CMD:randomtune(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_WHITE, "You are not in the driver seat!");
else if(GetPlayerCash(playerid) <= 99999) return SendClientMessageEx(playerid, COLOR_WHITE, "You need $500,000 to randomly tune this vehicle!");
else if(IsWarned[playerid] == 0)
{
SendClientMessageEx(playerid, COLOR_REALRED, "Warning: This will remove $500,000 from you, and apply random modifications (No Refunds on what you get)");
SendClientMessageEx(playerid, COLOR_RED, "Warning: Also if this isn't a player owned car the modifications will not save,");
SendClientMessageEx(playerid, COLOR_WHITE, "NOTE: Type the command again to continue.");
IsWarned[playerid] = 1;
}
else
{
IsWarned[playerid] = 0;
new vehicleid;
vehicleid = GetPlayerVehicleID(playerid);
GivePlayerCash(playerid, -500000);
TuneVehicleRandomly(vehicleid);
//AddVehicleComponent(GetPlayerVehicleID(playerid),1080); dont want them to get gold rims also makes it less random- Shadow
SendClientMessageEx(playerid, COLOR_WHITE, "You have randomly tuned this vehicle");
SendClientMessageEx(playerid, COLOR_RED, "Remember to /park to make them save if its a player owned vehicle");
}
return 1;
}
CMD:randomtune(playerid, params[])
{
if(IsPlayerInRangeOfPoint(playerid,( Distance around the around you want it at, like 10. ), X, Y, Z)) return SendClientMessage(playerid, -1, "You are not near the randomtune area!");
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_WHITE, "You are not in the driver seat!");
else if(GetPlayerCash(playerid) <= 99999) return SendClientMessageEx(playerid, COLOR_WHITE, "You need $500,000 to randomly tune this vehicle!");
else if(IsWarned[playerid] == 0)
{
SendClientMessageEx(playerid, COLOR_REALRED, "Warning: This will remove $500,000 from you, and apply random modifications (No Refunds on what you get)");
SendClientMessageEx(playerid, COLOR_RED, "Warning: Also if this isn't a player owned car the modifications will not save,");
SendClientMessageEx(playerid, COLOR_WHITE, "NOTE: Type the command again to continue.");
IsWarned[playerid] = 1;
}
else
{
IsWarned[playerid] = 0;
new vehicleid;
vehicleid = GetPlayerVehicleID(playerid);
GivePlayerCash(playerid, -500000);
TuneVehicleRandomly(vehicleid);
//AddVehicleComponent(GetPlayerVehicleID(playerid),1080); dont want them to get gold rims also makes it less random- Shadow
SendClientMessageEx(playerid, COLOR_WHITE, "You have randomly tuned this vehicle");
SendClientMessageEx(playerid, COLOR_RED, "Remember to /park to make them save if its a player owned vehicle");
}
return 1;
}
// in case the player is in the pos X,Y,Z with 10.0 of range.
if(IsPlayerInRangeOfPoint(playerid, 10.0 , X , Y , Z )) return SendClientMessage(playerid, -1 ,#You're in the POS X,Y,Z);
// in case the player is NOT in the pos X,Y,Z with 10.0 of range.
// note here, we have a NOT function, which is declared by "!" before the function.
if(!IsPlayerInRangeOfPoint(playerid, 10.0 , X , Y , Z )) return SendClientMessage(playerid, -1 ,#You're NOT in the POS X,Y,Z);
//Both functions gonna stop when get called, since there's a return in them.
CMD:randomtune(playerid, params[])
{
if(!IsPlayerInRangeOfPoint(playerid, 10.0, Float:x, Float:y, Float:z))
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_WHITE, "You are not in the driver seat!");
else if(GetPlayerCash(playerid) <= 99999) return SendClientMessageEx(playerid, COLOR_WHITE, "You need $500,000 to randomly tune this vehicle!");
else if(IsWarned[playerid] == 0)
{
SendClientMessageEx(playerid, COLOR_REALRED, "Warning: This will remove $500,000 from you, and apply random modifications (No Refunds on what you get)");
SendClientMessageEx(playerid, COLOR_RED, "Warning: Also if this isn't a player owned car the modifications will not save,");
SendClientMessageEx(playerid, COLOR_WHITE, "NOTE: Type the command again to continue.");
IsWarned[playerid] = 1;
}
else
{
IsWarned[playerid] = 0;
new vehicleid;
vehicleid = GetPlayerVehicleID(playerid);
GivePlayerCash(playerid, -500000);
TuneVehicleRandomly(vehicleid);
//AddVehicleComponent(GetPlayerVehicleID(playerid),1080); dont want them to get gold rims also makes it less random- Shadow
SendClientMessageEx(playerid, COLOR_WHITE, "You have randomly tuned this vehicle");
SendClientMessageEx(playerid, COLOR_RED, "Remember to /park to make them save if its a player owned vehicle");
}
else return SendClientMessage(playerid, -1, "You're not in the rangeofpoint!");
}
return 1;
}
Yes i have it, but i won't go to skype, or even add you.
I don't like to add unknown people to help, if you has doubts about something, tell me i could explain it Only via forum. |