What's wrong with this AFK kicker? - Printable Version
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+--- Thread: What's wrong with this AFK kicker? (
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What's wrong with this AFK kicker? -
Makaveli93 - 11.08.2012
I run this on a 10 second timer
pawn Код:
AFK[playerid] += 1;
if(AFK[playerid] > 1)
{
if(AFK[playerid] > 2)
{
new str[25];format(str, 25, "AFK (%d seconds)", AFK[playerid]*10);
Update3DTextLabelText(AFKlabel[playerid], 0xFF000000, str);
return 1;
}
if(AFK[playerid] >= 120)
{
KickPlayer(playerid,"SYSTEM","AFK");
return 1;
}
else
{
AFKlabel[playerid] = Create3DTextLabel("AFK (20 seconds)", 0xFF000000, 30.0, 40.0, 50.0, 40.0, 0, 0);
Attach3DTextLabelToPlayer(AFKlabel[playerid], playerid, 0.0, 0.0, 0.5);
}
}
And this is my OnPlayerUpdate
pawn Код:
public OnPlayerUpdate(playerid)
{
if(AFK[playerid] > 1)
{
Delete3DTextLabel(AFKlabel[playerid]);
}
AFK[playerid] = 0;
}
When I go AFK, the 3D label isn't shown :/
Re: What's wrong with this AFK kicker? -
jeremy8810 - 11.08.2012
I think the label is only shown for other players (not for yourself).
I use the same method for my ranks.
Respuesta: What's wrong with this AFK kicker? -
[DOG]irinel1996 - 11.08.2012
If I'm not wrong, OnPlayerUpdate is called even when you're not moving anything, but less times. So, that's the reason why your variable is set to 0 again and again.
A suggestion, you should check player animation for that, and if it's the same as the last time count up. I think the anim is called
crry_prtial, from
CARRY library.
Good luck!