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Death Bug Problem SAMP - Printable Version

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+--- Thread: Death Bug Problem SAMP (/showthread.php?tid=369382)



Death Bug Problem SAMP - waim - 16.08.2012

Hello Guys ..

I have a prob, I'm still alive even if someone kill me !!

Here is a picture from my computer ..


How other players see me :



Re : Death Bug Problem SAMP - [M.A]Angel[M.A] - 24.08.2012

give me the code of OnPlayerDeath and OnplayerSpawn
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Re: Death Bug Problem SAMP - [MWR]Blood - 24.08.2012

Yes, this is a known SA:MP bug. You have to rejoin to get rid of it.


Re: Death Bug Problem SAMP - newbienoob - 24.08.2012

Try SetPlayerHealth(playerid,0) under OnPlayerDeath


Re: Death Bug Problem SAMP - RelaxCafe - 24.08.2012

Quote:
Originally Posted by newbienoob
Посмотреть сообщение
Try SetPlayerHealth(playerid,0) under OnPlayerDeath
This would fuck it. The health is already 0. The player is bugged that's why OnPlayerDeath isn't being called for the player.


Re: Death Bug Problem SAMP - nickdodd25 - 25.08.2012

Well from what i have experienced is if a player has this happen heal them, it makes the player respawn. (Thats what i do to fix it)


Re: Death Bug Problem SAMP - Nirzor - 25.08.2012

to prevent this i have a method in OnPlayerDeath make an explosion then u will automatically fall in ground and respawn

or in OnPlayerDeath use if gTeam[playerid] = bla bla SpawnPlayer there is a code to spawn use that to prevent this


Re: Death Bug Problem SAMP - Fool - 27.08.2012

It's kinda simple, all you have to do is jump from a place or let someone ram you, no need to rejoin as suggested above.


Re: Death Bug Problem SAMP - SAMPHacker - 28.08.2012

Quote:

Try SetPlayerHealth(playerid,0) under OnPlayerDeath

That Wouldn't Do any thong because the player health is already 0,
Try This code:
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    new Float:X;
    new Float:Y;
    new Float:Z;
    GetPlayerPos(playerid, X, Y, Z);
    SetPlayerPos(playerid, X, Y, Z+50);
    return 1;
}



Re: Death Bug Problem SAMP - Kitten - 30.08.2012

Something like this (i'd add it onplayerupdate or onplayerdeath)

pawn Код:
new Float:hp;
GetPlayerHealth(playerid,hp);
if(hp <= 1.0) return SetPlayerHealth(playerid,-1.0);