGHT NOT WORK. This is my Variable for PlayerScore
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Код:
SetPlayerInterior(playerid, 0); // Interior SetPlayerVirtualWorld(playerid, 0); //VW SetPlayerSkin(playerid, 0); //Skin GivePlayerCash(giveplayerid, money); // Money SetPlayerWantedLevel(playerid, 0) // Wanted SetPlayerFightingStyle(giveplayerid, fightstyle); // Fighting Style SetPlayerScore(giveplayerid, PlayerInfo[giveplayerid][pLevel]); // <-- MIGHT NOT WORK. This is my Variable for PlayerScore |
SetPlayerInterior( playerid, PlayerInfo[playerid][Interior]); etPlayerVirtualWorld( playerid, PlayerInfo[playerid][VirtualWorld]); SetPlayerSkin( playerid, PlayerInfo[playerid][Skin]); SetPlayerMoney( playerid, PlayerInfo[playerid][Money]); SetPlayerWantedLevel( playerid, PlayerInfo[playerid][WantedLevel]); SetPlayerFightingStyle( playerid, PlayerInfo[playerid][FightingStyle]); SetPlayerScore( playerid, PlayerInfo[playerid][Points]);
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Код:
SetPlayerInterior( playerid, PlayerInfo[playerid][Interior]); etPlayerVirtualWorld( playerid, PlayerInfo[playerid][VirtualWorld]); SetPlayerSkin( playerid, PlayerInfo[playerid][Skin]); SetPlayerMoney( playerid, PlayerInfo[playerid][Money]); SetPlayerWantedLevel( playerid, PlayerInfo[playerid][WantedLevel]); SetPlayerFightingStyle( playerid, PlayerInfo[playerid][FightingStyle]); SetPlayerScore( playerid, PlayerInfo[playerid][Points]); |
#include <YSI/y_ini>//At the top of my script
new
Float: PosX[ MAX_PLAYERS ],
Float: PosY[ MAX_PLAYERS ],
Float: PosZ[ MAX_PLAYERS ],
Float: Angle[ MAX_PLAYERS ],
Float: Interior[ MAX_PLAYERS ],
Float: VirtualWorld[ MAX_PLAYERS ],
Float: Health[ MAX_PLAYERS ],
Float: Armour[ MAX_PLAYERS ],
Float: Skin[ MAX_PLAYERS ],
Float: Money[ MAX_PLAYERS ],
Float: FightingStyle[ MAX_PLAYERS ],
Float: WantedLevel[ MAX_PLAYERS ],
Float: Points[ MAX_PLAYERS ]
;
stock user_ini_file(playerid)
{
new
string[ 128 ],
user_name[ MAX_PLAYER_NAME ]
;
GetPlayerName( playerid, user_name, MAX_PLAYER_NAME );
format( string, sizeof ( string ), "%s.ini", user_name );
/* scriptfiles directory */
return
string;
}
public OnPlayerConnect(playerid)
{
PosX[ playerid ] = 0;
PosY[ playerid ] = 0;
PosZ[ playerid ] = 0;
Angle[ playerid ] = 0;
Interior[ playerid ] = 0;
VirtualWorld[ playerid ] = 0;
Health[ playerid ] = 0;
Armour[ playerid ] = 0;
Skin[ playerid ] = 0;
Money[ playerid ] = 0;
FightingStyle[ playerid ] = 0;
WantedLevel[ playerid ] = 0;
Points[ playerid ] = 0;
INI_ParseFile( user_ini_file( playerid ), "load_user_%s", .bExtra = true, .extra = playerid );
return 1;
}
public OnPlayerConnect(playerid)
{
PosX[ playerid ] = 0;
PosY[ playerid ] = 0;
PosZ[ playerid ] = 0;
Angle[ playerid ] = 0;
Interior[ playerid ] = 0;
VirtualWorld[ playerid ] = 0;
Health[ playerid ] = 0;
Armour[ playerid ] = 0;
Skin[ playerid ] = 0;
Money[ playerid ] = 0;
FightingStyle[ playerid ] = 0;
WantedLevel[ playerid ] = 0;
Points[ playerid ] = 0;
INI_ParseFile( user_ini_file( playerid ), "load_user_%s", .bExtra = true, .extra = playerid );
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerPos( playerid, PosX[ playerid ], PosY[ playerid ], PosZ[ playerid ] );
SetPlayerFacingAngle( playerid, Angle[ playerid ] );
SetPlayerInterior( playerid, Interior [ playerid ] );
SetPlayerVirtualWorld( playerid, VirtualWorld[ playerid ] );
SetPlayerHealth( playerid, Health[ playerid ] );
SetPlayerArmour( playerid, Armour[ playerid ] );
SetPlayerSkin( playerid, Skin[ playerid ] );
SetPlayerMoney( playerid, Money[ playerid ] );
SetPlayerWantedLevel( playerid, WantedLevel[ playerid ] );
SetPlayerFightingStyle( playerid, FightingStyle[ playerid ] );
SetPlayerScore( playerid, Points[ playerid ] );
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
GetPlayerPos( playerid, PosX[ playerid ], PosY[ playerid ], PosZ[ playerid ] );
GetPlayerFacingAngle( playerid, Angle[ playerid ] );
new INI:File = INI_Open( user_ini_file( playerid ) );
INI_SetTag( File, "position" );
INI_WriteFloat(File, "PosX", PosX[ playerid] );
INI_WriteFloat(File, "PosY", PosY[ playerid] );
INI_WriteFloat(File, "PosZ", PosZ[ playerid] );
INI_WriteFloat(File, "Angle", Angle[ playerid] );
INI_WriteInt( File, "Interior", GetPlayerInterior( playerid ) );
INI_WriteInt( File, "VirtualWorld", GetPlayerVirtualWorld( playerid ) );
INI_WriteFloat(File, "Health", Health[ playerid] );
INI_WriteFloat(File, "Armour", Armour[ playerid] );
INI_WriteInt(File, "Skin", GetPlayerSkin(playerid));
INI_WriteInt(File, "Money", GetPlayerMoney(playerid));
INI_WriteInt(File, "WantedLevel", GetPlayerWantedLevel(playerid));
INI_WriteInt(File, "FightingStyle", GetPlayerFightingStyle(playerid));
INI_WriteInt(File, "Level", GetPlayerScore(playerid));
INI_Close( File );
return 1;
}
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Код:
SetPlayerInterior( playerid, PlayerInfo[playerid][Interior]); etPlayerVirtualWorld( playerid, PlayerInfo[playerid][VirtualWorld]); SetPlayerSkin( playerid, PlayerInfo[playerid][Skin]); SetPlayerMoney( playerid, PlayerInfo[playerid][Money]); SetPlayerWantedLevel( playerid, PlayerInfo[playerid][WantedLevel]); SetPlayerFightingStyle( playerid, PlayerInfo[playerid][FightingStyle]); SetPlayerScore( playerid, PlayerInfo[playerid][Points]); |