Velocimetro bugado -
Quazar - 11.08.2012
O velocimetro fica mostrando a velocidade assim -18949779 KM/H O.O
O certo seria a velocidade.. tipo. 100 KM/H .-.
pawn Код:
public OnPlayerUpdate(playerid)
{
if(IsPlayerInAnyVehicle(playerid))
{
new string[50], carid = GetPlayerVehicleID(playerid);
GetVehicleVelocity(carid, velokm[0], velokm[1], velokm[2]);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw6);
format(string, sizeof(string), "~p~Gasolina: ~w~%i", gss[playerid]);
TextDrawSetString(Textdraw4, string);
new Float: Velocity[3];
GetVehicleVelocity(GetPlayerVehicleID(playerid), Velocity[0], Velocity[1], Velocity[2]);
format(string, sizeof(string), "~p~Velocidade: ~w~%d KM/H", Velocity[0], Velocity[1], Velocity[2]);
TextDrawSetString(Textdraw6, string);
if(floatround(((floatsqroot(((velokm[0] * velokm[0]) + (velokm[1] * velokm[1]) + (velokm[2] * velokm[2]))) * (170.0))) * 1) > 5)
{
if(gss[playerid] == 0 && Avisado[playerid] == false)
{
SendClientMessage(playerid, COR_ERRO, "- Sua gasolina acabou, vocк pode chamar um Frentista, Guicho ou ir atй o posto mais prуximo e abastecer.");
TogglePlayerControllable(playerid, false);
Avisado[playerid] = true;
}
if(gss[playerid] > 0)
{
Retirada[playerid] += 1;
if(Retirada[playerid] >= (RETIRAR_KM*13))
{
gss[playerid]--;
TogglePlayerControllable(playerid, true);
Retirada[playerid] = 0;
Avisado[playerid] = false;
}
}
}
}
return 1;
}
Re: Velocimetro bugado -
Delay - 11.08.2012
EDIT@opa cara desculpe era pra te postado em otro local, topico erado confundi *-*
Re: Velocimetro bugado -
Quazar - 11.08.2012
Amigo, o meu cуdigo й um velocimetro, nгo um radar..
Preciso saber o que б de errado, que mostra -179848 KM/H ao invйz da velocidade real.
Re: Velocimetro bugado -
Prompt - 11.08.2012
'-' ao inves de
pawn Код:
format(string, sizeof(string), "~p~Velocidade: ~w~%d KM/H", Velocity[0], Velocity[1], Velocity[2]);
Use
pawn Код:
format(string, sizeof(string),"~p~Velocidade: ~w~%d KM/H",GetVehicleVelocity(i, true));
Antes disso no inicio do velocimetro coloca for(new i=0; i<MAX_PLAYERS; i++)
Re: Velocimetro bugado -
Quazar - 12.08.2012
Deu erro de argumentos..
Re: Velocimetro bugado -
paulor - 12.08.2012
pawn Код:
format(string, sizeof(string), "~p~Velocidade: ~w~%i KM/H", ((floatround(floatsqroot(Velocity[0]*Velocity[0] + Velocity[1]*Velocity[1] + Velocity[2]*Velocity[2]) * 180 / 3.6))/1000));
Re: Velocimetro bugado -
Quazar - 12.08.2012
Agora o velocimetro nгo atualiza...
Re: Velocimetro bugado -
paulor - 12.08.2012
Quote:
Originally Posted by Quazar
Agora o velocimetro nгo atualiza...
|
Pq vc estб utilizando no OnPlayerUpdate, esse calculo que postei й para um Timer de 1 segundo...
Re: Velocimetro bugado -
Quazar - 12.08.2012
Continua nгo atualizando..
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
Timer_Velocimetro = SetTimerEx("AttVelocimetro", 1000, true, "is", -1, -1);
return 1;
}
public OnPlayerUpdate(playerid)
{
if(IsPlayerInAnyVehicle(playerid))
{
TextDrawShowForPlayer(playerid, Textdraw6);
}
else
{
TextDrawHideForPlayer(playerid, Textdraw6);
}
return 1;
}
forward AttVelocimetro(playerid);
public AttVelocimetro(playerid)
{
new Float: Velocity[3];
GetVehicleVelocity(GetPlayerVehicleID(playerid), Velocity[0], Velocity[1], Velocity[2]);
new string[128];
format(string, sizeof(string), "~p~Velocidade: ~w~%i KM/H", ((floatround(floatsqroot(Velocity[0]*Velocity[0] + Velocity[1]*Velocity[1] + Velocity[2]*Velocity[2]) * 180 / 3.6))/1000));
TextDrawSetString(Textdraw6, string);
return 1;
}
Re: Velocimetro bugado -
paulor - 12.08.2012
Tbm que bosta tu fez ai ? LaL.
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate) {
if(newstate == PLAYER_STATE_DRIVER) SetTimerEx("AttVelocimetro", 1000, false, "i", playerid);
return 1;
}
forward AttVelocimetro(playerid);
public AttVelocimetro(playerid) {
TextDrawHideForPlayer(playerid, Textdraw6);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) {
new Float: Velocity[3];
GetVehicleVelocity(GetPlayerVehicleID(playerid), Velocity[0], Velocity[1], Velocity[2]);
new string[128];
format(string, sizeof(string), "~p~Velocidade: ~w~%i KM/H", ((floatround(floatsqroot(Velocity[0]*Velocity[0] + Velocity[1]*Velocity[1] + Velocity[2]*Velocity[2]) * 180 / 3.6))/1000));
TextDrawSetString(Textdraw6, string);
TextDrawShowForPlayer(playerid, Textdraw6);
SetTimerEx("AttVelocimetro", 1000, false, "i", playerid)
}
return 1;
}