Bugged wall? -
davve95 - 11.08.2012
Hi!
When I mapped I got a cool idea, it's a breakable wall at Grove ST or something..
I cheked that out to make some nice mapping but it seems bugged or disabled?..
Pictures:
Outside, can't break the wall tried with explosions, Rihno, truck, and the SWAT vehicle that is used in the mission #100
How it's looks inside (no interior) And it should be there..
How it's looks inside interior (normal).When you get in
with map editor.
I hope this can be fixed or enabled.
Or it just work in singleplayer mission??..
But it would be nice if enebladin sa-mp then! Like said.
Here is a video from singleplayer if u need:
[ame]http://www.youtube.com/watch?v=H5lj23EUR9U[/ame]
Thanks!.
Re: Bugged wall? -
TheYoungCapone - 11.08.2012
Only way to fix this if in the future sa-mp update that object gets removed.
Re: Bugged wall? -
SuperViper - 11.08.2012
It's a custom feature of the mission.
Re: Bugged wall? -
davve95 - 11.08.2012
Quote:
Originally Posted by SuperViper
It's a custom feature of the mission.
|
Oh ok!, I thought so.. But it would be good if it was eneblaed by standard..
Thanks for replies guys!..
Re: Bugged wall? -
Alcatraz Gaming - 12.08.2012
Well, it is only coded for Single Player, and SA-MP doesn't have that feature. Objects can get removed by OnPlayerRemoveBuilding ( Or OnPlayerRemoveObject(s) ) with SA-MP map editor 0.3e. This custom feature in Single Player is coded very hard in the script, so it can't be edited, for Single Player