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[Map] City Hall Los Santos Very Well - Printable Version

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+---- Thread: [Map] City Hall Los Santos Very Well (/showthread.php?tid=363967)



City Hall Los Santos Very Well - Maflow - 29.07.2012

Hello, I am giving MY FIRST map.

It is a renewal of the town hall in the entire block has a very good place.







pawn Код:
RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4046, 1479.5234, -1852.6406, 24.5156, 0.25);
RemoveBuildingForPlayer(playerid, 4047, 1531.6328, -1852.6406, 24.5156, 0.25);
RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25);
RemoveBuildingForPlayer(playerid, 4217, 1449.2500, -1852.5703, 22.3672, 0.25);
RemoveBuildingForPlayer(playerid, 1266, 1482.0859, -1859.9688, 25.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1465.4766, -1848.2500, 12.9922, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1466.9453, -1847.8438, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1419.7344, -1846.5469, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1420.4297, -1845.3438, 12.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1419.6953, -1844.2031, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1420.4922, -1842.4375, 12.9297, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1419.7266, -1842.8516, 12.9297, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 1419.6719, -1842.0313, 12.9766, 0.25);
RemoveBuildingForPlayer(playerid, 4170, 1433.9531, -1844.4063, 21.4219, 0.25);
RemoveBuildingForPlayer(playerid, 1260, 1482.0859, -1859.9688, 25.0391, 0.25);
RemoveBuildingForPlayer(playerid, 4004, 1479.5234, -1852.6406, 24.5156, 0.25);
RemoveBuildingForPlayer(playerid, 1357, 1487.6953, -1848.1094, 12.8125, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1486.2109, -1848.1250, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1468.0625, -1847.7891, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 1488.9219, -1848.2734, 12.9766, 0.25);
RemoveBuildingForPlayer(playerid, 4171, 1503.3984, -1848.3359, 21.4609, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1515.3828, -1850.0547, 12.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1514.4219, -1850.0391, 12.9922, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1516.6875, -1850.0547, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
RemoveBuildingForPlayer(playerid, 4048, 1531.6328, -1852.6406, 24.5156, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1538.9453, -1849.2734, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 1538.8359, -1847.6250, 13.6719, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1538.3906, -1847.9297, 12.9297, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1539.1016, -1847.2969, 12.9297, 0.25);
CreateDynamicObject(9949, 1472.78, -1774.85, 24.68,   0.00, 0.00, 270.05);
CreateDynamicObject(7091, 1480.08, -1760.15, 29.64,   0.00, 0.00, -272.70);
CreateDynamicObject(7091, 1467.19, -1759.79, 25.67,   0.00, 0.00, 87.97);
CreateDynamicObject(7091, 1492.88, -1759.70, 25.67,   0.00, 0.00, 87.97);
CreateDynamicObject(646, 1485.99, -1759.95, 13.95,   0.00, 0.00, 0.00);
CreateDynamicObject(646, 1473.96, -1760.00, 13.95,   0.00, 0.00, 0.00);
CreateDynamicObject(1280, 1467.36, -1758.52, 12.89,   0.00, 0.00, -89.46);
CreateDynamicObject(1280, 1492.81, -1758.58, 12.89,   0.00, 0.00, -89.46);
CreateDynamicObject(1285, 1488.23, -1759.83, 13.09,   356.86, 0.00, 359.14);
CreateDynamicObject(1287, 1471.84, -1759.83, 13.12,   0.00, 0.00, 0.00);
CreateDynamicObject(6494, 1419.57, -1842.15, 23.58,   0.00, 0.00, -119.52);
CreateDynamicObject(6494, 1450.59, -1843.12, 23.58,   0.00, 0.00, -118.26);
CreateDynamicObject(6494, 1480.60, -1843.37, 23.58,   0.00, 0.00, -118.26);
CreateDynamicObject(6494, 1511.06, -1843.12, 23.68,   0.00, 0.00, -118.26);
CreateDynamicObject(6494, 1535.27, -1841.81, 23.68,   0.00, 0.00, -390.90);
CreateDynamicObject(6494, 1538.81, -1820.77, 23.58,   0.00, 0.00, 57.34);
CreateDynamicObject(6494, 1539.02, -1799.06, 23.58,   0.00, 0.00, 58.36);
CreateDynamicObject(6494, 1539.02, -1791.28, 23.58,   0.00, 0.00, 59.44);
CreateDynamicObject(6494, 1509.97, -1813.57, 23.58,   0.00, 0.00, -118.52);
CreateDynamicObject(6494, 1511.62, -1792.60, 23.58,   0.00, 0.00, -118.52);
CreateDynamicObject(6494, 1479.79, -1832.29, 23.58,   0.00, 0.00, -118.52);
CreateDynamicObject(6494, 1448.81, -1832.46, 23.58,   0.00, 0.00, -118.52);
CreateDynamicObject(6494, 1419.70, -1832.44, 23.58,   0.00, 0.00, -118.52);
CreateDynamicObject(6494, 1478.86, -1809.63, 23.58,   0.00, 0.00, -118.52);
CreateDynamicObject(6494, 1447.94, -1809.31, 23.58,   0.00, 0.00, -118.52);
CreateDynamicObject(6494, 1419.67, -1809.65, 23.58,   0.00, 0.00, -122.12);
CreateDynamicObject(6494, 1478.65, -1788.63, 23.58,   0.00, 0.00, -118.52);
CreateDynamicObject(6494, 1446.86, -1786.68, 23.58,   0.00, 0.00, -118.52);
CreateDynamicObject(6494, 1419.43, -1786.51, 23.58,   0.00, 0.00, -120.50);
CreateDynamicObject(6494, 1419.81, -1784.27, 23.78,   0.00, 0.00, -120.50);
CreateDynamicObject(3660, 1428.73, -1772.82, 14.54,   0.00, 0.00, -180.24);
CreateDynamicObject(3660, 1409.11, -1772.81, 14.54,   0.00, 0.00, -179.82);
CreateDynamicObject(3660, 1400.60, -1783.37, 14.54,   0.00, 0.00, 270.25);
CreateDynamicObject(3660, 1400.85, -1842.13, 14.54,   0.00, 0.00, 270.25);
CreateDynamicObject(3660, 1400.69, -1802.99, 14.54,   0.00, 0.00, 270.25);
CreateDynamicObject(3660, 1400.77, -1822.52, 14.54,   0.00, 0.00, 270.25);
CreateDynamicObject(3660, 1400.90, -1852.30, 14.54,   0.00, 0.00, 270.25);
CreateDynamicObject(3660, 1411.17, -1861.44, 14.54,   0.00, 0.00, 179.77);
CreateDynamicObject(3660, 1430.79, -1861.51, 14.54,   0.00, 0.00, 179.77);
CreateDynamicObject(3660, 1470.03, -1861.64, 14.54,   0.00, 0.00, 180.08);
CreateDynamicObject(3660, 1489.59, -1861.60, 14.54,   0.00, 0.00, 180.08);
CreateDynamicObject(3660, 1528.80, -1861.55, 14.54,   0.00, 0.00, 180.08);
CreateDynamicObject(3660, 1548.42, -1861.52, 14.54,   0.00, 0.00, 180.08);
CreateDynamicObject(3660, 1558.28, -1852.42, 14.54,   0.00, 0.00, 90.02);
CreateDynamicObject(3660, 1558.27, -1832.87, 14.54,   0.00, 0.00, 90.02);
CreateDynamicObject(3660, 1558.25, -1813.50, 14.54,   0.00, 0.00, 90.02);
CreateDynamicObject(3660, 1558.24, -1794.10, 14.54,   0.00, 0.00, 90.02);
CreateDynamicObject(3660, 1530.21, -1772.45, 14.54,   0.00, 0.00, -0.76);
CreateDynamicObject(3660, 1549.69, -1772.70, 14.54,   0.00, 0.00, -0.76);
CreateDynamicObject(3660, 1558.23, -1783.50, 14.54,   0.00, 0.00, 90.02);
CreateDynamicObject(6494, 1539.71, -1842.51, 23.68,   0.00, 0.00, -390.42);
CreateDynamicObject(3287, 1449.40, -1861.31, 11.87,   0.00, 0.00, 89.79);
CreateDynamicObject(3287, 1442.43, -1861.29, 11.87,   0.00, 0.00, 89.79);
CreateDynamicObject(3287, 1456.37, -1861.32, 11.87,   0.00, 0.00, 90.19);
CreateDynamicObject(3287, 1515.13, -1861.33, 11.87,   0.00, 0.00, 90.19);
CreateDynamicObject(3287, 1508.15, -1861.32, 11.87,   0.00, 0.00, 89.79);
CreateDynamicObject(3287, 1501.19, -1861.27, 11.87,   0.00, 0.00, 89.79);
CreateDynamicObject(737, 1414.67, -1849.99, 12.89,   0.00, 0.00, 0.00);
CreateDynamicObject(803, 1405.79, -1779.25, 13.87,   0.00, 0.00, -13.26);
CreateDynamicObject(737, 1453.42, -1809.45, 12.89,   0.00, 0.00, 0.00);
CreateDynamicObject(737, 1481.54, -1809.51, 12.89,   0.00, 0.00, 0.06);
CreateDynamicObject(737, 1510.51, -1809.05, 12.89,   0.00, 0.00, 0.00);
CreateDynamicObject(737, 1544.86, -1849.86, 12.89,   0.00, 0.00, 0.00);
CreateDynamicObject(737, 1497.61, -1849.26, 12.89,   0.00, 0.00, 0.06);
CreateDynamicObject(737, 1520.90, -1849.56, 12.89,   0.00, 0.00, 0.00);
CreateDynamicObject(737, 1462.54, -1849.65, 12.89,   0.00, 0.00, 0.00);
CreateDynamicObject(737, 1440.90, -1849.97, 12.89,   0.00, 0.00, 0.00);
CreateDynamicObject(737, 1420.34, -1788.11, 12.89,   0.00, 0.00, 0.00);
CreateDynamicObject(737, 1420.10, -1810.16, 12.89,   0.00, 0.00, 0.00);
CreateDynamicObject(737, 1542.35, -1786.54, 12.89,   0.00, 0.00, 0.00);
CreateDynamicObject(737, 1542.49, -1808.74, 12.89,   0.00, 0.00, 0.00);
CreateDynamicObject(803, 1406.14, -1856.42, 13.87,   0.00, 0.00, 67.62);
CreateDynamicObject(803, 1479.47, -1856.69, 13.87,   0.00, 0.00, 171.24);
CreateDynamicObject(803, 1553.93, -1856.09, 13.87,   0.00, 0.00, 211.98);
CreateDynamicObject(803, 1553.08, -1778.34, 13.87,   0.00, 0.00, 307.02);
CreateDynamicObject(1231, 1468.38, -1808.52, 15.29,   356.86, 0.00, -1.57);
CreateDynamicObject(1231, 1496.08, -1809.05, 15.29,   356.86, 0.00, -1.57);
CreateDynamicObject(1231, 1528.23, -1808.70, 15.29,   356.86, 0.00, -1.57);
CreateDynamicObject(1231, 1433.90, -1808.96, 15.29,   356.86, 0.00, -1.57);
CreateDynamicObject(1280, 1431.32, -1808.87, 13.01,   0.00, 0.00, 2.40);
CreateDynamicObject(1280, 1436.81, -1808.94, 13.01,   0.00, 0.00, -178.50);
CreateDynamicObject(1280, 1465.96, -1808.62, 13.03,   0.00, 0.00, 1.56);
CreateDynamicObject(1280, 1471.08, -1808.47, 13.03,   0.00, 0.00, -176.82);
CreateDynamicObject(1280, 1493.90, -1809.06, 12.98,   0.00, 0.00, 0.36);
CreateDynamicObject(1280, 1498.94, -1808.82, 13.18,   0.00, 0.00, -178.14);
CreateDynamicObject(1280, 1525.32, -1808.88, 13.11,   0.00, 0.00, 0.00);
CreateDynamicObject(1280, 1531.13, -1808.63, 13.11,   0.00, 0.00, -178.02);
CreateDynamicObject(1231, 1533.02, -1849.51, 15.29,   356.86, 0.00, -1.57);
CreateDynamicObject(1231, 1479.53, -1848.93, 15.29,   356.86, 0.00, -1.57);
CreateDynamicObject(1231, 1428.34, -1849.59, 15.29,   356.86, 0.00, -1.57);
CreateDynamicObject(1280, 1426.02, -1849.68, 13.14,   0.00, 0.00, 0.00);
CreateDynamicObject(1280, 1431.30, -1849.60, 13.14,   0.00, 0.00, -178.80);
CreateDynamicObject(1280, 1477.15, -1848.97, 13.13,   0.00, 0.00, 0.30);
CreateDynamicObject(1280, 1482.46, -1848.87, 13.13,   0.00, 0.00, -178.74);
CreateDynamicObject(1280, 1530.99, -1849.56, 13.19,   0.00, 0.00, 0.72);
CreateDynamicObject(1280, 1535.39, -1849.42, 13.09,   0.00, 0.00, -177.72);
CreateDynamicObject(1339, 1432.35, -1831.79, 13.24,   0.00, 0.00, -179.46);
CreateDynamicObject(1339, 1432.30, -1834.05, 13.24,   0.00, 0.00, -359.70);
CreateDynamicObject(1339, 1480.03, -1831.90, 13.21,   0.00, 0.00, -179.52);
CreateDynamicObject(1339, 1480.07, -1833.99, 13.22,   0.00, 0.00, -359.22);
CreateDynamicObject(1339, 1529.27, -1833.89, 13.25,   0.00, 0.00, 0.00);
CreateDynamicObject(1339, 1529.26, -1831.97, 13.25,   0.00, 0.00, -179.82);
Hope you like it, for my stay very good. Keep in mind that it is my first map



Re: City Hall Los Santos Very Well - BlackHawkTR - 29.07.2012

10/10 Nice Work !


Re: City Hall Los Santos Very Well - IstuntmanI - 29.07.2012

Awesome !


Re: City Hall Los Santos Very Well - BlackHawkTR - 29.07.2012

C:\Users\EA\Desktop\[Samp] Newport City Roleplay\gamemodes\newportcityrp.pwn(32455) : error 017: undefined symbol "playerid"

RemoveBuildingForPlayer "playerid" Warning,help !


Re: City Hall Los Santos Very Well - Mass_Deboose - 29.07.2012

Quote:
Originally Posted by BlackHawkTR
Посмотреть сообщение
C:\Users\EA\Desktop\[Samp] Newport City Roleplay\gamemodes\newportcityrp.pwn(32455) : error 017: undefined symbol "playerid"

RemoveBuildingForPlayer "playerid" Warning,help !
RemoveBuildingForPlayer in public OnPlayerConnect


Re: City Hall Los Santos Very Well - BlackHawkTR - 29.07.2012

Thank you very much !


Re: City Hall Los Santos Very Well - justsomeguy - 29.07.2012

It is like a whole new piece of LS! This is a hell of a job! 10/10.


Respuesta: City Hall Los Santos Very Well - PS.Varilla - 29.07.2012

Please people, listen to me.
I'm Varilla, friend of bruunosoniico. We are the dealer of a server of SAMP Roleplay. Maflow was another dealer, but he was of the proyect, and now, he public our maps.
Please, tell this an admin, and REMOVE the code of this map. This map is owned by the server. Our property.

Sry for my bad english, i'm Argentinian, and i speak spanish, no english. Please, no download our map :/


Respuesta: City Hall Los Santos Very Well - Maflow - 30.07.2012

Quote:
Originally Posted by PS.Varilla
Посмотреть сообщение
Please people, listen to me.
I'm Varilla, friend of bruunosoniico. We are the dealer of a server of SAMP Roleplay. Maflow was another dealer, but he was of the proyect, and now, he public our maps.
Please, tell this an admin, and REMOVE the code of this map. This map is owned by the server. Our property.

Sry for my bad english, i'm Argentinian, and i speak spanish, no english. Please, no download our map :/
The project is mine, the map I did it myself without help from anyone, so do not fuck.


Respuesta: City Hall Los Santos Very Well - PS.Varilla - 30.07.2012

No, the map is the server, pls remove the code.