OnPlayerRequestClass -
Avi57 - 07.08.2012
Guys,
i have 4 gangs or classes Defined like:
Код:
#define Grove 1
#define Ballas 2
#define Vagos 3
#define Mafia 4
and this is OnPlayerRequestClass:
Код:
public OnPlayerRequestClass(playerid, classid)
{
switch(classid) // Switching between the classids
{
case 0:
{
SetPlayerTeam(playerid, Grove); // Setting players team
GameTextForPlayer(playerid, "~g~Grove Gang", 3000, 3); // Screen msg for player to show what team
}
case 1:
{
SetPlayerTeam(playerid, Ballas); // Same as above
GameTextForPlayer(playerid, "~r~Ballas Gang", 3000, 3); // Same as above
}
case 2:
{
SetPlayerTeam(playerid, Vagos); // Same as above
GameTextForPlayer(playerid, "~y~Vagos Gang", 3000, 3); // Same as above
}
case 3:
{
SetPlayerTeam(playerid, Mafia); // Same as above
GameTextForPlayer(playerid, "~w~Mafia Gang", 3000, 3); // Same as above
}
}
return 1;
}
So i need that how can i see that if player is Vip or Admin so that he need to be part of Mafia gang
Only Vips and Admins can be Part of It !
My Enum For saving AdminLevel and Vip :
Код:
enum PlayerInfo
{
Pass[129], //User's password
Adminlevel, //User's admin level
VIPlevel, //User's vip level
Money, //User's money
Scores, //User's scores
Kills, //User's kills
Deaths //User's deaths
}
Hope You help me !
Re: OnPlayerRequestClass -
IceMeteor - 07.08.2012
Can you show me the example of your PlayerInfo use?
Re: OnPlayerRequestClass -
Avi57 - 07.08.2012
didnt used anywhere atm !
just in loading player data !
Re: OnPlayerRequestClass -
IceMeteor - 07.08.2012
It should be mentioned in new or somehing like that, like in
https://sampwiki.blast.hk/wiki/Keywords:Initialisers#enum
Example: new GetPlayerInfo[MAX_PLAYERS][PlayerInfo]
Re: OnPlayerRequestClass -
IceMeteor - 07.08.2012
Note 1:
If you want to make any VIP/Admin have to be in Mafia class, comment the note use this script
pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
if(getPlayerinfo[playerid][VIPlevel] >= 1 || getPlayerInfo[playerid][Adminlevel] >= 1)
{
SetPlayerTeam(playerid, Mafia);
SendClientMessage(playerid, 0xFF0000, "VIP/Admin have to be in this class");
GameTextForPlayer(playerid, "~w~Mafia Gang", 3000, 3);
return 1;
}
switch(classid) // Switching between the classids
{
case 0:
{
SetPlayerTeam(playerid, Grove); // Setting players team
GameTextForPlayer(playerid, "~g~Grove Gang", 3000, 3); // Screen msg for player to show what team
}
case 1:
{
SetPlayerTeam(playerid, Ballas); // Same as above
GameTextForPlayer(playerid, "~r~Ballas Gang", 3000, 3); // Same as above
}
case 2:
{
SetPlayerTeam(playerid, Vagos); // Same as above
GameTextForPlayer(playerid, "~y~Vagos Gang", 3000, 3); // Same as above
}
}
return 1;
}
Note 2:
If you want to make the Mafia gang is only for the VIP/Admin use this
pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
switch(classid) // Switching between the classids
{
case 0:
{
SetPlayerTeam(playerid, Grove); // Setting players team
GameTextForPlayer(playerid, "~g~Grove Gang", 3000, 3); // Screen msg for player to show what team
}
case 1:
{
SetPlayerTeam(playerid, Ballas); // Same as above
GameTextForPlayer(playerid, "~r~Ballas Gang", 3000, 3); // Same as above
}
case 2:
{
SetPlayerTeam(playerid, Vagos); // Same as above
GameTextForPlayer(playerid, "~y~Vagos Gang", 3000, 3); // Same as above
}
case 3:
{
if(getPlayerinfo[playerid][VIPlevel] < 1 || getPlayerInfo[playerid][Adminlevel] < 1)
{
SendClientMessage(playerid, 0xFF0000, "This Class is only for Admin/VIP!");
return 0;
}
SetPlayerTeam(playerid, Mafia); // Same as above
GameTextForPlayer(playerid, "~w~Mafia Gang", 3000, 3); // Same as above
}
}
return 1;
}
Dont forget to change the getPlayerInfo to your variable