pawn Код:
CreateObject(18813, 1396.25, -1068.61, 237.60, 0.00, 0.00, 0.00);
CreateObject(18826, 1444.96, -1069.33, 297.51, 0.00, 90.00, 0.00);
CreateObject(18824, 1472.95, -1069.31, 267.18, 0.00, -45.00, 0.00);
CreateObject(18824, 1512.51, -1069.31, 267.18, 0.00, -45.00, 180.00);
CreateObject(18822, 1531.54, -1069.30, 310.35, 0.00, 22.50, 0.00);
CreateObject(18809, 1560.80, -1069.27, 349.49, 0.00, 45.00, 0.00);
CreateObject(18809, 1596.13, -1069.27, 384.83, 0.00, 45.00, 0.00);
CreateObject(18809, 1631.49, -1069.26, 420.15, 0.00, 45.00, 0.00);
CreateObject(18818, 1661.27, -1069.14, 449.80, -45.00, 0.00, -90.00);
CreateObject(18809, 1666.76, -1119.16, 455.36, 0.00, 90.00, 90.00);
CreateObject(4874, 1664.61, -1186.57, 454.28, 0.00, 0.00, 90.00);
CreateObject(5441, 1666.86, -1165.00, 450.45, 0.00, 0.00, 90.00);
CreateObject(19002, 1626.12, -1418.85, 464.86, 0.00, 0.00, -45.00);
CreateObject(19002, 1664.61, -1335.48, 464.86, 0.00, 0.00, 0.00);
CreateObject(19002, 1485.28, -1158.71, 270.53, 0.00, 0.00, 0.00);
CreateObject(19002, 1553.07, -1442.42, 464.86, -45.00, 0.00, 90.00);
CreateObject(19002, 1503.82, -1449.04, 410.59, 0.00, 0.00, 0.00);
CreateObject(19002, 1469.50, -1335.69, 410.59, -45.00, 0.00, 0.00);
CreateObject(19002, 1492.68, -1069.70, 275.63, 0.00, 0.00, 0.00);
CreateObject(18810, 1666.91, -1019.10, 455.32, 90.00, 0.00, 0.00);
CreateObject(18825, 1666.87, -883.53, 439.41, 0.00, 0.00, -90.00);
CreateObject(18823, 1666.87, -913.89, 411.44, 0.00, 45.00, 90.00);
CreateObject(18823, 1654.80, -926.02, 371.91, 0.00, -45.00, 180.00);
CreateObject(18821, 1611.57, -925.98, 352.93, 0.00, 67.50, 0.00);
CreateObject(18809, 1572.40, -926.01, 323.59, 0.00, 45.00, 0.00);
CreateObject(18808, 1537.06, -926.00, 288.21, 0.02, 45.00, 0.00);
CreateObject(18825, 1511.94, -941.87, 263.01, 45.00, -90.00, 90.00);
CreateObject(18821, 1541.03, -957.81, 282.12, 0.00, 67.50, 0.00);
CreateObject(18824, 1584.32, -1009.37, 289.18, 90.00, 90.00, 45.00);
CreateObject(18824, 1584.29, -969.87, 289.18, 90.00, -90.00, -45.00);
CreateObject(18821, 1541.07, -1014.50, 289.16, 90.00, 0.00, 67.50);
CreateObject(18809, 1501.85, -985.17, 289.20, 0.00, 90.00, -45.00);
CreateObject(18821, 1462.63, -955.87, 289.18, 90.00, 0.00, 247.50);
CreateObject(18826, 1428.44, -964.77, 289.12, 90.00, 0.00, 0.00);
CreateObject(18826, 1449.71, -996.59, 289.12, 90.00, 0.00, 180.00);
CreateObject(18823, 1352.24, -1066.07, 316.30, 0.00, 45.00, 180.89);
CreateObject(19002, 1474.26, -1027.65, 285.77, 0.00, 0.00, 45.00);
CreateObject(19002, 1394.53, -1012.06, 282.18, 0.00, 0.00, 0.00);
CreateObject(19002, 1451.29, -1004.76, 303.48, 0.00, 0.00, 90.00);
CreateObject(19002, 1402.63, -989.09, 293.59, 0.00, 0.00, 135.00);
CreateObject(18811, 1666.91, -969.11, 455.32, 90.00, 0.00, 0.00);
CreateObject(18809, 1666.93, -919.16, 455.32, 90.00, 0.00, 0.00);
CreateObject(18822, 1415.64, -1017.49, 294.12, 45.00, -67.50, 359.49);
CreateObject(1407, 1389.92, -1027.30, 298.75, -113.00, 115.00, 318.22);
CreateObject(1446, 1345.93, -1032.62, 327.26, -90.00, 0.00, 0.00);
CreateObject(1446, 1341.28, -1032.61, 327.28, -90.00, 0.00, 0.00);
CreateObject(1446, 1336.61, -1032.61, 327.28, -90.00, 0.00, 0.00);
CreateObject(1446, 1332.20, -1032.61, 328.08, -70.00, 90.00, 90.00);
CreateObject(1446, 13354934.00, -1033.06, 336.33, -90.00, 0.00, 0.00);
CreateObject(18826, 1310.46, -1050.30, 333.75, 90.00, 0.00, 0.00);
CreateObject(13593, 1319.09, -1066.65, 329.09, -15.00, 0.00, 263.79);
CreateObject(18808, 1371.19, -1028.39, 317.05, 0.00, -55.00, 10.34);
CreateObject(1446, 1324.90, -1032.63, 330.73, -70.00, 90.00, 90.00);
CreateObject(1446, 1327.90, -1032.63, 329.64, -70.00, 90.00, 90.00);
CreateObject(13593, 1537.42, -1069.35, 331.75, -44.96, 180.00, 88.90);
CreateObject(1297, 1555.73, -1069.46, 341.26, 90.00, 0.00, 33.86);
CreateObject(13593, 1562.20, -1069.81, 343.74, 115.00, 0.00, 95.72);
CreateVehicle(520, 1660.3849, -1198.0000, 455.4283, 180.0000, -1, -1, 100);
CreateVehicle(520, 1660.3849, -1215.0000, 455.4283, 180.0000, -1, -1, 100);
CreateVehicle(520, 1673.1573, -1215.0000, 455.4283, 180.0000, -1, -1, 100);
CreateVehicle(520, 1673.1573, -1198.0000, 455.4283, 180.0000, -1, -1, 100);
CreateVehicle(522, 1660.8500, -1177.5864, 452.6821, 0.0000, -1, -1, 100);
CreateVehicle(539, 1666.8291, -1176.2615, 450.5972, 0.0000, -1, -1, 100);
CreateVehicle(522, 1672.9642, -1176.4844, 450.5972, 0.0000, -1, -1, 100);
Ele й muito dificil e eu nгo pensei em um nome ele possui 3 rotas a mista feita de vidro e madeira a de vidro e a do hydra a do hydra tem que passar pelos arcos e quando chegar no ultimo pular e cair no funil as outras й seguir ate chegar ao funil. Depois eu boto print a esse foi meu primeiro map eu vou botar no meu serrver e duvido que vocкs completem as 3 rotas sem usar um comando reparar ou repair. Deem sua nota.
Coordenadas para ir ate ele. 1668.8291, -1176.2615, 451.5972.
Mano eu tou cansado por isso nгo vou botar print agora mas uma coisa eu digo ta muito dificil.
Se й regra eu boto. ja botarei.
Ta foda man pode olhar e ta grande mesmo eu vou botar uns pickup no meu servidor e vou dar uma ageitada em uns erros e a 13:00 eu posto para vocкs. Mas testem se ficar legal falems se nгo digam no que melhorar.
edit: Fiz tudo no samp map editor por isso ficou um pouco melhor mas ainda nгo consigo usar ele completamente mas tou aprendendo.