RemoveBuilding(5535, 1918.8516, -1776.3281, 16.9766, 0.25); RemoveBuilding(5551, 2140.5156, -1735.1406, 15.8906, 0.25); RemoveBuilding(1524, 1910.1641, -1779.6641, 18.7500, 0.25); RemoveBuilding(5681, 1921.4844, -1778.9141, 18.5781, 0.25); RemoveBuilding(5409, 1918.8516, -1776.3281, 16.9766, 0.25); RemoveBuilding(1676, 1941.6563, -1778.4531, 14.1406, 0.25); RemoveBuilding(1676, 1941.6563, -1774.3125, 14.1406, 0.25); RemoveBuilding(955, 1928.7344, -1772.4453, 12.9453, 0.25); RemoveBuilding(1676, 1941.6563, -1771.3438, 14.1406, 0.25); RemoveBuilding(1676, 1941.6563, -1767.2891, 14.1406, 0.25); RemoveBuilding(5410, 2140.5156, -1735.1406, 15.8906, 0.25); CreateDynamicObject(5762, 1918.45, -1776.04, 15.62, 0.00, 0.00, 89.94); CreateDynamicObject(1532, 1928.36, -1776.72, 12.47, 0.00, 0.00, 89.93); CreateDynamicObject(12853, 2147.28, -1727.88, 14.42, 0.00, 0.00, 90.63); CreateDynamicObject(17951, 2151.50, -1732.30, 13.99, 0.00, 0.00, 90.50); CreateDynamicObject(2942, 2157.98, -1733.14, 13.18, 0.00, 0.00, 0.00); CreateDynamicObject(1676, 2153.20, -1738.81, 14.06, 0.00, 0.00, 0.00); CreateDynamicObject(1676, 2141.32, -1739.19, 14.06, 0.00, 0.00, 0.00);
RemoveBuildingForPlayer(playerid, 5535, 1918.8516, -1776.3281, 16.9766, 0.25); RemoveBuildingForPlayer(playerid, 5551, 2140.5156, -1735.1406, 15.8906, 0.25); RemoveBuildingForPlayer(playerid, 1524, 1910.1641, -1779.6641, 18.7500, 0.25); RemoveBuildingForPlayer(playerid, 5681, 1921.4844, -1778.9141, 18.5781, 0.25); RemoveBuildingForPlayer(playerid, 5409, 1918.8516, -1776.3281, 16.9766, 0.25); RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1778.4531, 14.1406, 0.25); RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1774.3125, 14.1406, 0.25); RemoveBuildingForPlayer(playerid, 955, 1928.7344, -1772.4453, 12.9453, 0.25); RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1771.3438, 14.1406, 0.25); RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1767.2891, 14.1406, 0.25); RemoveBuildingForPlayer(playerid, 5410, 2140.5156, -1735.1406, 15.8906, 0.25); CreateObject(5762, 1918.45, -1776.04, 15.62, 0.00, 0.00, 89.94); CreateObject(1532, 1928.36, -1776.72, 12.47, 0.00, 0.00, 89.93); CreateObject(12853, 2147.28, -1727.88, 14.42, 0.00, 0.00, 90.63); CreateObject(17951, 2151.50, -1732.30, 13.99, 0.00, 0.00, 90.50); CreateObject(2942, 2157.98, -1733.14, 13.18, 0.00, 0.00, 0.00); CreateObject(1676, 2153.20, -1738.81, 14.06, 0.00, 0.00, 0.00); CreateObject(1676, 2141.32, -1739.19, 14.06, 0.00, 0.00, 0.00);
#include <a_samp>
main();
OnFilterScriptInit()
{
CreateObject(5762, 1918.45, -1776.04, 15.62, 0.00, 0.00, 89.94);
CreateObject(1532, 1928.36, -1776.72, 12.47, 0.00, 0.00, 89.93);
CreateObject(12853, 2147.28, -1727.88, 14.42, 0.00, 0.00, 90.63);
CreateObject(17951, 2151.50, -1732.30, 13.99, 0.00, 0.00, 90.50);
CreateObject(2942, 2157.98, -1733.14, 13.18, 0.00, 0.00, 0.00);
CreateObject(1676, 2153.20, -1738.81, 14.06, 0.00, 0.00, 0.00);
CreateObject(1676, 2141.32, -1739.19, 14.06, 0.00, 0.00, 0.00);
}
OnPlayerConnect(playerid)
{
RemoveBuildingForPlayer(playerid, 5535, 1918.8516, -1776.3281, 16.9766, 0.25);
RemoveBuildingForPlayer(playerid, 5551, 2140.5156, -1735.1406, 15.8906, 0.25);
RemoveBuildingForPlayer(playerid, 1524, 1910.1641, -1779.6641, 18.7500, 0.25);
RemoveBuildingForPlayer(playerid, 5681, 1921.4844, -1778.9141, 18.5781, 0.25);
RemoveBuildingForPlayer(playerid, 5409, 1918.8516, -1776.3281, 16.9766, 0.25);
RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1778.4531, 14.1406, 0.25);
RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1774.3125, 14.1406, 0.25);
RemoveBuildingForPlayer(playerid, 955, 1928.7344, -1772.4453, 12.9453, 0.25);
RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1771.3438, 14.1406, 0.25);
RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1767.2891, 14.1406, 0.25);
RemoveBuildingForPlayer(playerid, 5410, 2140.5156, -1735.1406, 15.8906, 0.25);
}
pawn Код:
|
#include <a_samp>
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
CreateDynamicObject(5762, 1918.45, -1776.04, 15.62, 0.00, 0.00, 89.94);
CreateDynamicObject(1532, 1928.36, -1776.72, 12.47, 0.00, 0.00, 89.93);
CreateDynamicObject(12853, 2147.28, -1727.88, 14.42, 0.00, 0.00, 90.63);
CreateDynamicObject(17951, 2151.50, -1732.30, 13.99, 0.00, 0.00, 90.50);
CreateDynamicObject(2942, 2157.98, -1733.14, 13.18, 0.00, 0.00, 0.00);
CreateDynamicObject(1676, 2153.20, -1738.81, 14.06, 0.00, 0.00, 0.00);
CreateDynamicObject(1676, 2141.32, -1739.19, 14.06, 0.00, 0.00, 0.00);
//or try this;
/*CreateObject(5762, 1918.45, -1776.04, 15.62, 0.00, 0.00, 89.94);
CreateObject(1532, 1928.36, -1776.72, 12.47, 0.00, 0.00, 89.93);
CreateObject(12853, 2147.28, -1727.88, 14.42, 0.00, 0.00, 90.63);
CreateObject(17951, 2151.50, -1732.30, 13.99, 0.00, 0.00, 90.50);
CreateObject(2942, 2157.98, -1733.14, 13.18, 0.00, 0.00, 0.00);
CreateObject(1676, 2153.20, -1738.81, 14.06, 0.00, 0.00, 0.00);
CreateObject(1676, 2141.32, -1739.19, 14.06, 0.00, 0.00, 0.00);*/
return 1;
}
public OnPlayerConnect(playerid)
{
RemoveBuildingForPlayer(playerid, 5535, 1918.8516, -1776.3281, 16.9766, 0.25);
RemoveBuildingForPlayer(playerid, 5551, 2140.5156, -1735.1406, 15.8906, 0.25);
RemoveBuildingForPlayer(playerid, 1524, 1910.1641, -1779.6641, 18.7500, 0.25);
RemoveBuildingForPlayer(playerid, 5681, 1921.4844, -1778.9141, 18.5781, 0.25);
RemoveBuildingForPlayer(playerid, 5409, 1918.8516, -1776.3281, 16.9766, 0.25);
RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1778.4531, 14.1406, 0.25);
RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1774.3125, 14.1406, 0.25);
RemoveBuildingForPlayer(playerid, 955, 1928.7344, -1772.4453, 12.9453, 0.25);
RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1771.3438, 14.1406, 0.25);
RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1767.2891, 14.1406, 0.25);
RemoveBuildingForPlayer(playerid, 5410, 2140.5156, -1735.1406, 15.8906, 0.25);
return 1;
}
pawn Код:
|
Uhmm, just copy that stuff go to convertffs.com to change to a filterscript, change the settings to whatever, press convert now and you got it in a FS or a gamemode or anything.
|
#include <a_samp>
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
CreateObject(5762, 1918.45, -1776.04, 15.62, 0.00, 0.00, 89.94);
CreateObject(1532, 1928.36, -1776.72, 12.47, 0.00, 0.00, 89.93);
CreateObject(12853, 2147.28, -1727.88, 14.42, 0.00, 0.00, 90.63);
CreateObject(17951, 2151.50, -1732.30, 13.99, 0.00, 0.00, 90.50);
CreateObject(2942, 2157.98, -1733.14, 13.18, 0.00, 0.00, 0.00);
CreateObject(1676, 2153.20, -1738.81, 14.06, 0.00, 0.00, 0.00);
CreateObject(1676, 2141.32, -1739.19, 14.06, 0.00, 0.00, 0.00);
return 1;
}
public OnPlayerConnect(playerid)
{
RemoveBuildingForPlayer(playerid, 5535, 1918.8516, -1776.3281, 16.9766, 0.25);
RemoveBuildingForPlayer(playerid, 5551, 2140.5156, -1735.1406, 15.8906, 0.25);
RemoveBuildingForPlayer(playerid, 1524, 1910.1641, -1779.6641, 18.7500, 0.25);
RemoveBuildingForPlayer(playerid, 5681, 1921.4844, -1778.9141, 18.5781, 0.25);
RemoveBuildingForPlayer(playerid, 5409, 1918.8516, -1776.3281, 16.9766, 0.25);
RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1778.4531, 14.1406, 0.25);
RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1774.3125, 14.1406, 0.25);
RemoveBuildingForPlayer(playerid, 955, 1928.7344, -1772.4453, 12.9453, 0.25);
RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1771.3438, 14.1406, 0.25);
RemoveBuildingForPlayer(playerid, 1676, 1941.6563, -1767.2891, 14.1406, 0.25);
RemoveBuildingForPlayer(playerid, 5410, 2140.5156, -1735.1406, 15.8906, 0.25);
return 1;
}