public OnPlayerSpawn(playerid) { new Random = random(sizeof(RandomSpawns)); SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]); SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]); return 1; }
// Random Spawns new Float:RandomSpawns[][] = { {2097.2593,2473.7183,10.8203,178.1770}, {1898.8087,2323.0466,10.8203,264.9472}, {2172.4478,2008.0054,10.8203,88.9606}, {2025.3451,1919.7219,12.3384,269.4235}, {1690.7856,1449.0375,10.7660,270.6801}, {2490.2200,1207.5165,10.8203,179.5049}, {2653.4827,1093.5004,10.8203,86.7689}, {1704.4315,993.5544,10.8203,90.2138}, {1307.2826,2075.1921,10.8203,178.9650}, {644.5126,1689.4279,6.9922,35.9316}, {-332.7460,1549.4673,75.5625,3.8023}, {12.9660,1179.5498,19.4441,178.5491}, {1848.6863,2625.6885,10.8203,357.9653} };
stock IsPlayerACop(playerid)
{
if(GetPlayerSkin(playerid) == 266 || 265 || 283 || 284 || 285)
return 1; // true
return 0; // false
}
if(IsPlayerACop(playerid) == 0) // if the player is not a cop
{
new Random = random(sizeof(RandomSpawns));
SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]);
}
if(IsPlayerACop(playerid) == 1) // the player is a cop
{
// Code
}
forward SetRandomSkin(playerid); public SetRandomSkin(playerid) { new randskin = random(randskin); new randskins = random(randskins); if(gTeam[playerid] == TEAM_COP)//change this line to the real "team cops" variable in your script { switch(randskin) { case 1: { SetPlayerSkin(playerid, 266); } case 2: { SetPlayerSkin(playerid, 265); } case 3: { SetPlayerSkin(playerid, 283); } case 4: { SetPlayerSkin(playerid, 284); } case 5: { SetPlayerSkin(playerid, 285); } } } if(gTeam[playerid] == TEAM_ROBBERS)//change this line to the real "team robbers" variable in your script { switch(randskins) { case 1: { new skins = 0>299; SetPlayerSkin(playerid, skins); } } } SetPlayerSkin(playerid, randskin); return 1; }
stock IsPlayerACop(playerid) { if(GetPlayerSkin(playerid == 266+265+283+284+285)) return 1; // true return 0; // false }
public OnPlayerSpawn(playerid)
{
if(GetPlayerSkin(playerid) != 266 && GetPlayerSkin(playerid) != 265 && GetPlayerSkin(playerid) != 283 && GetPlayerSkin(playerid) != 284 && GetPlayerSkin(playerid) != 285)
{
new Random = random(sizeof(RandomSpawns));
SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
SetPlayerFacingAngle(playerid, RandomSpawns[Random][3]);}
return 1;
}
By the skin id.
Anyway I fixed it. Thanks to HellSphinX. I changed his stock to this: Код:
stock IsPlayerACop(playerid) { if(GetPlayerSkin(playerid == 266+265+283+284+285)) return 1; // true return 0; // false } |