and i wanna know how to basically put it all into the actual GM please help i dont want to run a filterscript
Remove OnFilterscriptInit and OnFiltercriptExit and then copy paste all the code in your GM
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He explained it very detailed....COPY everything BUT not the content of OnFilterScriptINIT/EXIT...
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Now, you wish to convert FS to GM, so we delete FS callbacks.
pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
//=================//
#include <a_samp>// by SA-MP
#include <streamer>// by Incognito
#include <zcmd>// by Zeex
#include <foreach>// by ******
//=================//
#define MAX_DROP_ITEMS 1000//Change it to set the max weapons that can be dropped.
#define COLOR_ACTION 0xFFC0CBFF//Gay Pink Color
//=================//
new string[128], sendername[MAX_PLAYER_NAME], DropObject[MAX_DROP_ITEMS];
//=================//
enum dData
{
DropGunAmmount[2],//ModelID & Bullets
Float:DropGunPosX,
Float:DropGunPosY,
Float:DropGunPosZ,
DropGunVWorld,
DropGunInterior,
};
new DropInfo[MAX_DROP_ITEMS][dData];
//=================//
new GunObjectIDs[200] ={
1575, 331, 333, 334, 335, 336, 337, 338, 339, 341, 321, 322, 323, 324, 325, 326, 342, 343, 344, -1, -1 , -1 ,
346, 347, 348, 349, 350, 351, 352, 353, 355, 356, 372, 357, 358, 359, 360, 361, 362, 363, 364, 365, 366, 367,
368, 369, 1575
};
//=================//
stock GetGunObjectID(WeaponID)
{
if (WeaponID < 0 || WeaponID > 64)
{
return 1575;
}
return GunObjectIDs[WeaponID];
}
//=================//
stock DropGun(playerid, GunID, GunAmmo, Float:X, Float:Y, Float:Z, world, interior)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
if(GunID != 0 && GunAmmo != 0)
{
for(new i = 0; i < sizeof(DropInfo); i++)
{
if(DropInfo[i][DropGunPosX] == 0.0 && DropInfo[i][DropGunPosY] == 0.0 && DropInfo[i][DropGunPosZ] == 0.0)
{
DropInfo[i][DropGunAmmount][0] = GunID;
DropInfo[i][DropGunAmmount][1] = GunAmmo;
DropInfo[i][DropGunPosX] = X;
DropInfo[i][DropGunPosY] = Y;
DropInfo[i][DropGunPosZ] = Z;
DropInfo[i][DropGunVWorld] = world;
DropInfo[i][DropGunInterior] = interior;
DropObject[i] = CreateDynamicObject(GetGunObjectID(GunID), X, Y, Z-1, 80.0, 0.0, 0.0, world);
return 1;
}
}
return 1;
}
return 1;
}
//=================//
stock RemovePlayerWeapon(playerid, weaponid)//Credits to Xalphox
{
if(!IsPlayerConnected(playerid) || weaponid < 0 || weaponid > 50)
return;
new saveweapon[13], saveammo[13];
for(new slot = 0; slot < 13; slot++)
GetPlayerWeaponData(playerid, slot, saveweapon[slot], saveammo[slot]);
ResetPlayerWeapons(playerid);
for(new slot; slot < 13; slot++)
{
if(saveweapon[slot] == weaponid || saveammo[slot] == 0)
continue;
GivePlayerWeapon(playerid, saveweapon[slot], saveammo[slot]);
}
GivePlayerWeapon(playerid, 0, 1);
}
//=================//
public OnPlayerDeath(playerid, killerid, reason)
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X, Y, Z);
DropGun(playerid, GetPlayerWeapon(playerid),GetPlayerAmmo(playerid),X,Y,Z,GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
return 1;
}
//=================//
command(dropgun, playerid, params[])
{
new Float:X,Float:Y,Float:Z;
new GunID = GetPlayerWeapon(playerid);
new GunAmmo = GetPlayerAmmo(playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
GetPlayerPos(playerid, X, Y, Z);
RemovePlayerWeapon(playerid, GunID);
DropGun(playerid, GunID,GunAmmo,X,Y,Z,GetPlayerVirtualWorld(playerid),GetPlayerInterior(playerid));
format(string, sizeof(string), "* %s drops his weapon to the pavement.", sendername);
SendLocalMessage(playerid, string, 10.0, COLOR_ACTION, COLOR_ACTION);
return 1;
}
//=================//
command(pickupgun, playerid, params[])
{
for(new i = 0; i < sizeof(DropInfo); i++)
{
if (IsPlayerInRangeOfPoint(playerid, 2.0,DropInfo[i][DropGunPosX],DropInfo[i][DropGunPosY],DropInfo[i][DropGunPosZ]))
{
if(GetPlayerVirtualWorld(playerid) == DropInfo[i][DropGunVWorld] && GetPlayerInterior(playerid) == DropInfo[i][DropGunVWorld])
{
GetPlayerName(playerid, sendername, sizeof(sendername));
DestroyDynamicObject(DropObject[i]);
DropInfo[i][DropGunPosX] = 0.0;
DropInfo[i][DropGunPosY] = 0.0;
DropInfo[i][DropGunPosZ] = 0.0;
DropInfo[i][DropGunAmmount][0] = 0;
DropInfo[i][DropGunAmmount][1] = 0;
GivePlayerWeapon(playerid,DropInfo[i][DropGunAmmount][0],DropInfo[i][DropGunAmmount][1]);
format(string, sizeof(string), "* %s picks up a weapon from the pavement.", sendername);
SendLocalMessage(playerid, string, 10.0, COLOR_ACTION, COLOR_ACTION);
return 1;
}
}
}
return 1;
}
//=================//
stock SendLocalMessage(playerid, msg[], Float:MessageRange, Range1color, Range2color)
{
new Float: PlayerX, Float: PlayerY, Float: PlayerZ;
GetPlayerPos(playerid, PlayerX, PlayerY, PlayerZ);
foreach (Player, i)
{
if(IsPlayerInRangeOfPoint(i, MessageRange, PlayerX, PlayerY,PlayerZ))
{
SendClientMessage(i, Range1color, msg);
}
else if(IsPlayerInRangeOfPoint(i, MessageRange/2.0, PlayerX, PlayerY,PlayerZ))
{
SendClientMessage(i, Range2color, msg);
}
}
}
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
print("\n--------------------------------------");
print("Drop Gun FS by a fat guy.....Loaded!!!");
print("--------------------------------------\n");
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}
public OnGameModeExit()
{
print("Drop Gun FS by a fat guy.....Unloaded :( ");
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}