How to.... -
How can i make /acceptinvite?When LEADER /invite me to his organisation and i need to write /acceptinvite to accept or /declineinvite to decline.? HElp
pawn Код:
//----------------------------------[INVITE]------------------------------------------------
if(strcmp(cmd, "/invite", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, WHITE, ""COL_ORANGE"KORISTETE:{FFFFFF} /invite [playerid/PartOfName]");
return 1;
}
new para1;
new ftext[20];
para1 = ReturnUser(tmp);
if (PlayerInfo[playerid][pLeader] >= 1)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "PD"; ChosenSkin[para1] = 282; SetPlayerSkin(para1, 282); }
else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "MBI"; ChosenSkin[para1] = 66; SetPlayerSkin(para1, 66); }
else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "ARM"; ChosenSkin[para1] = 285; SetPlayerSkin(para1, 285); }
else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "MD"; ChosenSkin[para1] = 276; SetPlayerSkin(para1, 276); }
else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Yakuza"; ChosenSkin[para1] = 121; SetPlayerSkin(para1, 121); }
else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "LCN"; ChosenSkin[para1] = 112; SetPlayerSkin(para1, 112); }
else if(PlayerInfo[playerid][pLeader] == 7) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Vlada"; ChosenSkin[para1] = 164; SetPlayerSkin(para1, 164); }
else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 20; SetPlayerSkin(para1, 20); }
else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "LSN"; ChosenSkin[para1] = 1; SetPlayerSkin(para1, 1); }
else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxi Cab Company"; ChosenSkin[para1] = 210; SetPlayerSkin(para1, 210); }
else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "GrooveStreet"; ChosenSkin[para1] = 105; SetPlayerSkin(para1, 105); }
else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "L.Santos Gang"; ChosenSkin[para1] = 175; SetPlayerSkin(para1, 175); }
else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "School Instructors"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); }
else { return 1; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];
PlayerInfo[para1][pRank] = 1;
printf("AdmCmd: %s go povika %s da bide negov clen vo %s.", sendername, giveplayer, ftext);
format(string, sizeof(string), " Pokaneti ste vo %s, ve povika vas Liderot %s", ftext, sendername);
SendClientMessage(para1, COLOR_WHITE, string);
format(string, sizeof(string), " Go pokanivte %s da se pridruzi %s.", giveplayer,ftext);
SendClientMessage(playerid, COLOR_WHITE, string);
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Ne ste ovlasteni za taa komanda,samo lideri!");
}
}
return 1;
}
Re: How to.... -
I see you are using godfather script. There's a command /accept, look for it and add new parameter invite or something. Then you need a new global variable, something like:
Re: How to.... -