You accepted the rules !
You didn't accept the rules and you have been kicked !
)//Connect Rules By RaZzZzoR
//I know, it's sample, but some people's looking for it or don't know to make it , so i was make it.
//I know , you will remove the credits and say it's made by you, but that's the people from today.
#include <a_samp>
#if defined FILTERSCRIPT
#define C_Rules
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_RED 0xFF0000FF
#pragma tabsize 0
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print("Connect Rules By RaZzZzoR - Loaded ");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Connect Rules ---- Un-LOADED !! ");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
new C_Rules;
new BigString[1900];
strcat(BigString, "\n", 1900 );//Here you can add the rules !
strcat(BigString, "\n", 1900 );
strcat(BigString, "\n", 1900 );
strcat(BigString, "\n", 1900 );
strcat(BigString, "\n", 1900 );
strcat(BigString, "\n", 1900 );
strcat(BigString, "\n", 1900 );
strcat(BigString, "\n", 1900 );
strcat(BigString, "\n", 1900 );
ShowPlayerDialog(playerid,C_Rules, DIALOG_STYLE_MSGBOX, "{ff0000}Rules", BigString, "Accept","Don't Accept");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new C_Rules;
if(dialogid == C_Rules)
{
if(response)
{
SendClientMessage(playerid,0xFFFFFFFF,"You accepted the rules!");
}
else
{
SendClientMessage(playerid,0xFF0000FF,"You have been kicked because you don't accept our rules !");
Kick(playerid);
}
return 1;
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Work Time: 5 mins
new C_Rules;
if(dialogid == C_Rules)
{
...
new C_Rules;
if(dialogid == C_Rules)
{
if(response)
#define DIALOG_RULES 0
if(diealogid == DIALOG_RULES)
{
}
|
Any pic ...? |

|
Код:
SendClientMessage(playerid,0xFF0000FF,"You have been kicked because you don't accept our rules !"); Kick(playerid); |
|
This won't work either. You need a delay in between the message and kick, or the player will not see the message.
Also, the issues others mentioned. Definitely would not recommend using this. |
