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// This!
#define PATH "/Users/%s.ini"
// And not this
#define PATH "\Users\%s.ini
// If it doesn't work, try it the other way around.
/*=============================================================\ Name: Jones Roleplay GameMode Type: Roleplay By: SgtJones Version v1.0A Credits: SgtJones Copyright ©2012 \=============================================================*/ #include <a_samp> #include <streamer> #include <ZCMD> #include <YSI\y_ini> native WP_Hash(buffer[],len,const str[]); //=======[Defines]=========// #define dregister 2011 #define dlogin 2012 #define UserPath "Users/%s.ini" //======[Enums]=======// enum PlayerInfo { Pass[129], Adminlevel, Money, Scores, Kills, Deaths } new pInfo[MAX_PLAYERS][PlayerInfo]; //===========[news]==========// new Float: PosX[ MAX_PLAYERS ], Float: PosY[ MAX_PLAYERS ], Float: PosZ[ MAX_PLAYERS ], Float: Angle[ MAX_PLAYERS ], Interior[ MAX_PLAYERS ], VirtualWorld[ MAX_PLAYERS ] ; //===========[Stock]==========// stock Path(playerid) { new str[128],name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,sizeof(name)); format(str,sizeof(str),UserPath,name); return str; } stock user_ini_file(playerid) { new string[ 128 ], user_name[ MAX_PLAYER_NAME ] ; GetPlayerName( playerid, user_name, MAX_PLAYER_NAME ); format( string, sizeof ( string ), "Users/%s.ini", user_name ); return string; } //==========[Forwards]===========// forward loadaccount_user(playerid, name[], value[]); public loadaccount_user(playerid, name[], value[]) { INI_String("Password", pInfo[playerid][Pass],129); INI_Int("AdminLevel",pInfo[playerid][Adminlevel]); INI_Int("Money",pInfo[playerid][Money]); INI_Int("Scores",pInfo[playerid][Scores]); INI_Int("Kills",pInfo[playerid][Kills]); INI_Int("Deaths",pInfo[playerid][Deaths]); return 1; } forward @load_user_position( playerid, name[], value[] ); @load_user_position( playerid, name[], value[] ) { INI_Float( "PositionX", PosX[ playerid ] ); INI_Float( "PositionY", PosY[ playerid ] ); INI_Float( "PositionZ", PosZ[ playerid ] ); INI_Float( "Angle", Angle[ playerid ] ); INI_Int( "Interior", Interior[ playerid ] ); INI_Int( "VirtualWorld", VirtualWorld[ playerid ] ); return ( 1 ); } #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print(" Name: Jones Roleplay"); print(" GameMode Type: Roleplay"); print(" By: SgtJones"); print(" Version v1.0A"); print(" Credits: SgtJones"); print(" Copyright @2012"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("J Roleplay"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,sizeof(name)); if(fexist(Path(playerid))) { INI_ParseFile(Path(playerid),"loadaccount_%s", .bExtra = true, .extra = playerid); ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","Welcome back. This account is registered. \nInsert your password to login to your account","Login","Quit"); } else { ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.","Register","Quit"); return 1; } PosX[ playerid ] = 0; PosY[ playerid ] = 0; PosZ[ playerid ] = 0; Angle[ playerid ] = 0; Interior[ playerid ] = 0; VirtualWorld[ playerid ] = 0; INI_ParseFile( user_ini_file( playerid ), "load_user_%s", .bExtra = true, .extra = playerid ); return 1; } public OnPlayerDisconnect(playerid, reason) { if(fexist(Path(playerid))) { new INI:file = INI_Open(Path(playerid)); INI_SetTag(file,"Player's Data"); INI_WriteInt(file,"AdminLevel",pInfo[playerid][Adminlevel]); INI_WriteInt(file,"Money",GetPlayerMoney(playerid)); INI_WriteInt(file,"Scores",GetPlayerScore(playerid)); INI_WriteInt(file,"Kills",pInfo[playerid][Kills]); INI_WriteInt(file,"Deaths",pInfo[playerid][Deaths]); GetPlayerPos( playerid, PosX[ playerid ], PosY[ playerid ], PosZ[ playerid ] ); GetPlayerFacingAngle( playerid, Angle[ playerid ] ); new INI:File = INI_Open( user_ini_file( playerid ) ); INI_SetTag( File, "position" ); INI_WriteFloat( File, "PositionX", PosX[ playerid ] ); INI_WriteFloat( File, "PositionY", PosY[ playerid ] ); INI_WriteFloat( File, "PositionZ", PosZ[ playerid ] ); INI_WriteFloat( File, "Angle", Angle[ playerid ] ); INI_WriteInt( File, "Interior", GetPlayerInterior( playerid ) ); INI_WriteInt( File, "VirtualWorld", GetPlayerVirtualWorld( playerid ) ); INI_Close(file); return 1; } return 1; } public OnPlayerSpawn(playerid) { if ( PosX[ playerid ] != 0 && PosY[ playerid ] != 0 && PosZ[ playerid ] != 0 && Angle[ playerid ] != 0 ) { SetPlayerPos( playerid, PosX[ playerid ], PosY[ playerid ], PosZ[ playerid ] ); SetPlayerFacingAngle( playerid, Angle[ playerid ] ); SetPlayerInterior( playerid, Interior[ playerid ] ); SetPlayerVirtualWorld( playerid, VirtualWorld[ playerid ] ); SendClientMessage( playerid, -1, "welcome to your last position" ); } return 1; } public OnPlayerDeath(playerid, killerid, reason) { pInfo[killerid][Kills]++; pInfo[playerid][Deaths]++; return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == dregister) { if(!response) return Kick(playerid); if(response) { if(!strlen(inputtext)) { ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.\nPlease enter the password!","Register","Quit"); return 1; } new hashpass[129]; WP_Hash(hashpass,sizeof(hashpass),inputtext); new INI:file = INI_Open(Path(playerid)); INI_SetTag(file,"Player's Data"); INI_WriteString(file,"Password",hashpass); INI_WriteInt(file,"AdminLevel",0); INI_WriteInt(file,"Money",0); INI_WriteInt(file,"Scores",0); INI_WriteInt(file,"Kills",0); INI_WriteInt(file,"Deaths",0); INI_Close(file); SendClientMessage(playerid,-1,"You have been successfully registered"); return 1; } } if(dialogid == dlogin) { if(!response) return Kick(playerid); if(response) { new hashpass[129]; WP_Hash(hashpass,sizeof(hashpass),inputtext); if(!strcmp(hashpass,pInfo[playerid][Pass])) { INI_ParseFile(Path(playerid),"loadaccount_%s",.bExtra = true, .extra = playerid); SetPlayerScore(playerid,pInfo[playerid][Scores]); GivePlayerMoney(playerid,pInfo[playerid][Money]); SendClientMessage(playerid,-1,"Welcome back! You have successfully logged in"); } else { ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","Welcome back. This account is registered. \nInsert your password to login to your account.\nIncorrect password!","Login","Quit"); return 1; } } } return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
/*=============================================================\
Name: Jones Roleplay
GameMode Type: Roleplay
By: SgtJones
Version v1.0A
Credits: SgtJones
Copyright ©2012
\=============================================================*/
#include <a_samp>
#include <streamer>
#include <ZCMD>
#include <YSI\y_ini>
native WP_Hash(buffer[],len,const str[]);
//=======[Defines]=========//
#define dregister 2011
#define dlogin 2012
#define UserPath "Users/%s.ini"
//======[Enums]=======//
enum PlayerInfo
{
Pass[129],
Adminlevel,
Money,
Scores,
Kills,
Deaths
}
new pInfo[MAX_PLAYERS][PlayerInfo];
//===========[news]==========//
new
Float: PosX[ MAX_PLAYERS ],
Float: PosY[ MAX_PLAYERS ],
Float: PosZ[ MAX_PLAYERS ],
Float: Angle[ MAX_PLAYERS ],
Interior[ MAX_PLAYERS ],
VirtualWorld[ MAX_PLAYERS ]
;
//===========[Stock]==========//
stock Path(playerid)
{
new str[128],name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(str,sizeof(str),UserPath,name);
return str;
}
stock user_ini_file(playerid)
{
new
string[ 128 ],
user_name[ MAX_PLAYER_NAME ]
;
GetPlayerName( playerid, user_name, MAX_PLAYER_NAME );
format( string, sizeof ( string ), "Users/%s.ini", user_name );
return
string;
}
//==========[Forwards]===========//
forward loadaccount_user(playerid, name[], value[]);
public loadaccount_user(playerid, name[], value[])
{
INI_String("Password", pInfo[playerid][Pass],129);
INI_Int("AdminLevel",pInfo[playerid][Adminlevel]);
INI_Int("Money",pInfo[playerid][Money]);
INI_Int("Scores",pInfo[playerid][Scores]);
INI_Int("Kills",pInfo[playerid][Kills]);
INI_Int("Deaths",pInfo[playerid][Deaths]);
return 1;
}
forward @load_user_position( playerid, name[], value[] );
public @load_user_position( playerid, name[], value[] )
{
INI_Float( "PositionX", PosX[ playerid ] );
INI_Float( "PositionY", PosY[ playerid ] );
INI_Float( "PositionZ", PosZ[ playerid ] );
INI_Float( "Angle", Angle[ playerid ] );
INI_Int( "Interior", Interior[ playerid ] );
INI_Int( "VirtualWorld", VirtualWorld[ playerid ] );
return ( 1 );
}
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print(" Name: Jones Roleplay");
print(" GameMode Type: Roleplay");
print(" By: SgtJones");
print(" Version v1.0A");
print(" Credits: SgtJones");
print(" Copyright @2012");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("J Roleplay");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
if(fexist(Path(playerid)))
{
INI_ParseFile(Path(playerid),"loadaccount_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","Welcome back. This account is registered. \nInsert your password to login to your account","Login","Quit");
}
else
{
ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.","Register","Quit");
return 1;
}
PosX[ playerid ] = 0;
PosY[ playerid ] = 0;
PosZ[ playerid ] = 0;
Angle[ playerid ] = 0;
Interior[ playerid ] = 0;
VirtualWorld[ playerid ] = 0;
INI_ParseFile( user_ini_file( playerid ), "load_user_%s", .bExtra = true, .extra = playerid );
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new INI:file = INI_Open(Path(playerid));
INI_SetTag(file,"Player's Data");
INI_WriteInt(file,"AdminLevel",pInfo[playerid][Adminlevel]);
INI_WriteInt(file,"Money",GetPlayerMoney(playerid));
INI_WriteInt(file,"Scores",GetPlayerScore(playerid));
INI_WriteInt(file,"Kills",pInfo[playerid][Kills]);
INI_WriteInt(file,"Deaths",pInfo[playerid][Deaths]);
INI_Close(file);
GetPlayerPos( playerid, PosX[ playerid ], PosY[ playerid ], PosZ[ playerid ] );
GetPlayerFacingAngle( playerid, Angle[ playerid ] );
new INI:File = INI_Open( user_ini_file( playerid ) );
INI_SetTag( File, "position" );
INI_WriteFloat( File, "PositionX", PosX[ playerid ] );
INI_WriteFloat( File, "PositionY", PosY[ playerid ] );
INI_WriteFloat( File, "PositionZ", PosZ[ playerid ] );
INI_WriteFloat( File, "Angle", Angle[ playerid ] );
INI_WriteInt( File, "Interior", GetPlayerInterior( playerid ) );
INI_WriteInt( File, "VirtualWorld", GetPlayerVirtualWorld( playerid ) );
INI_Close(File);
return 1;
}
public OnPlayerSpawn(playerid)
{
if ( PosX[ playerid ] != 0 && PosY[ playerid ] != 0 && PosZ[ playerid ] != 0 && Angle[ playerid ] != 0 )
{
SetPlayerPos( playerid, PosX[ playerid ], PosY[ playerid ], PosZ[ playerid ] );
SetPlayerFacingAngle( playerid, Angle[ playerid ] );
SetPlayerInterior( playerid, Interior[ playerid ] );
SetPlayerVirtualWorld( playerid, VirtualWorld[ playerid ] );
SendClientMessage( playerid, -1, "welcome to your last position" );
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
pInfo[killerid][Kills]++;
pInfo[playerid][Deaths]++;
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == dregister)
{
if(!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext))
{
ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.\nPlease enter the password!","Register","Quit");
return 1;
}
new hashpass[129];
WP_Hash(hashpass,sizeof(hashpass),inputtext);
new INI:file = INI_Open(Path(playerid));
INI_SetTag(file,"Player's Data");
INI_WriteString(file,"Password",hashpass);
INI_WriteInt(file,"AdminLevel",0);
INI_WriteInt(file,"Money",0);
INI_WriteInt(file,"Scores",0);
INI_WriteInt(file,"Kills",0);
INI_WriteInt(file,"Deaths",0);
INI_Close(file);
SendClientMessage(playerid,-1,"You have been successfully registered");
return 1;
}
}
if(dialogid == dlogin)
{
if(!response) return Kick(playerid);
if(response)
{
new hashpass[129];
WP_Hash(hashpass,sizeof(hashpass),inputtext);
if(!strcmp(hashpass,pInfo[playerid][Pass]))
{
INI_ParseFile(Path(playerid),"loadaccount_%s",.bExtra = true, .extra = playerid);
SetPlayerScore(playerid,pInfo[playerid][Scores]);
GivePlayerMoney(playerid,pInfo[playerid][Money]);
SendClientMessage(playerid,-1,"Welcome back! You have successfully logged in");
}
else
{
ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","Welcome back. This account is registered. \nInsert your password to login to your account.\nIncorrect password!","Login","Quit");
return 1;
}
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Deleted some useless thing and added some code.
FIXED pawn Код:
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