if(strcmp(cmd, "/imo", true) ==0)
{
if(IsPlayerConnected(playerid))
{
if(!IsACop(playerid))
{
SendClientMessage(playerid, COLOR_GREY, "Tu nгo йs Polнcia!");
return true;
}
if(OnDuty[playerid] != 1)
{
SendClientMessage(playerid, COLOR_GREY, "Tu nгo passaste o cartгo!");
return true;
}
if(gTeam[playerid] == 2 || IsACop(playerid) || IsAGOV(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_GREY, "Nгo й possivel imobilizar de dentro do carro !");
return true;
}
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(PlayerCuffed[suspect] > 0)
{
SendClientMessage(playerid, COLOR_GREY, "Suspeito Imobilizado !");
return true;
}
if(GetDistanceBetweenPlayers(playerid,suspect) < 3)
{
if(IsPlayerInAnyVehicle(suspect))
{
SendClientMessage(playerid, COLOR_GREY, "O suspeito estб num carro, faz ele sair primeiro!");
return true;
}
if(IsACop(giveplayerid))
{
SendClientMessage(playerid, COLOR_GRAD1, "Tu nгo podes dar imo em policias!");
return true;
}
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* Tu foste imobilizado por %s por 20 segundos.", PlayerName(playerid));
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Tu imobilizou o(a) %s por 20 segundos.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s Imobilizou %s, para nгo fugir.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(suspect, "~r~Imobilizado", 2500, 3);
Controle(suspect, 0);
ApplyAnimation(suspect, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
PlayerCuffed[suspect] = 1;
PlayerCuffedTime[suspect] = 20;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Ele nгo estб perto de ti.");
return true;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Tu nгo йs Oficial !");
}
}//not connected
return true;
}
if(gTeam[playerid] == 2 || IsACop(playerid) || IsAGOV(playerid))
if(gTeam[playerid] == 2 || IsACop(playerid) || IsAGOV(playerid) || gTeam[playerid] == 6)
if(strcmp(cmd, "/imo", true) ==0)
{
if(IsPlayerConnected(playerid))
{
if(!IsACop(playerid))
{
SendClientMessage(playerid, COLOR_GREY, "Vocк nгo й um Policial.");
return true;
}
if(OnDuty[playerid] != 1)
{
SendClientMessage(playerid, COLOR_GREY, "Vocк nгo Bateu o cartгo.");
return true;
}
if(gTeam[playerid] == 2 || IsACop(playerid) || IsAGOV(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_GREY, "Nгo й possivel imobilizar de dentro do carro.");
return true;
}
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(PlayerCuffed[suspect] > 0)
{
SendClientMessage(playerid, COLOR_GREY, "Suspeito Imobilizado.");
return true;
}
if(GetDistanceBetweenPlayers(playerid,suspect) < 3)
{
if(IsPlayerInAnyVehicle(suspect))
{
SendClientMessage(playerid, COLOR_GREY, "O suspeito estб em um carro, faзa ele descer antes.");
return true;
}
if(IsACop(suspect))
{
SendClientMessage(playerid, COLOR_GRAD1, "Vocк nгo pode dar imo em Policiais.");
return true;
}
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "Vocк foi imobilizado por %s por 20 segundos.", PlayerName(playerid));
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "Vocк imobilizou o(a) %s por 20 segundos.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "%s Imobilizou %s, para nгo fugir.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(suspect, "~r~Imobilizado", 2500, 3);
Controle(suspect, 0);
SetPlayerAttachedObject(suspect, 4, 19418, 6, -0.031999, 0.024000, -0.024000, -7.900000, -32.000011, -72.299987, 1.115998, 1.322000, 1.406000);
ApplyAnimation(suspect, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
PlayerCuffed[suspect] = 1;
PlayerCuffedTime[suspect] = 20;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Ele nгo estб perto de Vocк!");
return true;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й um Oficial !");
}
}
return true;
}
if(strcmp(cmd, "/imo", true) ==0)
{
if(IsPlayerConnected(playerid))
{
if(!IsACop(playerid) || !IsAGOV(playerid))
{
SendClientMessage(playerid, COLOR_GREY, "Vocк nгo й um Policial ou do Governo.");
return true;
}
if(OnDuty[playerid] != 1)
{
SendClientMessage(playerid, COLOR_GREY, "Vocк nгo Bateu o cartгo.");
return true;
}
if(gTeam[playerid] == 2 || IsACop(playerid) || IsAGOV(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_GREY, "Nгo й possivel imobilizar de dentro do carro.");
return true;
}
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(PlayerCuffed[suspect] > 0)
{
SendClientMessage(playerid, COLOR_GREY, "Suspeito Imobilizado.");
return true;
}
if(GetDistanceBetweenPlayers(playerid,suspect) < 3)
{
if(IsPlayerInAnyVehicle(suspect))
{
SendClientMessage(playerid, COLOR_GREY, "O suspeito estб em um carro, faзa ele descer antes.");
return true;
}
if(IsACop(suspect))
{
SendClientMessage(playerid, COLOR_GRAD1, "Vocк nгo pode dar imo em Policiais.");
return true;
}
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "Vocк foi imobilizado por %s por 20 segundos.", PlayerName(playerid));
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "Vocк imobilizou o(a) %s por 20 segundos.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "%s Imobilizou %s, para nгo fugir.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(suspect, "~r~Imobilizado", 2500, 3);
Controle(suspect, 0);
SetPlayerAttachedObject(suspect, 4, 19418, 6, -0.031999, 0.024000, -0.024000, -7.900000, -32.000011, -72.299987, 1.115998, 1.322000, 1.406000);
ApplyAnimation(suspect, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
PlayerCuffed[suspect] = 1;
PlayerCuffedTime[suspect] = 20;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Ele nгo estб perto de Vocк!");
return true;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й um Oficial !");
}
}
return true;
}
(cmd, "/trabalhar", true) == 0)
{
if(PlayerInfo[playerid][pJailed] != 0)
{
SendClientMessage(playerid,COLOR_YELLOW," Vocк nгo pode trabalhar preso!");
return 1;
}
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if(IsAGOV(playerid))
{
if(OnDuty[playerid]==0)
{
SendClientMessage(playerid,-1, Vocк esta trabalhando);
OnDuty[playerid] = 1;
}
else if(OnDuty[playerid]==1)
{
SendClientMessage(playerid,-1, Vocк terminou o serviзo);
OnDuty[playerid] = 0;
}
}
}
return true;
}
If(IsACop(playerid))
{
if(OnDuty[playerid] = 0);
{
SendCLientMessage(playerid, -1,"Vocк nгo bateu cartгo");
return 1;
}
}