public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
if(flame[playerid] == 1)
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(damagedid,X,Y,Z);
CreateExplosion(X,Y,Z,12,0.0);
if(health[playerid] == 1)
{
SetPlayerHealth(damagedid,GetPlayerHealth(damagedid) -20);
}
if(health1[playerid] == 1)
{
SetPlayerHealth(damagedid,GetPlayerHealth(damagedid) -50);
}
if(health2[playerid] == 1)
{
SetPlayerHealth(damagedid,GetPlayerHealth(damagedid) -70);
}
}
if(flame[playerid] == 0)
{
}
return 1;
}
D:\SWAT\samp03dsvr_win32(1)\gamemodes\Reg.pwn(623) : warning 202: number of arguments does not match definition D:\SWAT\samp03dsvr_win32(1)\gamemodes\Reg.pwn(627) : warning 202: number of arguments does not match definition D:\SWAT\samp03dsvr_win32(1)\gamemodes\Reg.pwn(631) : warning 202: number of arguments does not match definition D:\SWAT\samp03dsvr_win32(1)\gamemodes\Reg.pwn(655) : warning 215: expression has no effect D:\SWAT\samp03dsvr_win32(1)\gamemodes\Reg.pwn(666) : warning 215: expression has no effect D:\SWAT\samp03dsvr_win32(1)\gamemodes\Reg.pwn(677) : warning 215: expression has no effect Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 6 Warnings.
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
if(flame[playerid] == 1)
{
new Float:X,Float:Y,Float:Z;
new Float:health;
health=GetPlayerHealth(damagedid,health);
GetPlayerPos(damagedid,X,Y,Z);
CreateExplosion(X,Y,Z,12,0.0);
if(health[playerid] == 1)
{
SetPlayerHealth(damagedid,health -20);
}
if(health1[playerid] == 1)
{
SetPlayerHealth(damagedid,health -50);
}
if(health2[playerid] == 1)
{
SetPlayerHealth(damagedid,health -70);
}
}
return 1;
}
pawn Код:
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D:\SWAT\samp03dsvr_win32(1)\gamemodes\Reg.pwn(660) : warning 215: expression has no effect D:\SWAT\samp03dsvr_win32(1)\gamemodes\Reg.pwn(671) : warning 215: expression has no effect D:\SWAT\samp03dsvr_win32(1)\gamemodes\Reg.pwn(682) : warning 215: expression has no effect Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Warnings.
if(dialogid == 1221)
{
if(!response) return 1;
switch(listitem)
{
case 0:
{
if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid,0xFFFFFFFF,""embed_orange"[FLAME BULLET SHOP]"embed_white"You don`t have enough money to buy flame bullets!");
{
cont[playerid] = 1;
SendClientMessage(playerid,0xFFFFFFFF,""embed_orange"[FLAME BULLET SHOP]"embed_white"You bought "embed_red"1 "embed_white"flame bullet.Press Y to active it!"embed_red"DAMAGE"embed_white":20%!");
GivePlayerMoney(playerid,GetPlayerMoney(playerid)-100);
key[playerid] = 1;
health[playerid] == 1;//Those lines
}
}
case 1:
{
if(GetPlayerMoney(playerid) < 700) return SendClientMessage(playerid,0xFFFFFFFF,""embed_orange"[FLAME BULLET SHOP]"embed_white"You don`t have enough money to buy flame bullets!");
{
cont[playerid] = 1;
SendClientMessage(playerid,0xFFFFFFFF,""embed_orange"[FLAME BULLET SHOP]"embed_white"You bought "embed_red"1 "embed_white"flame bullet.Press Y to active it!"embed_red"DAMAGE"embed_white":50%!");
GivePlayerMoney(playerid,GetPlayerMoney(playerid)-100);
key[playerid] = 1;
health2[playerid] == 1;//Those lines
}
}
case 2:
{
if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid,0xFFFFFFFF,""embed_orange"[FLAME BULLET SHOP]"embed_white"You don`t have enough money to buy flame bullets!");
{
cont[playerid] = 1;
SendClientMessage(playerid,0xFFFFFFFF,""embed_orange"[FLAME BULLET SHOP]"embed_white"You bought "embed_red"1 "embed_white"flame bullet.Press Y to active it!"embed_red"DAMAGE"embed_white":70%!");
GivePlayerMoney(playerid,GetPlayerMoney(playerid)-100);
key[playerid] = 1;
health3[playerid] == 1;//Those lines
}
}
}
}
if(dialogid == 1221)
{
if(!response) return 1;
switch(listitem)
{
case 0:
{
if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid,0xFFFFFFFF,""embed_orange"[FLAME BULLET SHOP]"embed_white"You don`t have enough money to buy flame bullets!");
{
cont[playerid] = 1;
SendClientMessage(playerid,0xFFFFFFFF,""embed_orange"[FLAME BULLET SHOP]"embed_white"You bought "embed_red"1 "embed_white"flame bullet.Press Y to active it!"embed_red"DAMAGE"embed_white":20%!");
GivePlayerMoney(playerid,GetPlayerMoney(playerid)-100);
key[playerid] = 1;
health[playerid] = 1;//Those lines
}
}
case 1:
{
if(GetPlayerMoney(playerid) < 700) return SendClientMessage(playerid,0xFFFFFFFF,""embed_orange"[FLAME BULLET SHOP]"embed_white"You don`t have enough money to buy flame bullets!");
{
cont[playerid] = 1;
SendClientMessage(playerid,0xFFFFFFFF,""embed_orange"[FLAME BULLET SHOP]"embed_white"You bought "embed_red"1 "embed_white"flame bullet.Press Y to active it!"embed_red"DAMAGE"embed_white":50%!");
GivePlayerMoney(playerid,GetPlayerMoney(playerid)-100);
key[playerid] = 1;
health2[playerid] = 1;//Those lines
}
}
case 2:
{
if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid,0xFFFFFFFF,""embed_orange"[FLAME BULLET SHOP]"embed_white"You don`t have enough money to buy flame bullets!");
{
cont[playerid] = 1;
SendClientMessage(playerid,0xFFFFFFFF,""embed_orange"[FLAME BULLET SHOP]"embed_white"You bought "embed_red"1 "embed_white"flame bullet.Press Y to active it!"embed_red"DAMAGE"embed_white":70%!");
GivePlayerMoney(playerid,GetPlayerMoney(playerid)-100);
key[playerid] = 1;
health3[playerid] = 1;//Those lines
}
}
}
}
pawn Код:
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