A little help On/Off -
kbalor - 21.08.2012
Код:
dcmd_firedup(playerid,params[])
{
#pragma unused params
if(AccInfo[playerid][Level] >= 1 || AccInfo[playerid][pVip] >= 1)
{
Firedup[playerid]=1;
SetPlayerAttachedObject( playerid, 0, 18693, 5, 0.053428, -1.382621, -1.953219, 325.843124, 1.167475, 0.000000, -22.718177, 1.000000, 1.458621 );
SetPlayerAttachedObject( playerid, 1, 18693, 6, -0.377174, 0.12345, 1.616164, 173.564910, 14.640313, 0.000000, 1.000000, 1.000000, 1.000000 );
return 1;
}
else return ErrorMessages(playerid, 1);
}
If they type /firedup then
This Super jump will be activated automatically
pawn Код:
if(newkys == KEY_JUMP )
{
if( super_jump[playerid] == 1)
{
if(!IsPlayerInAnyVehicle(playerid) )
{
new Float:SuperJump[3];
GetPlayerVelocity(playerid, SuperJump[0], SuperJump[1], SuperJump[2]);
SetPlayerVelocity(playerid, SuperJump[0], SuperJump[1], SuperJump[2]+5);
}
else return SendClientMessage(playerid ,COLOR_ORANGE ,"You can't super jump while you are in vehicle!");
}
}
Re: A little help On/Off -
[MWR]Blood - 21.08.2012
pawn Код:
dcmd_firedup(playerid,params[])
{
#pragma unused params
if(AccInfo[playerid][Level] >= 1 || AccInfo[playerid][pVip] >= 1)
{
super_jump[playerid] = 1;
Firedup[playerid]=1;
SetPlayerAttachedObject( playerid, 0, 18693, 5, 0.053428, -1.382621, -1.953219, 325.843124, 1.167475, 0.000000, -22.718177, 1.000000, 1.458621 );
SetPlayerAttachedObject( playerid, 1, 18693, 6, -0.377174, 0.12345, 1.616164, 173.564910, 14.640313, 0.000000, 1.000000, 1.000000, 1.000000 );
return 1;
}
else return ErrorMessages(playerid, 1);
}
Re: A little help On/Off -
kbalor - 21.08.2012
Quote:
Originally Posted by [MWR]Blood
pawn Код:
dcmd_firedup(playerid,params[]) { #pragma unused params if(AccInfo[playerid][Level] >= 1 || AccInfo[playerid][pVip] >= 1) { super_jump[playerid] = 1; Firedup[playerid]=1; SetPlayerAttachedObject( playerid, 0, 18693, 5, 0.053428, -1.382621, -1.953219, 325.843124, 1.167475, 0.000000, -22.718177, 1.000000, 1.458621 ); SetPlayerAttachedObject( playerid, 1, 18693, 6, -0.377174, 0.12345, 1.616164, 173.564910, 14.640313, 0.000000, 1.000000, 1.000000, 1.000000 ); return 1; } else return ErrorMessages(playerid, 1); }
|
Thanks for the reply it Works! But can I do this If i use /firedup again then destroy attachobject then turn off super jump?
Re: A little help On/Off -
[MWR]Blood - 21.08.2012
pawn Код:
dcmd_firedup(playerid,params[])
{
#pragma unused params
if(AccInfo[playerid][Level] >= 1 || AccInfo[playerid][pVip] >= 1)
{
switch(super_jump[playerid])
{
case 0:{
super_jump[playerid] = 1;
SendClientMessage(playerid,green,"* Super jump has been activated!");
}
case 1:{
super_jump[playerid] = 0;
SendClientMessage(playerid,green,"* Super jump has been deactivated!");
}
}
switch(Firedup[playerid])
{
case 0:{
Firedup[playerid] = 1;
SendClientMessage(playerid,green,"* Objects created!");
SetPlayerAttachedObject( playerid, 0, 18693, 5, 0.053428, -1.382621, -1.953219, 325.843124, 1.167475, 0.000000, -22.718177, 1.000000, 1.458621 );
SetPlayerAttachedObject( playerid, 1, 18693, 6, -0.377174, 0.12345, 1.616164, 173.564910, 14.640313, 0.000000, 1.000000, 1.000000, 1.000000 );
}
case 1:{
Firedup[playerid] = 0;
SendClientMessage(playerid,green,"* Objects destroyed!");
RemovePlayerAttachedObject(playerid, 0);
RemovePlayerAttachedObject(playerid, 1);
}
}
return 1;
}
else return ErrorMessages(playerid, 1);
}
Re: A little help On/Off -
kbalor - 21.08.2012
Quote:
Originally Posted by [MWR]Blood
pawn Код:
dcmd_firedup(playerid,params[]) { #pragma unused params if(AccInfo[playerid][Level] >= 1 || AccInfo[playerid][pVip] >= 1) { switch(super_jump[playerid]) { case 0:{ super_jump[playerid] = 1; SendClientMessage(playerid,green,"* Super jump has been activated!"); } case 1:{ super_jump[playerid] = 0; SendClientMessage(playerid,green,"* Super jump has been deactivated!"); } } switch(Firedup[playerid]) { case 0:{ Firedup[playerid] = 1; SendClientMessage(playerid,green,"* Objects created!"); SetPlayerAttachedObject( playerid, 0, 18693, 5, 0.053428, -1.382621, -1.953219, 325.843124, 1.167475, 0.000000, -22.718177, 1.000000, 1.458621 ); SetPlayerAttachedObject( playerid, 1, 18693, 6, -0.377174, 0.12345, 1.616164, 173.564910, 14.640313, 0.000000, 1.000000, 1.000000, 1.000000 ); } case 1:{ Firedup[playerid] = 0; SendClientMessage(playerid,green,"* Objects destroyed!"); RemovePlayerAttachedObject(playerid, 0); RemovePlayerAttachedObject(playerid, 1); } } return 1; } else return ErrorMessages(playerid, 1); }
|
dude that was fast

cool! and last its possible if i press shift+jump in super jump??
EDIT: i get bugged even im not turning it on, the super jump is still activated
Re: A little help On/Off -
[MWR]Blood - 21.08.2012
Shift + Jump?
No, as Shift is the jump key (KEY_JUMP)
Re: A little help On/Off -
kbalor - 21.08.2012
Quote:
Originally Posted by [MWR]Blood
Shift + Jump?
No, as Shift is the jump key (KEY_JUMP)
|
EDIT: You mean the default key for jump is shift, right?
Then space is for sprint.
EDIT: After I get killed with firedup on the object destroyed in spawn then super jump is still activated..