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+--- Thread: Savescore makinglag? (/showthread.php?tid=370562)



Savescore makinglag? - [M.A]Angel[M.A] - 20.08.2012

Hello, im using luxadmin system, I enabled #define savescore true , but when someoe disconnect from my server all players lag 2 seconds why is this happened?
Help please
" Does i need to update dini or something ?? "


Re : Savescore makinglag? - [M.A]Angel[M.A] - 21.08.2012

any help?


Re: Savescore makinglag? - xSiiLenTx - 21.08.2012

Try updating your -> Plugins <- and -> Includes <-


Re : Re: Savescore makinglag? - [M.A]Angel[M.A] - 21.08.2012

Quote:
Originally Posted by xSiiLenTx
Посмотреть сообщение
Try updating your -> Plugins <- and -> Includes <-
But when i disable savescore server works with out lag


Re: Savescore makinglag? - xSiiLenTx - 21.08.2012

Maybe
pawn Код:
#define savescore
is buggy? Send me your defines


Re : Re: Savescore makinglag? - [M.A]Angel[M.A] - 21.08.2012

Quote:
Originally Posted by xSiiLenTx
Посмотреть сообщение
Maybe
pawn Код:
#define savescore
is buggy? Send me your defines
Savescore is working but only when someone disconnect players lag 2 seconds , but if disabled no lags

Код:
//==============================================================================
// -> Disable/Enable
// true = Enable | false = Disable
//==============================================================================
#define EnableSpec         	true 	// Enable/Disable Spectating System (If you already using disable it. Set to 'false')
#define SaveLogs           	true    // Set 'false' if your server runs Linux (Logs wont be Saved!)
#define PM_CHAT_LOG         false 	// Enable/Disable to save PMs in Log
#define ADM_CHAT_LOG        true    // Enable/Disable to save AdmChat in Log
#define USE_DIALOGS 		true 	// Enable/Disable All Dialogs (Not Disable SERVER PASSWORD DIALOG)
#define USE_STATS           true 	// Enable/Disable Statistics
#define ADM_InMSG          	false 	// Put 'admin' in all messages sent by administrators (Ex: David(Admin): Welcome...)
#define SaveScore           true 	// Enable/Disable to save Player's Score