if(strcmp(cmdtext, "/weapon", true) == 0) { SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}(INFO) Please Use /weapon [pack]."); SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}[PACK1] Baseball Bat,Colt 45,Shotgun."); SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}[PACK2] Baseball Bat,Desert Eagle,AK 47."); SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}[PACK3] Knife,Desert Eagle,M4A1."); return 1; } if(strcmp(cmdtext, "/weapon pack1", true) == 0) { SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You Have Purchased A Weapon Pack For $1000!"); GivePlayerWeapon(playerid, 5, 1); GivePlayerWeapon(playerid, 24, 10000); GivePlayerWeapon(playerid, 25, 10000); return 1; } if(strcmp(cmdtext, "/weapon pack1", true) == 0) { SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You Have Purchased A Weapon Pack For $1000!"); GivePlayerWeapon(playerid, 5, 1); GivePlayerWeapon(playerid, 24, 10000); GivePlayerWeapon(playerid, 30, 10000); return 1; } if(strcmp(cmdtext, "/weapon pack1", true) == 0) { SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You Have Purchased A Weapon Pack For $1000!"); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 24, 10000); GivePlayerWeapon(playerid, 31, 10000); return 1; }
Код:
if(strcmp(cmdtext, "/weapon", true) == 0) { SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}(INFO) Please Use /weapon [pack]."); SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}[PACK1] Baseball Bat,Colt 45,Shotgun."); SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}[PACK2] Baseball Bat,Desert Eagle,AK 47."); SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}[PACK3] Knife,Desert Eagle,M4A1."); return 1; } if(strcmp(cmdtext, "/weapon pack1", true) == 0) { SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You Have Purchased A Weapon Pack For $1000!"); GivePlayerWeapon(playerid, 5, 1); GivePlayerWeapon(playerid, 24, 10000); GivePlayerWeapon(playerid, 25, 10000); return 1; } if(strcmp(cmdtext, "/weapon pack1", true) == 0) { SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You Have Purchased A Weapon Pack For $1000!"); GivePlayerWeapon(playerid, 5, 1); GivePlayerWeapon(playerid, 24, 10000); GivePlayerWeapon(playerid, 30, 10000); return 1; } if(strcmp(cmdtext, "/weapon pack1", true) == 0) { SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You Have Purchased A Weapon Pack For $1000!"); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, 24, 10000); GivePlayerWeapon(playerid, 31, 10000); return 1; } |
#pragma tabsize 0
if(strcmp(cmdtext, "/weapon", true) == 0) { SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}SERVER: Please Use /weapon [pack]."); SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}SERVER: Baseball Bat,Colt 45,Shotgun."); SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}SERVER: Baseball Bat,Desert Eagle,AK 47."); SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}SERVER: Knife,Desert Eagle,M4A1."); return 1; } if(strcmp(cmdtext, "/weapon pack1", true) == 0) { SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}SERVER: You Purchased A Weapon Pack For $1000!."); GivePlayerWeapon(playerid,5,1); GivePlayerWeapon(playerid,22,10000); GivePlayerWeapon(playerid,25,10000); return 1; } if(strcmp(cmdtext, "/weapon pack2", true) == 0) { SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}SERVER: You Purchased A Weapon Pack For $1000!."); GivePlayerWeapon(playerid,5,1); GivePlayerWeapon(playerid,24,10000); GivePlayerWeapon(playerid,30,10000); return 1; } if(strcmp(cmdtext, "/weapon pack1", true) == 0) { SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}SERVER: You Purchased A Weapon Pack For $1000!."); GivePlayerWeapon(playerid,4,1); GivePlayerWeapon(playerid,24,10000); GivePlayerWeapon(playerid,31,10000); return 1; }
if(something)
{
print("something is true!!");
if(anothervar)
{
print("anothervar is true!");
}
else
{
print("anothervar is false!");
}
}
print("and we go further!");