I think the problem is defining - OnPlayerKeyStateChange -
gnoomen2 - 14.08.2012
Ok, so i didn't understand the define things in the tutorial on sa-mp wiki...so..here is what i got
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
#define PRESSED(%0) \
if (PRESSED(KEY_JUMP))
{
new
Float:X5,
Float:Y5,
Float:Z5;
GetPlayerPos(playerid, X5, Y5, Z5);
SetPlayerPos(playerid, X5, Y5, Z5 + 10.0);
}
return 1;
}
and i get this warning: warning 201: redefinition of constant/macro (symbol "PRESSED(%0)")
on the if (pressed line
Re: I think the problem is defining - OnPlayerKeyStateChange -
gnoomen2 - 14.08.2012
Quote:
Originally Posted by belhot1992
Try this:
PHP код:
//On top of your script
#define PRESSED(%0) \
((newkeys & (%0)) == (%0))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PRESSED(KEY_JUMP))
{
new Float:X5, Float:Y5, Float:Z5;
GetPlayerPos(playerid, X5, Y5, Z5);
SetPlayerPos(playerid, X5, Y5, Z5 + 10.0);
}
return 1;
}
|
copy and pasted yours, i now got:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
#define PRESSED(%0) \
((newkeys & (%0)) == (%0))
if (PRESSED(KEY_JUMP))
{
new
Float:X5,
Float:Y5,
Float:Z5;
GetPlayerPos(playerid, X5, Y5, Z5);
SetPlayerPos(playerid, X5, Y5, Z5 + 10.0);
}
return 1;
}
and still the same warning. I dunno if this works IG, havent tested it.. its the super jump example from sa-mp wiki, but i just dont understand this defining.
Re: I think the problem is defining - OnPlayerKeyStateChange -
gnoomen2 - 14.08.2012
Quote:
Originally Posted by belhot1992
Ahhh, I now read your warning, sorry.
That means that you have PRESSED defined somewhere else in your script, just switch it to this:
PHP код:
//On top of your script
#define HOLDING(%0) \
((newkeys & (%0)) == (%0))
//End of defines
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (HOLDING(KEY_JUMP)) {
new Float:X5, Float:Y5, Float:Z5;
GetPlayerPos(playerid, X5, Y5, Z5);
SetPlayerPos(playerid, X5, Y5, Z5 + 10.0);
}
return 1;
}
|
Thank you very much, it's fixed and i saw i had a extra #define pressed xD
Thanks for the help!