Is There a way so i can execute my db save ongamemodeexit -
Healian - 19.08.2012
as title says i want to execute the DB save function ongamemodeexit so if the server is closed no player data loses
i tried this but it does not work
pawn Код:
public OnGameModeExit()
{
foreach (new i : Player)
{
if(pInfo[i][prSTEP] > 0)
{
getPlayerStats(i);
save_cDATA(i);
}
}
UnINIT_DB();
return 1;
}
Re: Is There a way so i can execute my db save ongamemodeexit -
Healian - 19.08.2012
any help, i am really stuck with this and need your help ++REP
Re: Is There a way so i can execute my db save ongamemodeexit -
ikey07 - 19.08.2012
make a cmd such as /restart and save stats you want, then set timer for like 2 seconds and after 2 seconds send rcon cmd for restart.
Re: Is There a way so i can execute my db save ongamemodeexit -
Healian - 19.08.2012
WHAT ?!
Re: Is There a way so i can execute my db save ongamemodeexit -
Healian - 19.08.2012
Any Help ?
Re: Is There a way so i can execute my db save ongamemodeexit -
Shetch - 19.08.2012
Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/restart", cmdtext, true, 8) == 0)
{
SetTimer("ServerRestart", 2000, false);
foreach (new i : Player)
{
if(pInfo[i][prSTEP] > 0)
{
getPlayerStats(i);
save_cDATA(i);
}
}
UnINIT_DB();
return 1;
}
return 0;
}
forward ServerRestart();
public ServerRestart()
{
SendRconCommand("gmx");
return 1;
}
Re: Is There a way so i can execute my db save ongamemodeexit -
Healian - 20.08.2012
what if gamemode crashed ? or an unexpected problem forced it to exit
Re: Is There a way so i can execute my db save ongamemodeexit -
Shetch - 20.08.2012
Then set a timer for 10 seconds which saves all player data under OnGameModeInit().
Re: Is There a way so i can execute my db save ongamemodeexit -
Healian - 20.08.2012
how save data of non existing players !?
OnGameModeInit() there is no players connected and the data already lost cuz the server has exited
Re: Is There a way so i can execute my db save ongamemodeexit -
Shetch - 20.08.2012
It will just start a timer and save the players which connect to the server only.
Try it out and you'll see.
Код:
public OnGameModeInit()
{
SetTimer("SavePlayerData", 10000, true);
return 1;
}
forward SavePlayerData();
public SavePlayerData()
{
foreach (new i : Player)
{
if(pInfo[i][prSTEP] > 0)
{
getPlayerStats(i);
save_cDATA(i);
}
}
UnINIT_DB();
return 1;
}