[FilterScript] OnPlayerEscapeInAmmu - Printable Version
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+--- Thread: [FilterScript] OnPlayerEscapeInAmmu (
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OnPlayerEscapeInAmmu -
ipsBruno - 31.07.2012
OnPlayerEscapeInAmmu
This code detects when the player runs to ammu-nation, after a fight
Code:
pawn Код:
/*
* Copyright © 2012 [iPs]TeaM
* Bruno da Silva (brunoemail@r7.com)
* Detect when player runs in ammu - OnPlayerEscapeInAmmu
*
* http://www.brunodasilva.com.br
* http://www.ips-team.forumeiros.com
*/ new gIssuerid
[MAX_PLAYERS
];
new gTickshoot
[MAX_PLAYERS
];
public OnPlayerTakeDamage
(playerid, issuerid,
Float: amount, weaponid
){ //detect recent shoots gTickshoot
[playerid
] = gettime();
gIssuerid
[playerid
] = issuerid ;
return true;
}public OnPlayerInteriorChange
(playerid, newinteriorid, oldinteriorid
){// Ammunation IDS if(newinteriorid
== 1 || newinteriorid
== 7 || newinteriorid
== 4 || newinteriorid
== 6) {// detect if the last shot in 3 seconds if((gettime() - gTickshoot
[playerid
]) < 3 && IsPlayerConnected
(gIssuerid
[playerid
])) { static Float:Health1,
Float:Health2,
Float:Armour
;
GetPlayerHealth
(playerid, Health1
);
GetPlayerHealth
(gIssuerid
[playerid
], Health2
);
GetPlayerArmour
(playerid, Armour
);
// check if health loss. if( (Health1
< Health2
&& Health1
< 55.0) ||
(Armour
< 20.0 && 30.0 > Health1
&& Health1
< Health2
)) {// callback// or OnPlayerEscapeInAmmu(playerid, gIssuerid[playerid]); CallLocalFunction
("OnPlayerEscapeInAmmu",
"ii", playerid, gIssuerid
[playerid
]);
} } } return true;
}
So, edit:
pawn Код:
forward OnPlayerEscapeInAmmu(playerid, shooter);
public OnPlayerEscapeInAmmu(playerid, shooter) {
// example
static
string[128]
;
format(string, 128, "The player %d run to ammu (nOoBzOr)", playerid);
SetPlayerHealth(playerid, 0.0);
return SendClientMessageToAll(-1, string);
}
Re: OnPlayerEscapeInAmmu -
RebeloX - 31.07.2012
Very nice!
Re: OnPlayerEscapeInAmmu -
Matz - 10.08.2012
Nice for regular servers
Re: OnPlayerEscapeInAmmu -
Shetch - 11.08.2012
Great!