//No system
if(strcmp(cmdtext,"/search",true) )
{
new rand;
rand = (5)
switch(random(rand) )
{
case 0: SetPlayerHealth(playerid,100);
case 1: SetPlayerArmour(playerid,100);
case 2: GivePlayerWeapon(playerid,24,500);
case 3: GivePlayerWeapon(playerid,30,500);
case 4: GivePlayerMoney(playerid,500);
case 5: GivePlayerMoeny(playerid,1000);
}
return 1;
}
//zcmd
CMD:search(playerid,params[])
{
#pragma unused params
new rand;
rand = (5)
switch(random(rand) )
{
case 0: SetPlayerHealth(playerid,100);
case 1: SetPlayerArmour(playerid,100);
case 2: GivePlayerWeapon(playerid,24,500);
case 3: GivePlayerWeapon(playerid,30,500);
case 4: GivePlayerMoney(playerid,500);
case 5: GivePlayerMoeny(playerid,1000);
}
return 1;
}
//YCMD
YCMD:search(playerid,params[],help)
{
#pragma unused params
#pragma unused help
new rand;
rand = (5)
switch(random(rand) )
{
case 0: SetPlayerHealth(playerid,100);
case 1: SetPlayerArmour(playerid,100);
case 2: GivePlayerWeapon(playerid,24,500);
case 3: GivePlayerWeapon(playerid,30,500);
case 4: GivePlayerMoney(playerid,500);
case 5: GivePlayerMoeny(playerid,1000);
}
return 1;
}
C:\Documents and Settings\Tessa Krijnen\Mijn documenten\Fabians Fun Server (0.3e)\gamemodes\v3.4.pwn(2095) : warning 217: loose indentation
C:\Documents and Settings\Tessa Krijnen\Mijn documenten\Fabians Fun Server (0.3e)\gamemodes\v3.4.pwn(2096) : error 001: expected token: ";", but found "switch" C:\Documents and Settings\Tessa Krijnen\Mijn documenten\Fabians Fun Server (0.3e)\gamemodes\v3.4.pwn(2096) : warning 217: loose indentation C:\Documents and Settings\Tessa Krijnen\Mijn documenten\Fabians Fun Server (0.3e)\gamemodes\v3.4.pwn(2105) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. |
CMD:search(playerid,params[])
{
#pragma unused params
new rand;
rand = (5)
switch(random(rand) )
{
case 0: SetPlayerHealth(playerid,100);
case 1: SetPlayerArmour(playerid,100);
case 2: GivePlayerWeapon(playerid,24,500);
case 3: GivePlayerWeapon(playerid,30,500);
case 4: GivePlayerMoney(playerid,500);
case 5: GivePlayerMoeny(playerid,1000);
}
return 1;
}
CMD:search(playerid,params[])
{
#pragma unused params
new rand;
rand = (5);
switch(random(rand) )
{
case 0: SetPlayerHealth(playerid,100);
case 1: SetPlayerArmour(playerid,100);
case 2: GivePlayerWeapon(playerid,24,500);
case 3: GivePlayerWeapon(playerid,30,500);
case 4: GivePlayerMoney(playerid,500);
case 5: GivePlayerMoney(playerid,1000);
}
return 1;
}
YCMD:search(playerid,params[],help)
{
#pragma unused params
#pragma unused help
new rand;
rand = (5);
switch(random(rand) )
{
case 0: SetPlayerHealth(playerid,100);
case 1: SetPlayerArmour(playerid,100);
case 2: GivePlayerWeapon(playerid,24,500);
case 3: GivePlayerWeapon(playerid,30,500);
case 4: GivePlayerMoney(playerid,500);
case 5: GivePlayerMoney(playerid,1000);
}
return 1;
}
if(strcmp(cmdtext,"/search",true) )
{
new rand;
rand = (5);
switch(random(rand) )
{
case 0: SetPlayerHealth(playerid,100);
case 1: SetPlayerArmour(playerid,100);
case 2: GivePlayerWeapon(playerid,24,500);
case 3: GivePlayerWeapon(playerid,30,500);
case 4: GivePlayerMoney(playerid,500);
case 5: GivePlayerMoney(playerid,1000);
}
return 1;
}