moving gate -
Dare Devil..... - 30.07.2012
Can any body help me these gates are mapped correctly but every time I /open gate it opens in a diffrent direction and closes in a diffrent direction every time this is my code.
pawn Код:
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
new cgate;
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
cgate=CreateObject(969,-2798.00000000,-471.60000610,6.19999981,0.00000000,0.00000000,234.50000000); //object(electricgate) (1)
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/opengate", cmdtext, true, 10) == 0)
{
if(IsPlayerInRangeOfPoint(playerid,10.0,-2803.80004883,-479.10000610,6.19999981))
{
MoveObject(cgate,-2803.10009766,-478.79998779,6.19999981,1);
}
return 1;
}
if (strcmp("/closegate", cmdtext, true, 10) == 0)
{
if(IsPlayerInRangeOfPoint(playerid,10.0,-2803.80004883,-479.10000610,6.19999981))
{
MoveObject(cgate,-2798.00000000,-471.60000610,6.19999981,1);
}
return 1;
}
return 0;
}
Re: moving gate -
Avi57 - 30.07.2012
is it same gate >?
Re: moving gate -
Dare Devil..... - 30.07.2012
As I stated its mapped perffectly and its same.
Re: moving gate -
Dan. - 30.07.2012
The object (cgate), when you create it, is it open or closed?
Re: moving gate -
Dare Devil..... - 30.07.2012
Closed.
Re: moving gate -
Dan. - 30.07.2012
Try this:
pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/opengate", cmdtext, true, 10) == 0)
{
if(IsPlayerInRangeOfPoint(playerid,10.0,-2803.80004883,-479.10000610,6.19999981))
{
MoveObject(cgate,-2798.00000000,-471.60000610,5.79999981,1);
}
return 1;
}
if (strcmp("/closegate", cmdtext, true, 10) == 0)
{
if(IsPlayerInRangeOfPoint(playerid,10.0,-2798.00000000,-471.60000610,6.19999981))
{
MoveObject(cgate,-2798.00000000,-471.60000610,6.19999981,1);
}
return 1;
}
return 0;
}
Re: moving gate -
gnoomen2 - 31.07.2012
Auto gate closer, hope u will have that
First time helping someone xD In my eyes this should work
Код:
#define FILTERSCRIPT
#include <a_samp>
#include <zcmd>
#define COLOR_YELLOW 0xFFFF00AA
new cgate;
forward timergateclose ();
public OnGameModeInit()
{
cgate=CreateObject(969,-2798.00000000,-471.60000610,6.19999981,0.00000000,0.00000000,234.50000000); //object(electricgate) (1)
return 1;
}
COMMAND:opengate(playerid, params[]) // uses the zcmd include
{
if(IsPlayerInRangeOfPoint(playerid,10.0,-2803.80004883,-479.10000610,6.19999981)) return SendClientMessage(playerid, COLOR_YELLOW, "You are too far away from the gate.");
MoveObject(cgate,-2803.10009766,-478.79998779,6.19999981,1); // moves to the open gate place in speed 1
SetTimer("timergateclose",10000,0); // timer for the gate to close
return 1;
}
public timergateclose()
{
MoveObject(cgate,-2798.00000000,-471.60000610,6.19999981,0.00000000,0.00000000,234.50000000,2); // back to the CreateObject
}
public OnGameModeExit()
{
DestroyObject(cgate);
return 1;
}