bus system(+rep) - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: bus system(+rep) (
/showthread.php?tid=364093)
bus system(+rep) -
Chris_Morrison - 29.07.2012
Hello.
I'm using the adil's bus system and i have this problem on the server start
I got a problem
Код:
[09:30:48] [npc:join] BlueBusDriver has joined the server (0:127.0.0.1)
[09:30:48] [npc:part] BlueBusDriver has left the server (0:2)
[09:30:48] [npc:join] BlackBusDriver has joined the server (1:127.0.0.1)
[09:30:48] [npc:part] BlackBusDriver has left the server (1:2)
And the buses spawns at Blueberry(farm)
What to do?
Re: bus system(+rep) -
MegadreamsBE - 29.07.2012
Leave type 2, so they are kicked. Do you run any script that kicks them?
Re : bus system(+rep) -
BigBaws - 29.07.2012
You should Make On your script NPc connect To Detected it so they will not be Auto kicked ( Rep if i helped you )
Re: bus system(+rep) -
TheDeath - 29.07.2012
Try this:
Go to server.cfg
And there change
maxnpc 2
Re: Re : bus system(+rep) -
Chris_Morrison - 29.07.2012
Quote:
Originally Posted by BigBaws
You should Make On your script NPc connect To Detected it so they will not be Auto kicked ( Rep if i helped you )
|
I don't understand how to do that
Re: bus system(+rep) -
MegadreamsBE - 29.07.2012
Quote:
Originally Posted by TheDeath
Try this:
Go to server.cfg
And there change
maxnpc 2
|
They won't even join if you didn't do that.
Re: bus system(+rep) -
Chris_Morrison - 29.07.2012
Quote:
Originally Posted by MegadreamsBE
They won't even join if you didn't do that. 
|
Did already
Re: bus system(+rep) -
[MK]Man_Deep - 29.07.2012
Try Something Else (Rep+ if i Really Helped You)
Re: bus system(+rep) -
MegadreamsBE - 29.07.2012
That's what i said. Anyways you have to create a script (filterscript or in the gamemode) which makes the npc's spawn. Otherwise they won't stay in the server.
Something like this (copy from gl_npcs):
pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
if(!IsPlayerNPC(playerid)) return 0;
new playername[64];
GetPlayerName(playerid,playername,sizeof(playername));
if(!strcmp(playername,"NPC1",true)) {
SetSpawnInfo(playerid,69,255,0.0,0.0,10.0,0.0,-1,-1,-1,-1,-1,-1);
}
return 0;
}
NOTE: The NPC check is only if you create a filterscript, you don't want your players to get ignored ofcourse!
@Above: are you serious asking for a rep+ if you didn't even help him??
Re : Re: bus system(+rep) -
BigBaws - 29.07.2012
Quote:
Originally Posted by MegadreamsBE
That's what i said. Anyways you have to create a script (filterscript or in the gamemode) which makes the npc's spawn. Otherwise they won't stay in the server.
Something like this (copy from gl_npcs):
pawn Код:
public OnPlayerRequestClass(playerid, classid) { if(!IsPlayerNPC(playerid)) return 0; new playername[64]; GetPlayerName(playerid,playername,sizeof(playername));
if(!strcmp(playername,"NPC1",true)) { SetSpawnInfo(playerid,69,255,0.0,0.0,10.0,0.0,-1,-1,-1,-1,-1,-1); } return 0; }
NOTE: The NPC check is only if you create a filterscript, you don't want your players to get ignored ofcourse!
@Above: are you serious asking for a rep+ if you didn't even help him??
|
thats what i want to mean (rep+ if we helped you )