Removed building still sort-of showing? + REP -
DarrenReeder - 09.08.2012
Hello, I am making a script in LV and i wanted to remove this building so i could map something over the top of it. But when I do it still has faint images of the building (the one that is used from when far away i asume... cant remember the technical name of it). Here are some screenshots, does anyone know how to get rid of them?
http://postimage.org/gallery/13hzygbu/ce929ea1/
Thanks.. REP to anyone that contributes useful to the tread! (Thats relevant to my problem)
EDIT:
I have another problem with this... I have now removed the LOD and the objects.. and i have also put my OWN objects into the place... but now its all bugging by reappearing and dispearing..
You can see from the Screenshots below that the objects i placed in are disapearing and so is the objects built into the map behind. I dont mind the far away buildings as much... just my own objects i placed in, is there any way to stop this from happening?
http://postimage.org/gallery/um60kfe/85f5a3e9/
Re: Removed building still sort-of showing? + REP -
Syntax - 09.08.2012
Are you sure you've put the RemoveBuildingForPlayer code in the right section (OnPlayerConnect)?
Re: Removed building still sort-of showing? + REP -
Cypress - 09.08.2012
How have you removed the building? With SA-MP Map editor?
Re: Removed building still sort-of showing? + REP -
[MM]RoXoR[FS] - 09.08.2012
They are called LOD (low detail, 'blurred') version of said object.
To remove them , I suggest you to use JernejL's Map Editor:
https://sampforum.blast.hk/showthread.php?tid=282801
Re: Removed building still sort-of showing? + REP -
DarrenReeder - 09.08.2012
Quote:
Originally Posted by [MM]RoXoR[FS]
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Ah so is the LOD an object itself which i need to find the id of?
EDIT:
Ah, turns out it is and I found it in MTA map editor... When you choose a world object it give you the object Id and the LOD id.. Thanks!
Re: Removed building still sort-of showing? + REP -
DarrenReeder - 09.08.2012
I have another problem with this... I have now removed the LOD and the objects.. and i have also put my OWN objects into the place... but now its all bugging by reappearing and dispearing..
You can see from the Screenshots below that the objects i placed in are disapearing and so is the objects built into the map behind. I dont mind the far away buildings as much... just my own objects i placed in, is there any way to stop this from happening?
http://postimage.org/gallery/um60kfe/85f5a3e9/
Respuesta: Re: Removed building still sort-of showing? + REP -
HarlemSAMP - 09.08.2012
Quote:
Originally Posted by DarrenReeder
I have another problem with this... I have now removed the LOD and the objects.. and i have also put my OWN objects into the place... but now its all bugging by reappearing and dispearing..
You can see from the Screenshots below that the objects i placed in are disapearing and so is the objects built into the map behind. I dont mind the far away buildings as much... just my own objects i placed in, is there any way to stop this from happening?
http://postimage.org/gallery/um60kfe/85f5a3e9/
|
You're doing something wrong with the RemoveBuildingForPlayer, where did you place those coords? can you show us the code where you posted them? thanks.
Re: Removed building still sort-of showing? + REP -
DarrenReeder - 09.08.2012
Im using the Removebuilding Include and did it ongamemodeinit
Respuesta: Re: Removed building still sort-of showing? + REP -
HarlemSAMP - 09.08.2012
Quote:
Originally Posted by DarrenReeder
Im using the Removebuilding Include and did it ongamemodeinit
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I suggest you to do it OnPlayerConnect instead of OnGameModeIni, probably that's causing the appearing a disappearing for sure, try it.
Re: Removed building still sort-of showing? + REP -
DarrenReeder - 09.08.2012
Yteah, tried doing it onplayerconnect and it still does it.
I am using
pawn Код:
RemoveSpecificBuilding(7531);
RemoveSpecificBuilding(7720); // LOD MAIN
RemoveSpecificBuilding(7918);
From the include file. Is there another way i could try it?