2 Questions - Printable Version
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2 Questions -
CoDeZ - 30.07.2012
Hello
1- What is packet loss? what happens if a player got packet loss?
2- Is the maximum output message to client side message 128 cells with playername or with message only?
Thanks
Re: 2 Questions -
Max_Coldheart - 30.07.2012
Quote:
Originally Posted by CoDeZ
Hello
1- What is packet loss? what happens if a player got packet loss?
2- Is the maximum output message to client side message 128 cells with playername or with message only?
Thanks
|
1 - Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is distinguished as one of the three main error types encountered in digital communications; the other two being bit error and spurious packets caused due to noise.
When caused by network problems, lost or dropped packets can result in highly noticeable performance issues or jitter with streaming technologies, voice over IP, online gaming and videoconferencing, and will affect all other network applications to a degree. However, it is important to note that packet loss does not always indicate a problem. If the latency and the packet loss at the destination hop are acceptable then the hops prior to that one don't matter.
2- 128 cells is the maximum amount of cells that can be shown on the "on-screen" messages.
Re: 2 Questions -
CoDeZ - 30.07.2012
Thank you
.
Re: 2 Questions -
Max_Coldheart - 30.07.2012
Quote:
Originally Posted by CoDeZ
Thank you .
|
not a problem