if(gTeam[killerid] == TEAM_COP && gTeam[playerid] != TEAM_ARMY && gTeam[playerid] != TEAM_CIA)
{
new ID;
if(GetPlayerWantedLevel(playerid) < 2)
{
SendClientMessage(killerid,COLOR_RED,"[INNOCENT KILL] Do not kill innocent players .. (White/Yellow) Only shoot at Oranges and reds.");
SendClientMessage(killerid,COLOR_RED,". Please read our /rules and our /pc for a list of player colours.");
format(string,sizeof(string),"{33CCFF}[AUTO JAIL] {FFFFFF}%s(%d) has been sent to jail for 200 seconds {00FF00}[REASON: Killing Innocents]",PlayerName(ID),ID);
SendClientMessageToAll(COLOR_DODGERBLUE,string);
TextDrawShowForPlayer(ID,JailTimer[ID]);
ResetPlayerWeapons(ID);
new rnd = random(sizeof(JailSpawnPoints));
JailTime[ID] =200;
IsCuffed[ID] =0;
CuffTime[ID] =0;
TotalJailTime[ID] =200;
SetPlayerInterior(ID,10);
SetPlayerPos(ID,JailSpawnPoints[rnd][0],JailSpawnPoints[rnd][1],JailSpawnPoints[rnd][2]);
SetPlayerFacingAngle(ID,JailSpawnPoints[rnd][3]);
TogglePlayerControllable(ID,1);
StopLoopingAnim(ID);
SetPlayerWantedLevel(ID,0);
SetPlayerToTeamColour(ID);
SetPlayerWantedLevel(playerid,0);
SendDeathMessage(killerid,playerid,reason);
return 1;
}
if(gTeam[killerid] == TEAM_COP && gTeam[playerid] != TEAM_ARMY && gTeam[playerid] != TEAM_CIA)
{
if (GetPlayerWantedLevel(playerid) < 2)
{
SendClientMessage(killerid,COLOR_RED,"[INNOCENT KILL] Do not kill innocent players .. (White/Yellow) Only shoot at Oranges and reds.");
SendClientMessage(killerid,COLOR_RED,". Please read our /rules and our /pc for a list of player colours.");
format(string,sizeof(string),"{33CCFF}[AUTO JAIL] {FFFFFF}%s(%d) has been sent to jail for 200 seconds {00FF00}[REASON: Killing Innocents]",PlayerName(killerid), killerid);
SendClientMessageToAll(COLOR_DODGERBLUE, string);
TextDrawShowForPlayer(killerid, JailTimer[killerid]);
ResetPlayerWeapons(killerid);
new
rnd = random(sizeof(JailSpawnPoints));
JailTime[killerid] = 200;
IsCuffed[killerid] = 0;
CuffTime[killerid] = 0;
TotalJailTime[killerid] = 200;
SetPlayerInterior(killerid, 10);
SetPlayerPos(killerid, JailSpawnPoints[rnd][0], JailSpawnPoints[rnd][1], JailSpawnPoints[rnd][2]);
SetPlayerFacingAngle(killerid, JailSpawnPoints[rnd][3]);
TogglePlayerControllable(killerid, 1);
StopLoopingAnim(killerid);
SetPlayerWantedLevel(killerid, 0);
SetPlayerToTeamColour(killerid);
SetPlayerWantedLevel(playerid, 0);
SendDeathMessage(killerid,playerid,reason);
}
return 1;
}
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pawn Код:
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